jeffers
First Post
Sure you have worlds, but with so many different campaigns, just how generic can you get and still be useful?
Needed Details:
Physical data (Gravity, Semimajor Axis, Atmospheric content... yaddayaddayadda) but can such a thing be generic and interesting? How would you make a given world interesting to players of a (for example) d20 Star Trek game and a d20 Aliens/Predator Universe game?
Is saying Scoruplos Minor has many interesting ruins and ancient cities... good enough? I think not.
Needed Details:
Physical data (Gravity, Semimajor Axis, Atmospheric content... yaddayaddayadda) but can such a thing be generic and interesting? How would you make a given world interesting to players of a (for example) d20 Star Trek game and a d20 Aliens/Predator Universe game?
Is saying Scoruplos Minor has many interesting ruins and ancient cities... good enough? I think not.


