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The Pitfalls of Success: Hasbro Success Story, Take 2
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8220907" data-attributes="member: 7023840"><p>What are you talking about? Seriously???????</p><p></p><p>No, not at all. That is not the history of D&D.</p><p></p><p>Gygax and Arneson knew each other from the hobbyist days. They were in different "groups" (Twin Cities, Lake Geneva), but had met (Geneva Convention) and had worked together (<em>Don't Give up the Ship</em>).</p><p></p><p>Arneson (and Dave Megarry, of <em>Dungeon </em>fame) went and showed his nascent ideas to Gygax. This was always intended to be a commercial product, and Arneson and Gygax went back and forth over it (along with others); then we have the formation of the company, TSR, as well as the assignment of royalties.</p><p></p><p>Arneson later joined TSR for a brief period of time, but the it was only the later attempt to take the royalties away that was "the big court case."</p><p></p><p>Ugh.</p><p></p><p></p><p>EDIT- In case any of this is unclear, the lawsuit (which was in 1979, by the way), was not about Gygax "stealing" D&D from Arneson. It was about the contractual royalties that Arneson was getting from D&D. Back in ye olden days, when Gygax formed TSR (with Kaye, etc. blah blah blah, after Arneson and Gygax struck out with AH and Guidon), Arneson was guaranteed royalties from D&D in perpetuity. </p><p></p><p>After a few years, this began to rankle Gygax, whether through greed, or because he thought he was doing all the work with the company while Arneson just got the royalties, or both. So he decided to create a new "branch" of D&D (AD&D) and argue that Arneson shouldn't get royalties from it, because ... you know, it wasn't D&D. It was an incompatible new game created by Gygax. I mean, whatever works. Anyway, it wasn't about "stealing it," it was a contractual dispute as to what the royalty language would allow, and what it wouldn't. Which settled in 1981.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8220907, member: 7023840"] What are you talking about? Seriously??????? No, not at all. That is not the history of D&D. Gygax and Arneson knew each other from the hobbyist days. They were in different "groups" (Twin Cities, Lake Geneva), but had met (Geneva Convention) and had worked together ([I]Don't Give up the Ship[/I]). Arneson (and Dave Megarry, of [I]Dungeon [/I]fame) went and showed his nascent ideas to Gygax. This was always intended to be a commercial product, and Arneson and Gygax went back and forth over it (along with others); then we have the formation of the company, TSR, as well as the assignment of royalties. Arneson later joined TSR for a brief period of time, but the it was only the later attempt to take the royalties away that was "the big court case." Ugh. EDIT- In case any of this is unclear, the lawsuit (which was in 1979, by the way), was not about Gygax "stealing" D&D from Arneson. It was about the contractual royalties that Arneson was getting from D&D. Back in ye olden days, when Gygax formed TSR (with Kaye, etc. blah blah blah, after Arneson and Gygax struck out with AH and Guidon), Arneson was guaranteed royalties from D&D in perpetuity. After a few years, this began to rankle Gygax, whether through greed, or because he thought he was doing all the work with the company while Arneson just got the royalties, or both. So he decided to create a new "branch" of D&D (AD&D) and argue that Arneson shouldn't get royalties from it, because ... you know, it wasn't D&D. It was an incompatible new game created by Gygax. I mean, whatever works. Anyway, it wasn't about "stealing it," it was a contractual dispute as to what the royalty language would allow, and what it wouldn't. Which settled in 1981. [/QUOTE]
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