LordGraz'zt
First Post
Nope, you were clear enough; I want an infinite number of options - or only limited by my imagination.
You don't need to have a system with "powers".
edit: Such a system would be simple: action resolution would resolve the character's specific actions and remove abstraction, for the most part.
This sounds like a narrative style system.
I guess a middle ground is something like Vampire: The Masquerade's Disciplines - you had "powers" but they were not overly defined and there was a lot of room to move within them but there was still a limit to what you could and could not do.