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The Play by Post Player's Signature Thread
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<blockquote data-quote="HAR-Vee" data-source="post: 1814163" data-attributes="member: 25269"><p><strong>HAR-Vee Character</strong></p><p></p><p><span style="font-family: 'Courier New'"><span style="color: DarkOrange"><span style="font-size: 15px">HAR-Vee #4047</span>, BioDroid Smart Hero 3 / Gadgeteer 5</span></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">STR 14 +2</span></p><p><span style="font-family: 'Courier New'">DEX 16 +3</span></p><p><span style="font-family: 'Courier New'">CON 10 +0</span></p><p><span style="font-family: 'Courier New'">INT 18 +4</span></p><p><span style="font-family: 'Courier New'">WIS 10 +0</span></p><p><span style="font-family: 'Courier New'">CHA 10 +0</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Defense (22) Flat (15) Touch (17)</span></p><p><span style="font-family: 'Courier New'">HP: 61 (8d10+10 HD)</span></p><p><span style="font-family: 'Courier New'">Fort (4) Ref (7) Will (3)</span></p><p><span style="font-family: 'Courier New'">Resist Acid (10) Cold (10) Fire (10) Electric (10)</span></p><p><span style="font-family: 'Courier New'">Move (25 / 15)</span></p><p><span style="font-family: 'Courier New'">Darkvision 120'</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">BAB (4) Melee (6) Ranged (7)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Shoulder Mounted MC Laser Rifle (+10, 3d8, 80', 50 shots)</span></p><p><span style="font-family: 'Courier New'">2-handed Iron Bar (+6, 1d8+3)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Feats</strong></span></p><p><span style="font-family: 'Courier New'">robot traits, Simple Weapons, Personal Firearms, Savant (Craft: Mechanic), Builder (Mechanic, Electronic), Savant (Disable Device), Mastercrafter, Mother of Invention 50, Stone Knives +1, Handyman (Mechanic, Repair), Advanced Armor Construction, Stone Knives +2, Mother of Invention 250</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Skills</strong> </span></p><p><span style="font-family: 'Courier New'">Bluff (Cha) 11, Computer Use (Int) 15, Craft: Electronic (Int) 18, Craft: Mechanic (Int) 23, Craft: Structure (Int) 16, Decipher Script (Int) 4, Demolitions (Int) 5, Disable Device (Int) 19, Forgery (Int) 16, Investigate (Int) 4, Know: Tech (Int) 15, Know: Physics (Int) 15, Navigate (Int) 14, Repair (Int) 18, Research (Int) 15, Search (Int) 18, Bluff (Cha) 0, Sleight of Hand Dex 4, Spot (Wis) 2, Listen (Wis) 2</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Robotics</strong></span></p><p><span style="font-family: 'Courier New'"><span style="color: DarkOrange">SURVIVOR ARRAY (PL 6)</span></span></p><p><span style="font-family: 'Courier New'">Robots are often used to explore environments inhospitable to organic creatures. The survivor array enables the robot to better traverse harsh terrain and withstand hostile conditions. A survivor array includes the following units:</span></p><p><span style="font-family: 'Courier New'">o Topographical and astronomical guidance systems that grant a +10 equipment bonus on Navigate checks.</span></p><p><span style="font-family: 'Courier New'">o A pressure-sealed, energy-resistant frame that allows the robot to function normally in low-gravity, high-gravity, and zero-gravity conditions, prevents oxidation and corrosion, and provides resistance to acid 10, cold 10, electricity 10, and fire 10.</span></p><p><span style="font-family: 'Courier New'">Purchase DC: 15 + one-half the base purchase DC of the robot's frame.</span></p><p><span style="font-family: 'Courier New'">Restriction: Licensed (+1).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">WEAPON MOUNT MC Laser Rifle (Shoulder), Computer Targeting (+2 Attacks)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><span style="color: DarkOrange">ALUMISTEEL ARMOR (PL 5)</span></span></p><p><span style="font-family: 'Courier New'">This easy-to-acquire alloy is lightweight and reasonably strong. Bioreplica robots and liquid-state robots cannot have integrated aluminsteel armor.</span></p><p><span style="font-family: 'Courier New'">Equipment Bonus: +5.</span></p><p><span style="font-family: 'Courier New'">Weight: One-quarter the weight of the robot's frame (rounded down).</span></p><p><span style="font-family: 'Courier New'">Speed Penalty: -5 feet.</span></p><p><span style="font-family: 'Courier New'">Purchase DC: 10 + one-half the base purchase DC of the robot's frame.</span></p><p><span style="font-family: 'Courier New'">Restriction: None.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><span style="color: DarkOrange">TASK HAND (PL 7)</span></span></p><p><span style="font-family: 'Courier New'">Task hands function just like advanced hands, except that they are equipped with additional joints and often with additional or telescoping digits, enabling them to multitask, as well as to spread the robot's grip strength over a slightly wider area.</span></p><p><span style="font-family: 'Courier New'">A robot with a task hand gains a +1 equipment bonus on Climb, Craft, Demolitions, Disable Device, Drive, Escape Artist, Forgery, Pilot, Repair, Search, Sleight of Hand, and Treat Injury checks. This bonus improves to +2 if the robot has two or more task hands. At the GM's discretion, the robot can gain this bonus when attempting certain Perform checks as well.</span></p><p><span style="font-family: 'Courier New'">Damage: Nonlethal bludgeoning only.</span></p><p><span style="font-family: 'Courier New'">Purchase DC: 10 + one-quarter the base purchase DC of the robot's frame.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><span style="color: DarkOrange">CLASS VII SENSOR SYSTEM (PL 7)</span></span></p><p><span style="font-family: 'Courier New'">This sensor system includes hi-definition video sensors with darkvision (out to 120 feet), acoustic audio sensors, a chemical vapor scanner, pressure sensors, and multiband radar that uses multiple concurrent radar signals in different frequencies to gather more data.</span></p><p><span style="font-family: 'Courier New'">A robot with a Class VII sensor system gains a +2 equipment bonus on Listen, Search, and Spot checks. All other skill checks are made without penalty. The robot also gains a +2 equipment bonus on initiative checks.</span></p><p><span style="font-family: 'Courier New'">Type: Audio, Olfactory, Tactile, Visual.</span></p><p><span style="font-family: 'Courier New'">Purchase DC: 22.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Immunities:</strong> </span></p><p><span style="font-family: 'Courier New'">Biodroids are immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, necromancy effects, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. They are not subject to nonlethal damage, ability damage, ability drain (except as noted under Destruction/Restoration, below), energy drain, or the effects of massive damage. They cannot be raised from the dead (but again, see below).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Kit</strong></span></p><p><span style="font-family: 'Courier New'">Metal Baton</span></p><p><span style="font-family: 'Courier New'">Iron Bar (2-handed)</span></p><p><span style="font-family: 'Courier New'">Laser Power pack (4)</span></p><p><span style="font-family: 'Courier New'">Backpack</span></p><p><span style="font-family: 'Courier New'">Professional Walkie-Talkie</span></p><p><span style="font-family: 'Courier New'">Covert Head Set</span></p><p><span style="font-family: 'Courier New'">Chem Glow-Sticks (10)</span></p><p><span style="font-family: 'Courier New'">Mechanical Tool Kit</span></p><p><span style="font-family: 'Courier New'">Electronic Tool Kit</span></p><p><span style="font-family: 'Courier New'">Pocket Welder</span></p><p><span style="font-family: 'Courier New'">Multi-Tool</span></p><p><span style="font-family: 'Courier New'">Spare parts</span></p><p><span style="font-family: 'Courier New'"></span></p><p></p><p><span style="color: DarkOrange">Character quotes:</span></p><p>"Where did I put my atom wrench?"</p><p></p><p>"Okay, you have to hold your finger on the blow back toggle while you aim. If you don't you'll blow your ear off. Good luck!"</p><p></p><p>"I found this warp dampener in the trash bin and I used its wave coils to power the suit... This not only provides a strength boost, but keeps your buns toasty too."</p><p></p><p>"Is breathing important to you?"</p><p></p><p>"I'm not sure what the red button does. Good luck!"</p><p></p><p>"BOOM! *Sparks* ARRGGH!!! MY EYE!"</p><p></p><p>"If I only had a wheelbarrow."</p><p></p><p>"Once, while supporting the 501st artillary division, I fashioned a rocket launcher from my own arse...."</p><p></p><p>"Don't touch that!"</p><p></p><p>"I didn't think the portside Head was working efficiently so I re-wired it. I think I may have inadvertantly spaced Private Yates."</p><p></p><p>"Here! I finished whipping up that plasma grenade. You better just throw it now, since it's going blow up sometime in the next ten minutes. Good luck!"</p><p></p><p>"Excellent! It fits you like a glove. Now I'm going to go over here behind the blast door while you power it up anyway. Good luck!"</p></blockquote><p></p>
[QUOTE="HAR-Vee, post: 1814163, member: 25269"] [b]HAR-Vee Character[/b] [FONT=Courier New][COLOR=DarkOrange][SIZE=4]HAR-Vee #4047[/SIZE], BioDroid Smart Hero 3 / Gadgeteer 5[/COLOR] STR 14 +2 DEX 16 +3 CON 10 +0 INT 18 +4 WIS 10 +0 CHA 10 +0 Defense (22) Flat (15) Touch (17) HP: 61 (8d10+10 HD) Fort (4) Ref (7) Will (3) Resist Acid (10) Cold (10) Fire (10) Electric (10) Move (25 / 15) Darkvision 120' BAB (4) Melee (6) Ranged (7) Shoulder Mounted MC Laser Rifle (+10, 3d8, 80', 50 shots) 2-handed Iron Bar (+6, 1d8+3) [b]Feats[/b] robot traits, Simple Weapons, Personal Firearms, Savant (Craft: Mechanic), Builder (Mechanic, Electronic), Savant (Disable Device), Mastercrafter, Mother of Invention 50, Stone Knives +1, Handyman (Mechanic, Repair), Advanced Armor Construction, Stone Knives +2, Mother of Invention 250 [b]Skills[/b] Bluff (Cha) 11, Computer Use (Int) 15, Craft: Electronic (Int) 18, Craft: Mechanic (Int) 23, Craft: Structure (Int) 16, Decipher Script (Int) 4, Demolitions (Int) 5, Disable Device (Int) 19, Forgery (Int) 16, Investigate (Int) 4, Know: Tech (Int) 15, Know: Physics (Int) 15, Navigate (Int) 14, Repair (Int) 18, Research (Int) 15, Search (Int) 18, Bluff (Cha) 0, Sleight of Hand Dex 4, Spot (Wis) 2, Listen (Wis) 2 [b]Robotics[/b] [COLOR=DarkOrange]SURVIVOR ARRAY (PL 6)[/COLOR] Robots are often used to explore environments inhospitable to organic creatures. The survivor array enables the robot to better traverse harsh terrain and withstand hostile conditions. A survivor array includes the following units: o Topographical and astronomical guidance systems that grant a +10 equipment bonus on Navigate checks. o A pressure-sealed, energy-resistant frame that allows the robot to function normally in low-gravity, high-gravity, and zero-gravity conditions, prevents oxidation and corrosion, and provides resistance to acid 10, cold 10, electricity 10, and fire 10. Purchase DC: 15 + one-half the base purchase DC of the robot's frame. Restriction: Licensed (+1). WEAPON MOUNT MC Laser Rifle (Shoulder), Computer Targeting (+2 Attacks) [COLOR=DarkOrange]ALUMISTEEL ARMOR (PL 5)[/COLOR] This easy-to-acquire alloy is lightweight and reasonably strong. Bioreplica robots and liquid-state robots cannot have integrated aluminsteel armor. Equipment Bonus: +5. Weight: One-quarter the weight of the robot's frame (rounded down). Speed Penalty: -5 feet. Purchase DC: 10 + one-half the base purchase DC of the robot's frame. Restriction: None. [COLOR=DarkOrange]TASK HAND (PL 7)[/COLOR] Task hands function just like advanced hands, except that they are equipped with additional joints and often with additional or telescoping digits, enabling them to multitask, as well as to spread the robot's grip strength over a slightly wider area. A robot with a task hand gains a +1 equipment bonus on Climb, Craft, Demolitions, Disable Device, Drive, Escape Artist, Forgery, Pilot, Repair, Search, Sleight of Hand, and Treat Injury checks. This bonus improves to +2 if the robot has two or more task hands. At the GM's discretion, the robot can gain this bonus when attempting certain Perform checks as well. Damage: Nonlethal bludgeoning only. Purchase DC: 10 + one-quarter the base purchase DC of the robot's frame. [COLOR=DarkOrange]CLASS VII SENSOR SYSTEM (PL 7)[/COLOR] This sensor system includes hi-definition video sensors with darkvision (out to 120 feet), acoustic audio sensors, a chemical vapor scanner, pressure sensors, and multiband radar that uses multiple concurrent radar signals in different frequencies to gather more data. A robot with a Class VII sensor system gains a +2 equipment bonus on Listen, Search, and Spot checks. All other skill checks are made without penalty. The robot also gains a +2 equipment bonus on initiative checks. Type: Audio, Olfactory, Tactile, Visual. Purchase DC: 22. [B]Immunities:[/B] Biodroids are immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, necromancy effects, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. They are not subject to nonlethal damage, ability damage, ability drain (except as noted under Destruction/Restoration, below), energy drain, or the effects of massive damage. They cannot be raised from the dead (but again, see below). [b]Kit[/b] Metal Baton Iron Bar (2-handed) Laser Power pack (4) Backpack Professional Walkie-Talkie Covert Head Set Chem Glow-Sticks (10) Mechanical Tool Kit Electronic Tool Kit Pocket Welder Multi-Tool Spare parts [/FONT] [COLOR=DarkOrange]Character quotes:[/COLOR] "Where did I put my atom wrench?" "Okay, you have to hold your finger on the blow back toggle while you aim. If you don't you'll blow your ear off. Good luck!" "I found this warp dampener in the trash bin and I used its wave coils to power the suit... This not only provides a strength boost, but keeps your buns toasty too." "Is breathing important to you?" "I'm not sure what the red button does. Good luck!" "BOOM! *Sparks* ARRGGH!!! MY EYE!" "If I only had a wheelbarrow." "Once, while supporting the 501st artillary division, I fashioned a rocket launcher from my own arse...." "Don't touch that!" "I didn't think the portside Head was working efficiently so I re-wired it. I think I may have inadvertantly spaced Private Yates." "Here! I finished whipping up that plasma grenade. You better just throw it now, since it's going blow up sometime in the next ten minutes. Good luck!" "Excellent! It fits you like a glove. Now I'm going to go over here behind the blast door while you power it up anyway. Good luck!" [/QUOTE]
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