What good is a Friday night in if it can't accommodate a bit of threadromancy?
An old friend once said to me that he never got interested in anything until it was past its sell-by date. That was a quarter of a century ago. Appropriately enough, I'm appreciating the sentiment more now than ever. As a result, I've just picked up a copy of this book and spent a few hours reading it. Having formed a generally favourable impression, I then Googled Merric's review because it had vaguely stuck in my mind that he hadn't enjoyed it. To my surprise and delight, upon finding this thread again, I discover he that he did like it. Hilariously, I also discover a nine year old post from me, thanking him for the review and saying I'd add it to my wish list.
Though I haven't digested the whole book yet, not by any means, my favourite ideas so far are the planar substitution levels and the planar touchstones. It's been about a year now since my last campaign ended and, although I'm desperately busy and probably kidding myself, I'd love to get a group together for a new game soon and this book has already got me building NPCs - on a Friday night, for flip's sake. (NPC creation is almost always where I get my campaign ideas from.)
It also occurs to me that I've never run a planar-themed campaign. My campaigns have always been about what happens when they come here. To those more accustomed to such games, at what level have your PCs typically gone multi-planar-peripatetic?
Thanks.