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The Pitfalls of Success: Hasbro Success Story, Take 2
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<blockquote data-quote="jmartkdr2" data-source="post: 8214409" data-attributes="member: 7017304"><p>1. Yeah, I think so, because they've already both made all the mistakes and done this correctly with other brands. Habro and WotC have been doing a good job lately.</p><p></p><p>2. More cross-promotion, but they will be limited by the fact that the magic systems are fundamentally different. Also, the division is MtG, DnD, <em>and digital licensing</em>, so we'll see a lot more attempts at digital products. My guess is they'll try a bunch of ideas and see what sticks before committing significant resources to any one, but that's not based on any specific info about what the company is thinking, just the general corporate approach to entering in a new market area. </p><p></p><p>3. I'm not concerned, but I could see streaming adding more pressure to incorporate more story-game elements into the core rules. But that's yet another source of that pressure; this isn't a new thing. Basically, expect to see Inspiration get a boost.</p><p></p><p>The bigger change I foresee is the lessening of race as a game mechanics thing. The safest way to avoid that kind of criticism is to make race fully cosmetic, despite the downsides of doing so. </p><p></p><p>4. It was a reactionary response to grunge. No matter how nihilistic the zeitgeist, there's always people who prefer positivity in their entertainment.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8214409, member: 7017304"] 1. Yeah, I think so, because they've already both made all the mistakes and done this correctly with other brands. Habro and WotC have been doing a good job lately. 2. More cross-promotion, but they will be limited by the fact that the magic systems are fundamentally different. Also, the division is MtG, DnD, [I]and digital licensing[/I], so we'll see a lot more attempts at digital products. My guess is they'll try a bunch of ideas and see what sticks before committing significant resources to any one, but that's not based on any specific info about what the company is thinking, just the general corporate approach to entering in a new market area. 3. I'm not concerned, but I could see streaming adding more pressure to incorporate more story-game elements into the core rules. But that's yet another source of that pressure; this isn't a new thing. Basically, expect to see Inspiration get a boost. The bigger change I foresee is the lessening of race as a game mechanics thing. The safest way to avoid that kind of criticism is to make race fully cosmetic, despite the downsides of doing so. 4. It was a reactionary response to grunge. No matter how nihilistic the zeitgeist, there's always people who prefer positivity in their entertainment. [/QUOTE]
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The Pitfalls of Success: Hasbro Success Story, Take 2
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