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The pendulum swings back: Humans suck once again
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<blockquote data-quote="Kobu" data-source="post: 4257908" data-attributes="member: 12434"><p>Other way around actually--I'm looking at an abundance of defense bonuses rather than attack bonuses which is what gives a lower relative value. i.e. it is easy at higher levels to get a +3 bonus from a neck slot, a +5 bonus from attributes, etc. I'm basing my numbers off the defense section of the book which gives examples very close to what I wrote. </p><p></p><p>Taking a view of the larger character economy, I would be tempted to trade in the human defense bonuses for a paragon or epic feat or other bonus. Not so much with some of the other race's bonuses. Thus, a diminished utility at higher levels.</p><p></p><p>The variance at higher levels is also higher going from just a few defense points to +/- 10 or so from the median at 30 from what I can tell. I think the attack variance is smaller, but adding that in would increase the overall variance. Maybe I'm wrong on this, but I am seeing increasing variance at higher levels which is not indicative of a static point for point relationship between attack and defense. That gets into the "is it in or out of range" thing though which is really not what I am addressing.</p></blockquote><p></p>
[QUOTE="Kobu, post: 4257908, member: 12434"] Other way around actually--I'm looking at an abundance of defense bonuses rather than attack bonuses which is what gives a lower relative value. i.e. it is easy at higher levels to get a +3 bonus from a neck slot, a +5 bonus from attributes, etc. I'm basing my numbers off the defense section of the book which gives examples very close to what I wrote. Taking a view of the larger character economy, I would be tempted to trade in the human defense bonuses for a paragon or epic feat or other bonus. Not so much with some of the other race's bonuses. Thus, a diminished utility at higher levels. The variance at higher levels is also higher going from just a few defense points to +/- 10 or so from the median at 30 from what I can tell. I think the attack variance is smaller, but adding that in would increase the overall variance. Maybe I'm wrong on this, but I am seeing increasing variance at higher levels which is not indicative of a static point for point relationship between attack and defense. That gets into the "is it in or out of range" thing though which is really not what I am addressing. [/QUOTE]
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The pendulum swings back: Humans suck once again
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