Snarf Zagyg
Notorious Liquefactionist
Most of the time, I just let a post out and see where the conversation goes; rarely does it seem so many misunderstand what I wrote (albeit @Mistwell got it pretty quickly). Admittedly, a fair number of people commented based on the title without reading the piece, but then again, it did have words. Lots of them. Since I think the topic enough is interesting enough to discuss, and the original thread was closed because it ended up in a conversation about the gender and/or sexual preferences of certain rock musicians ... yeah, I didn't see that coming either ... I thought I'd try again by posting the annotated guide to the first post. Here is the first one:
www.enworld.org
Here is the annotated guide to that post:
Thesis: D&D has been promoted within Hasbro due to its success; with this increased success will come increased scrutiny and change, along with sweet, sweet opportunities for mining D&D's IP.
Superstructure, repeated 8 times: A slightly changed version of the song, "Sell Out" by Reel Big Fish; the irony of the song is that this is the first single (and most well-known song) by the band after they signed with a major label; Mojo Records - an MCA/UMG label, and was promoted on the radio and through MTV. To put it another way, there is nothing like17,000 people chanting in unison, "Eff you, I won't do what you tell me."
Interlude 1: D&D is very successful, and the success of D&D has caused it to be elevated within Hasbro to a new position of promience.
Interlude 2: A discussion of the term "selling out," and how the idea that success and artistic merit/integrity are opposed is bizarre to most people today.
Interlude 3: The history of D&D, and how it's always been corporate since Arneson went to Gygax to figure out how to monetize his idea.
Interlude 4: Making fun of Disney, because, Disney. And stating that this is what corporations do- they monetize their assets.
Interlude 5: Discussing some of the history of Hasbro in terms of monetizing their assets (Hasbroverse, 4e), and stating that previously, there were few expectations for the D&D brand.
Interlude 6: Combining 4&5 to state that D&D will now be a "managed brand" and that we should expect more D&D, more licensing, more mining of the IP.
Interlude 7: Concluding by observing that not all aspects of increased corporatization are good; expectations can be a killer to new products because they are judged by new metrics, and standardization and homogenization will tend to increase as it is more of a "brand." But "In the end, worrying about the success of D&D is like worrying about selling out- it's a much better problem to have than the problem of failure."
What I Assumed Were Interesting Issues for Discussion:
1. Will "D&D" be a good managed brand? Is D&D the type of IP that Hasbro will be able to successfully mine like the DCEU and Marvel in a happy, profit-maximizing, cross-media synergizing, shareholder-pleasing way?
2. Now that Hasbro has elevated the D&D and MtG (WoTC) "brands" into a new division (along with digital licensing), what types of products do you expect to see?
3. What concerns, if any, do you have about the need for even more performance from D&D? Is this a permanent change that Hasbro should be counting on for continued meteoric growth, or is this a reflection of unique factors, such as the Pandemic and the success of certain streaming shows (similar to the late 70s and early 80s having unique circumstances) that will cause the growth to dissipate?
4. What was up with that whole 90s ska revival, anyway? Zoot suits? ZOOT SUITS?!!??

D&D 5E - Sell Out: Hasbro and the Soul of D&D
Well I know you can't work in indie games all your life But don't sign that paper tonight The lawyer said "But it's too late" The recent announcement that D&D had been promoted within Hasbro has been met with various degrees of happiness and/or skepticism; admittedly, "D&D" itself has not been...

Here is the annotated guide to that post:
Thesis: D&D has been promoted within Hasbro due to its success; with this increased success will come increased scrutiny and change, along with sweet, sweet opportunities for mining D&D's IP.
Superstructure, repeated 8 times: A slightly changed version of the song, "Sell Out" by Reel Big Fish; the irony of the song is that this is the first single (and most well-known song) by the band after they signed with a major label; Mojo Records - an MCA/UMG label, and was promoted on the radio and through MTV. To put it another way, there is nothing like17,000 people chanting in unison, "Eff you, I won't do what you tell me."
Interlude 1: D&D is very successful, and the success of D&D has caused it to be elevated within Hasbro to a new position of promience.
Interlude 2: A discussion of the term "selling out," and how the idea that success and artistic merit/integrity are opposed is bizarre to most people today.
Interlude 3: The history of D&D, and how it's always been corporate since Arneson went to Gygax to figure out how to monetize his idea.
Interlude 4: Making fun of Disney, because, Disney. And stating that this is what corporations do- they monetize their assets.
Interlude 5: Discussing some of the history of Hasbro in terms of monetizing their assets (Hasbroverse, 4e), and stating that previously, there were few expectations for the D&D brand.
Interlude 6: Combining 4&5 to state that D&D will now be a "managed brand" and that we should expect more D&D, more licensing, more mining of the IP.
Interlude 7: Concluding by observing that not all aspects of increased corporatization are good; expectations can be a killer to new products because they are judged by new metrics, and standardization and homogenization will tend to increase as it is more of a "brand." But "In the end, worrying about the success of D&D is like worrying about selling out- it's a much better problem to have than the problem of failure."
What I Assumed Were Interesting Issues for Discussion:
1. Will "D&D" be a good managed brand? Is D&D the type of IP that Hasbro will be able to successfully mine like the DCEU and Marvel in a happy, profit-maximizing, cross-media synergizing, shareholder-pleasing way?
2. Now that Hasbro has elevated the D&D and MtG (WoTC) "brands" into a new division (along with digital licensing), what types of products do you expect to see?
3. What concerns, if any, do you have about the need for even more performance from D&D? Is this a permanent change that Hasbro should be counting on for continued meteoric growth, or is this a reflection of unique factors, such as the Pandemic and the success of certain streaming shows (similar to the late 70s and early 80s having unique circumstances) that will cause the growth to dissipate?
4. What was up with that whole 90s ska revival, anyway? Zoot suits? ZOOT SUITS?!!??