Herosmith14
First Post
Look! Another Herosmith subclass with a dumb name! In all seriousness, I thought this was an interesting concept, and this was the first name I came up with, and it made me chuckle. I chose the 4 partial casters we currently have at our disposal(you can only choose one), as I wanted to give it some versatility. I was a little hesitant about throwing Artificer into the mix, considering its a 4th level caster and not yet official. I also bumped up to a 5th level caster, partially because I'm locking a limited resource(slots) inside another(rages), and that's also part of why I made the spellcasting ability Constitution, which is already likely to be prioritized. Anyway, here it is.
Spellcasting
When you choose this path at 3rd level, you have learned to use your inner well of rage energy to cast spells. See Spells Rules for the general rules of spellcasting. Choose Artificer, Ranger, Paladin, or Warlock. The class you choose is the class from which you can pick spells. You can only cast spells while raging.
Spell Slots
The Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.
Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the ranger spell list.
The Spells Known column of the spellcasting table shows when you learn more spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the spells you know and replace it with another spell from your chosen spell list, which also must be of a level for which you have spell slots.
Should you have chosen the Artificer for you spell list, when you gain the ability to learn 5th level spells, you may choose a spell from the Wizard spell list. The spell must be 5th level to be taken from the Wizard spell list.
Spellcasting Ability
Constitution is your spellcasting ability for your spells, since your magic draws on your rage and inner strength. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Constitution modifier
Spell attack modifier = your proficiency bonus + your Constitution modifier
Hardy Concentration
At 6th level, your rage allows you maintain a heightened magical focus. While raging, you make concentration checks at advantage.
Magic Resistance
By 10th level, you have learned how to resist many magical effects. You have advantage on saving throws against spells and other magical effects.
Battle Magic
By 14th level, you have learned to bind together your martial and magical prowess. Whenever you use your action to cast a spell from your chosen list, you may make one melee weapon attack as a bonus action.
Spell Slots per Spell Level
Barbarian: Path of the Rage Mage
Most warriors are champions of martial prowess and skill, just as most magic wielders are wells of knowledge and study. Rarely do these two meet to produce a master of that of the martial and that of the arcane. There are some, but not many. However, Rage Mages are a part of that few. They draw power from a spring of magical energy inside, whether that spring may be dark, light, natural, or learned.Spellcasting
When you choose this path at 3rd level, you have learned to use your inner well of rage energy to cast spells. See Spells Rules for the general rules of spellcasting. Choose Artificer, Ranger, Paladin, or Warlock. The class you choose is the class from which you can pick spells. You can only cast spells while raging.
Spell Slots
The Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.
Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the ranger spell list.
The Spells Known column of the spellcasting table shows when you learn more spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the spells you know and replace it with another spell from your chosen spell list, which also must be of a level for which you have spell slots.
Should you have chosen the Artificer for you spell list, when you gain the ability to learn 5th level spells, you may choose a spell from the Wizard spell list. The spell must be 5th level to be taken from the Wizard spell list.
Spellcasting Ability
Constitution is your spellcasting ability for your spells, since your magic draws on your rage and inner strength. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Constitution modifier
Spell attack modifier = your proficiency bonus + your Constitution modifier
Hardy Concentration
At 6th level, your rage allows you maintain a heightened magical focus. While raging, you make concentration checks at advantage.
Magic Resistance
By 10th level, you have learned how to resist many magical effects. You have advantage on saving throws against spells and other magical effects.
Battle Magic
By 14th level, you have learned to bind together your martial and magical prowess. Whenever you use your action to cast a spell from your chosen list, you may make one melee weapon attack as a bonus action.
Spell Slots per Spell Level
Barbarian Level | Spells Known | 1st | 2nd | 3rd | 4th | 5th |
3rd | 3 | 3 | ||||
4th | 3 | 3 | ||||
5th | 4 | 4 | 2 | |||
6th | 4 | 4 | 2 | |||
7th | 5 | 4 | 3 | |||
8th | 5 | 4 | 3 | |||
9th | 6 | 4 | 3 | 2 | ||
10th | 6 | 4 | 3 | 2 | ||
11th | 7 | 4 | 3 | 3 | ||
12th | 7 | 4 | 3 | 3 | ||
13th | 8 | 4 | 3 | 3 | 1 | |
14th | 8 | 4 | 3 | 3 | 1 | |
15th | 9 | 4 | 3 | 3 | 2 | |
16th | 9 | 4 | 3 | 3 | 2 | |
17th | 10 | 4 | 3 | 3 | 3 | 1 |
18th | 10 | 4 | 3 | 3 | 3 | 1 |
19th | 11 | 4 | 3 | 3 | 3 | 2 |
20th | 11 | 4 | 3 | 3 | 3 | 2 |