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General Tabletop Discussion
*Dungeons & Dragons
The paladin conundrum
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<blockquote data-quote="Blue" data-source="post: 6708859" data-attributes="member: 20564"><p>The paladin is a strong class, and it sounds like the environment (few encounters per day) is one that favors any class with daily resources like the paladin or most casters.</p><p></p><p>If the paladin has few encounters, and they have a melee / easily closed component, it can ull out it's smites and really shine at damage. Especially if it has multiple attacks per round it can smite with.</p><p></p><p>Sounds like mixing it up on your side fo the screen could help. More encounters per day, more ranged / heavy terrain could be helpful. Attackers in second story windows on both sides of an alley, "horse" archers, lots of things to go against them. Spells to limit their mobility.</p><p></p><p>(I'm not saying "you're running it wrong", just pointing out different classes are stronger/weaker when going off the default assumptions. The Arcane Trickster has this to a lesser extent as well.)</p><p></p><p>Also, heavy armor has to have some penalties if they are out between cities. Do they do that, and does he travel fully armored? Also comes back to terrain - quicksand-like for a heavily armored character without much dex is going to be a place he needs help.</p><p></p><p>Paladins get a lot but they also have an oath. Put him in places where that's a factor. Lots of good RP and pathos can come out of that.</p><p></p><p>If he's picked skills to be a face, let him use them. If not, then charisma may help but not overwhelm others who are getting a sizable proficiency bonus. If he did, that's an opportunity cost for skills he didn't pick - what do the others have that can give them a spotlight? Plus rmeber that race can make a big deal with interactions, as ways to occasionally focus RP scenes on the non-Chr characters.</p></blockquote><p></p>
[QUOTE="Blue, post: 6708859, member: 20564"] The paladin is a strong class, and it sounds like the environment (few encounters per day) is one that favors any class with daily resources like the paladin or most casters. If the paladin has few encounters, and they have a melee / easily closed component, it can ull out it's smites and really shine at damage. Especially if it has multiple attacks per round it can smite with. Sounds like mixing it up on your side fo the screen could help. More encounters per day, more ranged / heavy terrain could be helpful. Attackers in second story windows on both sides of an alley, "horse" archers, lots of things to go against them. Spells to limit their mobility. (I'm not saying "you're running it wrong", just pointing out different classes are stronger/weaker when going off the default assumptions. The Arcane Trickster has this to a lesser extent as well.) Also, heavy armor has to have some penalties if they are out between cities. Do they do that, and does he travel fully armored? Also comes back to terrain - quicksand-like for a heavily armored character without much dex is going to be a place he needs help. Paladins get a lot but they also have an oath. Put him in places where that's a factor. Lots of good RP and pathos can come out of that. If he's picked skills to be a face, let him use them. If not, then charisma may help but not overwhelm others who are getting a sizable proficiency bonus. If he did, that's an opportunity cost for skills he didn't pick - what do the others have that can give them a spotlight? Plus rmeber that race can make a big deal with interactions, as ways to occasionally focus RP scenes on the non-Chr characters. [/QUOTE]
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