LordGraz'zt
First Post
One of the problems with older editions is that a lot of classes (like the fighter) did not have any options in each round of combat - it was basically "I swing with my sword/axe/hammer" and that was it.
4E "fixed" this by giving each class a number of options each round through at-wills, encounters and dailies.
My issue with 4E (even though it is my favorite edition) is that players have too many options - especially as you move to Paragon and beyond.
Between the powers, paragon path abilities and magic items - each player has 12+ different options each round of combat.
As my thoughts turn to D&D Next something that I keep asking myself - what is the perfect number of options?
For me personally, older editions had too few options while 4E has gone too far the other way - from my discussions that seems to be a popular opinion but we may be wrong.
Obviously this number will be different for different players - some people like simple characters, other like to be a bit more complicated - but I wonder if there is some general ballpark number that we can agree on that feels right.
The second conversation which falls out of this is then how do you balance this number from Level 1 to Level 20/30.
What do you think is the perfect number of combat options?
4E "fixed" this by giving each class a number of options each round through at-wills, encounters and dailies.
My issue with 4E (even though it is my favorite edition) is that players have too many options - especially as you move to Paragon and beyond.
Between the powers, paragon path abilities and magic items - each player has 12+ different options each round of combat.
As my thoughts turn to D&D Next something that I keep asking myself - what is the perfect number of options?
For me personally, older editions had too few options while 4E has gone too far the other way - from my discussions that seems to be a popular opinion but we may be wrong.
Obviously this number will be different for different players - some people like simple characters, other like to be a bit more complicated - but I wonder if there is some general ballpark number that we can agree on that feels right.
The second conversation which falls out of this is then how do you balance this number from Level 1 to Level 20/30.
What do you think is the perfect number of combat options?