RPG Evolution: The Right to Archive

Hasbro's plan to include AI in D&D spotlights WOTC's past controversies over digital rights, specifically the Dragon Magazine CD-ROM Archive.

Hasbro's plan to include AI in D&D brings WOTC's controversies over digital rights back into the spotlight, specifically the Dragon Magazine CD-ROM Archive.

dragoncdrom.jpg

Picture courtesy of Pixabay.

A Simple Idea​

It all started with a simple idea: wouldn't it be great to have all the past issues of Dragon Magazine electronically searchable in one place? For fans, the Dragon Magazine CD-ROM Archive was a dream come true. It was also a nightmare for Wizards of the Coast:

At the time of its release in September 1999, a publisher's rights to electronic reprints of print magazines were the subject of legal dispute. The crisp question: if a company had paid an author a fixed amount for all print rights to a magazine article -- which is how TSR did business -- did those rights automatically include the right to publish an electronic version of the magazine?

(UPDATED: Thanks to See for giving additional context) That "legal dispute" was Greenberg v. National Geographic:

After the National Geographic released a digital archive containing all monthly issues of National Geographic magazine in 1997, photographer Jerry Greenberg took the Society to court over the reproduction of photographs that National Geographic had licensed from him. National Geographic withdrew this archive from the market in 2004 until after litigation was finished. The archive, called "The Complete National Geographic on CD-ROM and DVD", contained image duplicates of the print magazines. National Geographic argued that the archive was a "revision", and thus National Geographic held the license to republish. The plaintiff argued that the archive, which included an introductory sequence set to music and a search feature, was a new work.

Relevant to the decision was another case, New York Times Company, Inc. v. Tasini. LEXIS/NEXIS archived New York Times articles written by freelance authors for various print publishers in a computer database:

The authors filed suit alleging that their copyrights were infringed when the print publishers placed their articles in the electronic publishers' databases, such as LEXIS/NEXIS. In response, the print and electronic publishers raised the privilege accorded collective work copyright owners by section 201(c) of the Copyright Act.

The two cases were intertwined in how the courts viewed if a CD-ROM collection was legally feasible. Various appeals courts traded the issue back and forth over the years through 2008, adding enough confusion that TSR and WOTC were likely unsure as to their legal hurdles to produce a CD-ROM archive.

The question, which was new to electronic databases, was if publishers violated freelance author copyrights by publishing their articles in a database without their permission.

The Gamble​

WOTC took a gamble that, undoubtedly because the process would be onerous and expensive, they didn't need to contact the original authors and artists who contributed to every Dragon Magazine article. Broadly speaking, there were three groups of concern: tabletop game designers (the largest group), fiction writers, and comic artists.

It was a risky bet. The Tasini case was referenced multiple times as the Greenberg vs. National Geographic case bounced around the courts. The Supreme Court decided in the Tasini decision by 7-2 that The New York Times Company did indeed violate author rights:

The publishers are not sheltered by [section 201(c)], we conclude, because the databases reproduce and distribute articles standing alone and not in context, not 'as part of that particular collective work' to which the author contributed, 'as part of...any revision' thereof, or 'as part of...any later collective work in the same series.'

One appellate court ruled against Greenberg v. National Geographic in 2001. In 2005, another appellate court ruled that Greenberg was inconsistent with the Supreme Court ruling in Tasini, and ruled in favor of National Geographic. In 2007, the Eleventh Circuit reversed its prior decision and remanded the case back to the U.S. district court, agreeing with the Second Circuit ruling that Greenberg was inconsistent with the later Tasini decision.

All this confusion was a problem for WOTC. Dragon Magazine included fiction, and many of those authors who contributed to the magazine over the years were members of the Science Fiction & Fantasy Writers Association (SFWA). They turned to the organization for help, who took up the mantle in March 1999:

Wizards of the Coast intends to issue a CD Rom reprinting issues #1-#250 of Dragon magazine, without paying for the rights. SFWA president Rob Sawyer has spoken to the CEO of Wizards, Peter Adkinson, who has said he will investigate the matter. However, if you had a story or an article in the first 250 issues of Dragon, it is worth your while -- and a prudent step in the care of your career -- to write to WoTC and express your concern. The gentleman in charge of the CD project is Anthony Valterra...

The Fallout​

If Valterra sounds familiar, he subsequently left WOTC to form his own company, the Valar Project, which produced The Book of Erotic Fantasy, in response to WOTC's Book of Vile Darkness not going quite far enough. This triggered a "purity clause" in the then D20 license, which caused a migration to the Open Game License, The Book of Erotic Fantasy included.

WOTC was in hot water. While details of the settlement to the fiction authors was never publicly shared (by all accounts, the SFWA secured a settlement for a number of authors to clear the way for the archive's release), The Knights of the Dinner Table comics were a different story.

Knights of the Dinner Table saw publication in Dragon Magazine starting in 1996 with issue #226, continuing through issue #250 in the Archive. It was not produced for the magazine as a work-for-hire; the agreement specifically excluded electronic reprint rights. This, coupled with the outcome of the Supreme Court case, made it clear WOTC was in breach of contract. David Kenzer, an IP attorney and founder of Kenzer & Company, wanted compensation for those twenty-five strips. None was forthcoming, resulting in a lawsuit.

As part of a settlement agreement, Kenzer gained a seven-year license to use the Dungeons & Dragons brand on Kingdoms of Kalamar products. The Kingdoms of Kalamar Campaign Setting was published carrying the D&D 3rd Edition logo in 2001, with more than thirty products later released with the D&D through 2007.

Why This Matters​

The final ruling of the appellate courts was that National Geographic's magazine reproduction was privileged under the federal copyright statute. Since that ruling, several publications have produced DVDs or restricted websites for subscribers, including National Geographic, who released a 120-year archive of its magazines in 2009.

The Dragon Magazine Archive was part of the ongoing legal headache WOTC inherited from then parent company of Dungeons & Dragons, TSR. But it has a lot of parallels with how artificial intelligence is being used to farm content, and it provides a guidepost for future conflicts if authors and artists decide to use legal means to defend their rights.

We'll discuss the implications of these lawsuits and settlements and what they mean for AI, authors, and artists in the next article.
 

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Michael Tresca

Michael Tresca

Nikosandros

Golden Procrastinator
I can't speak about the legal issues, but I've never used the search engine. My memory of it is dim, but not good. I made a copy of all the issues on my hardisk and used the multi-file search function in the PDF reader. Nowadays, I normally consult Dragondex.
 

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Dire Bare

Legend
******* courts always siding against the consumer
Or . . . those gosh darn courts siding with artists vs. corporations who don't like to pay artists.

The CD-ROM Dragon Archive was new territory at the time, just as using content for generative AI is new territory today.

Artists have a right to control their work, unless they specifically sign away those rights. As it should be.

The CD-ROM archive was a very cool product, and I was bummed we didn't get the remainder of Dragon issues and all the other D&D periodicals on disc. But I respect the reason why, that WotC was forced to respect artist rights.

Just because fans want a thing, doesn't mean companies should screw over artists to produce that thing.
 

Blue

Ravenous Bugblatter Beast of Traal
******* courts always siding against the consumer
I'm sorry, was the consumer in this case the corporation that was legally found to try to illegally reproduce works in a format it didn't have the rights to, or the authors and artists of the various stories, articles and art?

It absolutely can't be any of us as the consumer - the court ruling has no problems with the corporation selling it, as long as they pay the content creators.

I just want to make sure who you're cursing out the courts for, because it sounds like you are favoring the corporation stealing from content creators, since that's who the courts found against.
 

Blue

Ravenous Bugblatter Beast of Traal
sigh IP - its why we can't have nice things. I'm glad I picked up the collection when it was available as I'm sure they'd never be able to offer it again. Probably similar situation with Dungeon magazine
If by "nice things", which in this case would have been stealing from content creators, then yes: IP is why we can't have that.
 

Micah Sweet

Level Up & OSR Enthusiast
I have the CD-ROM. The search is terrible too. I ended up using Windows search (which could grab keywords) and that worked much better. Oh the irony. There's a whiff of "this CD-ROM project is something we inherited and couldn't be bothered to do more" to the whole thing.

Then again, search on almost every CD-ROM of content like this was always terrible as I recall, so it wasn't really limited to this archive.
I just open individual issues I want to read.
 

Blue

Ravenous Bugblatter Beast of Traal
People should get paid for the work they've done, and if you've made an agreement you should stick to it, but at the same time it sucks when that law prevents something cool being done at all because of legal hoops.
There was ZERO law against it. As we know, since it did come out. Just a law against stealing from the content creators.

So what are you referring to with "it sucks when that law prevents something cool being done at all because of legal hoops"?
 

Lanefan

Victoria Rules
If by "nice things", which in this case would have been stealing from content creators, then yes: IP is why we can't have that.
In this case wouldn't the writers etc. have been paid already by TSR, when they wrote the articles?
 

Dire Bare

Legend
In this case wouldn't the writers etc. have been paid already by TSR, when they wrote the articles?
If you read the OP . . . .

No.

No, not all of the writers of fiction, articles, and reviews were given a "work-for-hire" contract signing away all rights in perpetuity. Not to mention the illustrations and comics.

Were they paid? Yes. Were they paid to give up all rights to their work? In some cases, yes. In others, no.
 

Whizbang Dustyboots

Gnometown Hero
******* courts always siding against the consumer
TSR/WotC could (and should) have made a good faith effort to reach out to the freelancers instead of deciding that the distribution rights they agreed to decades ago gave them a license to reprint the products in perpetuity, which any lawyer they talked to would have told them was a shaky idea at best.

What TSR/WotC did was essentially piracy that they thought they could get away with, by picking on freelancers who aren't much different than fans like you and me. (Except when I submit work I've done to a jam, modern day publishers like Limithron make it very clear that they won't steal my crap.)
 
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