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General Tabletop Discussion
*Dungeons & Dragons
The paladin conundrum
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<blockquote data-quote="Guest 6801718" data-source="post: 6708578"><p>I currently play a vengeance paladin and yeah, they can be powerful. Then again, every class can be powerful. So I'll share a few weaknesses I've noticed, some of which others here have already mentioned.</p><p></p><p>-Ranged attacks. Put a few archers or spell casters out there that can deal some damage. Put a few goons in front of them to hold the line and keep the paladin back. Paladins don't do well with ranged. You can also throw in a few obstacles, like a cliff or tower wall to climb or a barricade to jump over. </p><p>-Skirmishers. If you have an enemy that can move in, strike, and move out it will cause some problems.</p><p>-Hordes. Paladins don't have much to deal with hordes and what they do have comes in late in the game.</p><p>-Traps. Surprise! Paladin's do get save bonuses thanks to their auras. Though that still isn't a guarantee that each save will be amazing. A paladin's aura may only give them a dex save in the ball park of the rest of the group, for example. Where that aura is really dangerous is when it gives a bonus to the rest of the team and adds onto their amazing saves. For example, put a monk and a paladin next to each other and that monk is pretty safe from any save. Plus, crowding around the paladin is dangerous for AOE spells and traps. They may make some saves and perhaps take half damage but it still chips away at them.</p><p>-Resistances. Does your paladin use a great sword? It may not work so well against that pudding or slime. Some monsters can grab weapons or limbs and hold on, like the infamous gelatinous cube. Plus the variety is a lot of fun for everyone. </p><p></p><p>The vengeance paladin is designed to be amazing against one big bad guy. He's the knight that slays the dragon or the vampire hunter that kills the vampire lord. So when that boss monster shows up, it's the paladin's time to shine. Leading up to that though can be tough for the paladin. They're a great class but not invincible. I hope this helps. Plus these things provide a challenge for the whole party. So the paladin won't feel singled out and they all have to work together.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 6708578"] I currently play a vengeance paladin and yeah, they can be powerful. Then again, every class can be powerful. So I'll share a few weaknesses I've noticed, some of which others here have already mentioned. -Ranged attacks. Put a few archers or spell casters out there that can deal some damage. Put a few goons in front of them to hold the line and keep the paladin back. Paladins don't do well with ranged. You can also throw in a few obstacles, like a cliff or tower wall to climb or a barricade to jump over. -Skirmishers. If you have an enemy that can move in, strike, and move out it will cause some problems. -Hordes. Paladins don't have much to deal with hordes and what they do have comes in late in the game. -Traps. Surprise! Paladin's do get save bonuses thanks to their auras. Though that still isn't a guarantee that each save will be amazing. A paladin's aura may only give them a dex save in the ball park of the rest of the group, for example. Where that aura is really dangerous is when it gives a bonus to the rest of the team and adds onto their amazing saves. For example, put a monk and a paladin next to each other and that monk is pretty safe from any save. Plus, crowding around the paladin is dangerous for AOE spells and traps. They may make some saves and perhaps take half damage but it still chips away at them. -Resistances. Does your paladin use a great sword? It may not work so well against that pudding or slime. Some monsters can grab weapons or limbs and hold on, like the infamous gelatinous cube. Plus the variety is a lot of fun for everyone. The vengeance paladin is designed to be amazing against one big bad guy. He's the knight that slays the dragon or the vampire hunter that kills the vampire lord. So when that boss monster shows up, it's the paladin's time to shine. Leading up to that though can be tough for the paladin. They're a great class but not invincible. I hope this helps. Plus these things provide a challenge for the whole party. So the paladin won't feel singled out and they all have to work together. [/QUOTE]
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