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The Pitfalls of Success: Hasbro Success Story, Take 2
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<blockquote data-quote="prabe" data-source="post: 8214396" data-attributes="member: 7016699"><p>I think <em>WotC</em> has been internally promoted, and that might have as much do to with M:tG as with D&D. Yeah, the current upswing is likely to put more pressure on the writers and developers to ... at least not shrink the market, and the increased prominence is going to mean more people are looking at the game, but I don't think either of those is a threat to how any given table plays.</p><p></p><p>I'm not sure D&D is particularly laden with IP worth mining. I mean, at its core it's a game, and every player has their own character/s, so there's not a lot of universality, there. That doesn't mean Hasbro won't <em>try</em>, of course, but I suspect it's more likely to work as well as <em>Battleship</em> than as well as <em>Transformers</em>.</p><p></p><p>I guess I'd expect to see more digital products--probably games played on computer-type devices--connected with all of Hasbro's brands, including M:tG and D&D. It's plausible that some of those will be multi-player (or at least allow for multi-player play), but there might be solo-play options, as well.</p><p></p><p>I wouldn't count on growth to continue at anything like the current pace. They might--as I said--be able to not-shrink. It's possible the digital products will grow in ways that add more to the bottom line than more people playing in-person-ish; some sort of subscription-based thing seems likely, here.</p><p></p><p>I thought the Zoot suits were more associated with bands like Squirrel Nut Zippers than with the ska folks. I wasn't super-interested in either, though, and didn't pay much attention.</p></blockquote><p></p>
[QUOTE="prabe, post: 8214396, member: 7016699"] I think [I]WotC[/I] has been internally promoted, and that might have as much do to with M:tG as with D&D. Yeah, the current upswing is likely to put more pressure on the writers and developers to ... at least not shrink the market, and the increased prominence is going to mean more people are looking at the game, but I don't think either of those is a threat to how any given table plays. I'm not sure D&D is particularly laden with IP worth mining. I mean, at its core it's a game, and every player has their own character/s, so there's not a lot of universality, there. That doesn't mean Hasbro won't [I]try[/I], of course, but I suspect it's more likely to work as well as [I]Battleship[/I] than as well as [I]Transformers[/I]. I guess I'd expect to see more digital products--probably games played on computer-type devices--connected with all of Hasbro's brands, including M:tG and D&D. It's plausible that some of those will be multi-player (or at least allow for multi-player play), but there might be solo-play options, as well. I wouldn't count on growth to continue at anything like the current pace. They might--as I said--be able to not-shrink. It's possible the digital products will grow in ways that add more to the bottom line than more people playing in-person-ish; some sort of subscription-based thing seems likely, here. I thought the Zoot suits were more associated with bands like Squirrel Nut Zippers than with the ska folks. I wasn't super-interested in either, though, and didn't pay much attention. [/QUOTE]
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