Olgar Shiverstone said:
Expanding crits: If the confirmation roll for the critical threat is itself a threat, add one multiplier to the critical, then roll again to confirm, continuing this process until the roll is either a miss, or a hit without a threat. So for example if you score a threat with a longsword, and the threat confirmation roll is a 19, and the next confirmation roll is a hit ,the total critical multiplier becomes x3. If the first confirmation roll were a 20, the next a 19, and the last a hit, the multiplier would be x4. If the first confirmation roll were a 20, but the second roll a miss, then the crit would just be a normal crit, x2.
Jeez... I'm just thinking about what my fighter with dual longswords (made a Feat that's kinda like monkey grip), that had improved critical & keen weapons... he'd crit with a 15 or higher.
One of the best times situations for when I rolled a critical... well, let me paint the picture for you.
We were in a group of about 6-8 players. Occasionally, we'd have the whole team there, but most of the time we'd have 4-6 players. But there were some floating players that didn't make it to all the sessions. A couple of games prior all the players showed up, which was ideal, considering that the DM was throwing a Dracolich and his army of minions at us...
And our DM was the kind of guy who wouldn't scale down any of his adventures just because all the players weren't there. If you couldn't handle it, then you did something else, or waited until some of the other players showed up next week (hopefully).
Well, this game was all about
my character. A ranger who was tasked by his goddess to clean out a lost temple that was being defiled by a tribe of orcs, along with some Type IV demon. The campaign was designed to be taken on by a group of 6-8 characters averaging level 6-8 themselves. But only two players showed up that game. A player playing a relatively new character (4th lvl giff fighter), and myself.
The DM even went out of his way to explain he wasn't going to dumb-down the adventure just because there were two of us. So, we decided to do a 'hit-and-run' kinda deal. Hiding away from the orcs, and hitting their scouting/search parties. All the while, we're looking for the demon, but could never find him. We suspected that he was in the lower-areas of the dungeon, but we weren't going down there. We were having too much fun killing a group of orcs here... a group of orcs there. I remember one particular battle where the giff (think anthropomorphic hippo) was whittled down to 2 hitpoints, and my little 3-foot-nothing elven ranger girl stepped out his front of this 7 foot behemoth, and said to the orcs who were looking like they had just caught their second wind since the giff was now retreating,
"See, this is where it's going to get messy. You see, I'm stronger, and do a heck of a lot more damage than he does." -- That's when the orcs decided that they were going to smoke us out.
You see, one of the things that was corrupting this temple complex was crude toxic oil that was flowing from the main heart-spring of the temple. Which had a sort of aqueduct system that could deliver fresh water anywhere in the complex, almost. But now was only filling the place with evil-radiating, toxic crude oil. They lit the stuff on fire, and retreated into the bowels of the complex.
Cut off from the surface, the only place that we could go was a secret chamber behind the alter on the dias in the main sanctuary of the temple. We hurry to the location, battling what remaining orcs there are, hoping we can get into this chamber, and wait there until the fire burns itself out, or we think of something to escape.
There in the middle of the room was the demon, who had been tracking our characters via scent and now had realized that we had been in this secret chamber prior, yet the demon himself didn't know about it, and was looking for a way to get into it while we bust into the room. (
Turns out he was looking to get into this chamber because it had an artifact that kept the temple from being completely and utterly corrupted.)
So, there we are for a split second, both shocked to see each other (both sides failed their surprise check). The giff fighter still down to two hit points (I spent all my healing spells while he was plowing through the orcs), and I'm down 3/4 of my own hit points. There is no way that we're going to survive this encounter. So, I think our own chance is for me to run up to the demon, take one shot on him, while my comrade slips into the secret chamber, and lock it behind him, if I don't make it.
Roll for initiative...
roll a 20. Sweet!
Roll for attack...
roll another 20!.
Roll to confirm....
roll another 20!.
Roll for damage...
max damage!. Decapitation baby!
The DM just sat there with his mouth open, dumbfounded, while I'm doing the happy-dance all over the room. Of course I was expecting just to get one hit, and then die when the demon takes his shot, at least I can go down knowing I did my utter best! I never expected to take out the demon with one shot. But the DM just looks at me and says, "It's a houserule, you did max damage on a critical... you automatically kill him. Decapitation."