RPG Evolution: You Can't Just Buy Hasbro

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Picture courtesy of Pixabay.

"How Much is Hasbro?"​

Recent social media chatter has brought the concept of corporate acquisitions into the public eye, with discussions of potential takeovers of major companies swirling online. Now that the idea is out there, it's worth digging into the feasibility of someone buying Hasbro, and thus Wizards of the Coast (the owners of the intellectual property of Dungeons & Dragons).

This isn't the first time the future of WOTC's independence has come up. One of the concerns floated by Wizards of the Coast during the OGL controversy was that a major competitor, like Disney or Meta, could use the Open Game License to potentially create its own Dungeons & Dragons content, thereby edging Hasbro out of its own market. This precipitated the entire OGL debacle, alienating many small press publishers who used the license, as Hasbro's lawyers sought to add safeguards that prevented just such an event from happening.

It turns out buying a company isn't as simple as "paying for it."

How to Buy a Company: A Step-by-Step Guide​

Hasbro is a publicly traded company. Acquiring a publicly traded company is a multifaceted process involving numerous stages and stakeholders. It’s a complex undertaking that requires careful planning, negotiation, and execution.
  • Initial Offer/Expression of Interest: The process typically begins with a formal offer or expression of interest made by the potential acquiring company to the target company's board of directors. This offer outlines the proposed terms of the acquisition, including the price and structure of the deal. This is a far cry from casually mentioning interest on social media.
  • Due Diligence: Once an offer is made, the acquiring company conducts extensive due diligence. This involves a thorough investigation of the target company's financial records, legal standing, business operations, and potential liabilities. Teams of lawyers, accountants, and industry experts meticulously analyze every aspect of the target company to assess its true value and potential risks.
  • Negotiation and Definitive Agreement: If the due diligence is satisfactory, the two companies enter into negotiations to finalize the terms of the acquisition. Once an agreement is reached, a legally binding document called a definitive agreement is signed. This is where the actual cost of acquisition comes into play. As of January 17, 2025, Hasbro's common stock was trading around $57.34 per share. With approximately 139.5 million outstanding shares, Hasbro's market capitalization sat at approximately $8 billion. A potential acquirer might consider acquiring a controlling stake (more than 50% of the shares). To do so, based on the figures above, they would need around $4 billion. However, the act of acquiring a large number of shares itself would likely drive the price up. The cost of acquiring a controlling stake would therefore be significantly higher than the simple calculation based on the current market capitalization.
  • Regulatory Approvals: Depending on the size and nature of the acquisition, regulatory approvals may be required from government agencies such as the Federal Trade Commission (FTC) or the Securities and Exchange Commission (SEC). They can reject offers that they deem inadequate or not in the best interests of the company.
  • Shareholder Approval: In most cases, the acquisition must be approved by the shareholders of both the acquiring company and the target company. Hasbro has the authorization to issue up to 600 million shares, and according to their latest quarterly report, they have only issued around a third of that total. This means the company can dilute ownership by issuing additional shares, making a hostile takeover even more challenging. The board of directors also plays a vital role in this process, ensuring that any deal is in the best interests of the shareholders.
It's worth noting that there is no "buyout clause" that allows someone to simply purchase a controlling stake on the open market. An offer must be presented to the board.

Very Different Companies​

The most recent parallel to a company swooping in and purchasing another is Elon Musk's acquisition of Twitter by X Corp, but there's some significant financial differences between Twitter and Hasbro.

While the sheer price tag of the Twitter acquisition ($44 billion) dwarfs Hasbro's current market capitalization (around $8 billion), this doesn't automatically make Hasbro an easier target. Hasbro is a well-established company with diverse revenue streams derived from toys, games, and entertainment. This diversification provides a buffer against market fluctuations—a stark contrast to Twitter's pre-acquisition reliance on advertising revenue and struggles with profitability. This stability makes Hasbro a less risky investment from a lender's perspective, making it much harder to secure the massive debt needed for a leveraged buyout, a key tactic used in the Twitter acquisition.

Unlike Twitter, Hasbro possesses significant tangible assets, including physical inventory, manufacturing facilities, and valuable intellectual property like Dungeons & Dragons and Magic: The Gathering. These tangible assets can be used as collateral for loans, making traditional financing options more readily available. Twitter's assets, on the other hand, were primarily intangible, consisting of brand recognition, user base, and technology—assets that are harder to value and less appealing as collateral for lenders.

Hasbro's shareholder base is markedly different from Twitter's too. Hasbro boasts a diverse mix of shareholders, including institutional investors who typically hold shares for longer periods and are less likely to be swayed by short-term gains. This contrasts with Twitter's shareholder base, which was likely more focused on immediate returns and thus more receptive to a high buyout offer. Securing the necessary shareholder approval for a Hasbro acquisition would likely be a lot harder.

And Yet..​

Twitter was vulnerable to a takeover because the company wasn't performing (and is still not performing to this day). If Hasbro's stock underperforms long enough for the company to consider a buyout, competitors like Musk, Disney, or Meta could make a play. Even then, it’s not a simple matter of having the money; it requires careful planning, negotiation, and execution. There's also the fact that Twitter lost 55% of its value (from its $44 billion purchase price down to its one year anniversary at $19 billion) after X Corp acquired it, making the appettite for another acquisition like this unlikely.

All that said, it's worth noting that, just like his inquiry into Hasbo, Musk's journey into acquiring Twitter began with four chilling words: "How much is it?"
 

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Michael Tresca

Michael Tresca


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In the US, I think the 5% ownership level is where you are required to file SEC paperwork stating you own x% of the stock. You can't legally 'sneak up' to 50% +1 share without someone noticing. But lots of hedge funds and other wealthy activists have forced major corporate changes with only a 5~10% stake. Often the threat of increasing a stake will cause a Board or C-Suite to at least listen to what the new large shareholder is demanding. Such tactics often work well when the stock has been under performing the market and/or similar companies. Easier to get other large shareholders to follow along if they are also unhappy with recent stock pricing.
Right, but we have seen Hasbro tell a hedge fund trying that to go kick rocks. They are set up to be hard to purchase or intimidate.
 

Hasbro is not going to sell D&D because the potential power brand is too valious. That would be like shooting in your own feet.

Hasbro wants good vibes with Disney but also keeping its independence. If Hasbro was acquired by Disney then they couldn't get licenced by other Hollywood producers, for example toys by Warner franchises. And Disney has lot power brand in the last years. Hasbro hasn't could sell very well toys of certain IPs.

It would be funny if Disney acquired Hasbro.... and after Elon Musk bought Disney.

D&D is living its best moment and Hasbro is a big fish, but we aren't in the best days of Hasbro. There are now less children and these would rather to play videogames like Fortnite. LEGO is selling a lot, but usually licenced boxes for adult fandom.

* Maybe Elon's company creates a new IP or buys someone created by others before, and they wanted to talk with Hasbro for some collab or partnership.
 

Directly, probably, but backing someone else to do it with money, where they do the work is very possible still.

I think we all agree that would be a bad think.

It is also possible that I will be hit with a meteor as I sit here at work. The chances that it will actually happen are not worth concerning myself with.

Musk has other priorities now.
 

I am not concerned about Musk, it was a generic takeover by a smart person / group, not that by an impatient madman
EM isn't the only impatient person, many investors are, people want to make money now! ;)

The problem is that you would need a person or group of people with enough money, patients/coherency for 5-10 years AND no profit in mind. Because D&D and Magic might be keeping Hasbro on live-support, even those two properties will provide less revenue/profit then in the top pandemic years when everyone was at home, couldn't leave the house and had very little to spend money on than their hobbies... Heck, current Hasbro stock is worth around half what it was worth 5 years ago. So who in their right mind would do this with $8+ billion? Maybe if you had that kind of money to burn, it could be a side project. But just in the US, there are less then 2800 billionaires, and the average US billionaire only has an average of $5.1 billion... The chances of this actually happening are tiny!

D&D is living its best moment and Hasbro is a big fish, but we aren't in the best days of Hasbro. There are now less children and these would rather to play videogames like Fortnite. LEGO is selling a lot, but usually licenced boxes for adult fandom.
There are actually more children in the world, maybe the percentage of children vs. adults has changed, but the fact remains that there are more people AND more children then 10-20-30-40-50 years ago.

And don't forget that 40 years ago, many of the D&D nerds were playing video games as well, in arcades, Atari 2600, C64/MSX, Nintendo, Sega, etc. This hasn't changed at all! What has changed? Social media, twitter, facebook, tiktok, youtube, twitch, reddit, etc. We didn't have that at all. You were limited by the people you knew directly and interacted with, so if your interest was RPGs, you were limited by the fellow nerds in biking distance (BMX style)... ;)

Lego might have started 'officially' making sets for adults in 2020, but they were making them before that, or do you consider a $850 Millenium Falcon (2017) a toy for kids? Or even the 2007 Millenium Falcon for $500... And Lego is suffering from the same issues as WotC: lack of pandemic. People have more things to spend money on and more things to do, thus such 'at home' hobbies are suffering, add to that that the Lego collectors market is taking a serious hit, not many people will be able to make a quick buck anymore selling OOP Lego sets (with a few limited exceptions). Not to mention that Lego takes up quite a bit of space, especially compared to D&D digital sales... Collectors either have to stop buying new stuff or start selling old stuff on the secondary market, thus saturating that secondary market (like is happening now). Very few actually save up and buy a bigger house for their hobbies (I'm definitely not talking about myself ;) )

I understand the appeal of Fortnite for kids, I played a short period as well, it isn't for me, but I understand the appeal. And you can act negatively about games like Fortnite, but realize that many here grew up playing Pacman... PACMAN for Bahmut's sake! How more simple and basic can you get?
 

EM isn't the only impatient person, many investors are, people want to make money now! ;)

The problem is that you would need a person or group of people with enough money, patients/coherency for 5-10 years AND no profit in mind. Because D&D and Magic might be keeping Hasbro on live-support, even those two properties will provide less revenue/profit then in the top pandemic years when everyone was at home, couldn't leave the house and had very little to spend money on than their hobbies... Heck, current Hasbro stock is worth around half what it was worth 5 years ago. So who in their right mind would do this with $8+ billion? Maybe if you had that kind of money to burn, it could be a side project. But just in the US, there are less then 2800 billionaires, and the average US billionaire only has an average of $5.1 billion... The chances of this actually happening are tiny!


There are actually more children in the world, maybe the percentage of children vs. adults has changed, but the fact remains that there are more people AND more children then 10-20-30-40-50 years ago.

And don't forget that 40 years ago, many of the D&D nerds were playing video games as well, in arcades, Atari 2600, C64/MSX, Nintendo, Sega, etc. This hasn't changed at all! What has changed? Social media, twitter, facebook, tiktok, youtube, twitch, reddit, etc. We didn't have that at all. You were limited by the people you knew directly and interacted with, so if your interest was RPGs, you were limited by the fellow nerds in biking distance (BMX style)... ;)

Lego might have started 'officially' making sets for adults in 2020, but they were making them before that, or do you consider a $850 Millenium Falcon (2017) a toy for kids? Or even the 2007 Millenium Falcon for $500... And Lego is suffering from the same issues as WotC: lack of pandemic. People have more things to spend money on and more things to do, thus such 'at home' hobbies are suffering, add to that that the Lego collectors market is taking a serious hit, not many people will be able to make a quick buck anymore selling OOP Lego sets (with a few limited exceptions). Not to mention that Lego takes up quite a bit of space, especially compared to D&D digital sales... Collectors either have to stop buying new stuff or start selling old stuff on the secondary market, thus saturating that secondary market (like is happening now). Very few actually save up and buy a bigger house for their hobbies (I'm definitely not talking about myself ;) )

I understand the appeal of Fortnite for kids, I played a short period as well, it isn't for me, but I understand the appeal. And you can act negatively about games like Fortnite, but realize that many here grew up playing Pacman... PACMAN for Bahmut's sake! How more simple and basic can you get?

I'm OG Pong fan. Screw Pac Man!!!!
 

EM isn't the only impatient person
agreed, and I am not sure Hasbro is a desirable target for this in the first place, as you pointed out, even if others had the strategy and patience for it. Not because of the poison pill but because of its trajectory and how diverse it is.

For someone to do this, they need a strategy how to turn things around and benefit from their investment first.

The whole thing is only a ‘what if’ and how it could be done. I am not expecting anyone to actually try this for Hasbro however
 

Possiblely it was to create a disctration, and then we are here with the sthe true target for a future acquisition is other company, maybe a videogame or a cinematographic studio.

If the years of good economy return then the consumer will enjoy more money to be spent in hobby and entertaiment, and this should mean the franchises and IP will be more valious.

If Elon Musk wanted he could buy some "little" publisher to release its own retroclone, or order to some videogame studio a new videogame style "Baldur's Gate 3". If he wants to be the owner of the D&D brand, we need a good reason, and the money can't be enough.

Other option could be to use a more subtle and indirect method. Let's say he has "friends" with a great power, and these are going to become the new owners of the main investment funds. Then these new owners could call Elon Musk to be a consultant within WotC. Or a new consultant within the company could obey the orders by Elon Musk. Why? Because those peoples want to earn "soft power". If D&D is played in the rest of world then the brand be used to influence culturally in other societies. For example a Japanese players thanks TTRPGs not only learn to work with the rest of the team but also he starts to realises how a true leader should behave. Later in his job he can notice sooner when his boss is closer to be toxic authority or a right leader.
 

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