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The Play by Post Player's Signature Thread
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<blockquote data-quote="Scott DeWar" data-source="post: 5057067" data-attributes="member: 49929"><p><strong>work book</strong></p><p></p><p>[code]</p><p>Remember when you ran away and I got on my knees </p><p>and begged you not to leave because I'd go berzerk?</p><p>Well, you left me anyhow and the days got worse </p><p>and worse and now you see I've gone completely out of my mind.</p><p></p><p></p><p>And They're coming to take me away Ha Ha</p><p>They're coming to take me away ho ho he he ha ha</p><p></p><p>to the funny farm where life is beautiful all the time, </p><p>and I'll be happy to see those nice young men in their clean white coats</p><p>and they're coming to take me away ha ha</p><p></p><p></p><p>You thought it was joke and so you laughed, </p><p>you laughed when I had said that losing you </p><p>would make me flip my lid, right? </p><p>You know you laughed, I heard you laugh, you laughed, </p><p>you laughed and laughed and then you left, </p><p>but now you know I'm utterly mad.</p><p></p><p>And they're coming to take me away Ha Ha</p><p>They're coming to take me away ho ho he he ha ha</p><p></p><p>To the happy home with trees and flowers and chirping birds and basket </p><p>weavers who sit and smile and twiddle their thumbs and toes</p><p>They're coming to take me away ha ha...</p><p>I cooked your food, I cleaned your house, and this is how you paid me back for </p><p>all my kind unselfish loving deeds. Huh? Well you just wait they'll find </p><p>you yet, and when they do they'll put you in the ASPCA you mangy mutt.</p><p></p><p>And They're coming to take me away Ha Ha</p><p>They're coming to take me away ho ho he he ha ha</p><p>To the funny farm where life is beautiful all the time and I'll be happy to see </p><p>those nice men in their clean white coats</p><p></p><p>They're coming to take me away Ha Ha</p><p>To the happy home with trees and flowers and chirping birds and basket weavers </p><p>who sit and smile and twiddle thier thumbs and toes</p><p></p><p>They're coming to take me away Ha Ha Ha</p><p>Your home the one the bank foreclosed, You cried to me Monogamy is the </p><p>way we both must live or you'll feel hurt. But, I see, I see there's someone </p><p>new, your anxious poly-pure-bred coat was even gone at our place while I paid </p><p>the rent, thanks!</p><p></p><p>And They're coming to take me away Ha Ha</p><p>They're coming to take me away ho ho he he ha ha</p><p>To the loony bin with all you can eat perscription drugs like thorizine, and</p><p> lithium, and electric shock and insulin</p><p>They're coming to take me away Ha Ha</p><p>[LEFT][COLOR=#000000]</p><p>Read more: [URL="http://www.metrolyrics.com/theyre-coming-to-take-me-away-lyrics-lard.html#ixzz2lVTCcr1Y"]Lard - They're Coming To Take Me Away Lyrics | MetroLyrics[/URL] [/COLOR]</p><p>[/LEFT]</p><p>[/code]<p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p><p><a href="http://mashupforge.com/map/rel/#x=-22.87744046&y=-66.18164063&z=4" target="_blank">http://mashupforge.com/map/rel/#x=-22.87744046&y=-66.18164063&z=4</a></p><p></p><p>Special information</p><p></p><p>[code]</p><p>[URL="http://www.d20srd.org/srd/spells/acidSplash.htm"][COLOR=#666666] [B]Acid Splash[/B] [/COLOR][/URL]</p><p>Conjuration Level: Sor/Wiz 0</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/detectMagic.htm"][COLOR=#666666] [B]Detect Magic[/B] [/COLOR][/URL]</p><p>Divination Level: Sor/Wiz 0 </p><p></p><p>[URL="http://www.d20srd.org/srd/spells/detectPoison.htm"][COLOR=#666666] [B]Detect Poison[/B] [/COLOR][/URL]</p><p>Divination Level: Sor/Wiz 0</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/disruptUndead.htm"][COLOR=#666666] [B]Disrupt Undead[/B] [/COLOR][/URL]</p><p>Necromancy Level: Sor/Wiz 0</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/light.htm"][COLOR=#666666] [B]Light[/B] [/COLOR][/URL]</p><p>Evocation [Light] Level: Sor/Wiz 0</p><p>[B][U]Arcane Material Component: A firefly or a piece of phosphorescent moss.[/U][/B]</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/mending.htm"][COLOR=#666666] [B]Mending[/B] [/COLOR][/URL]</p><p>Transmutation Level: Sor/Wiz 0.</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/prestidigitation.htm"][COLOR=#666666] [B]Prestidigitation[/B] [/COLOR][/URL]</p><p>Universal Level: Sor/Wiz 0</p><p></p><p>[B]* Electric Jolt[/B]</p><p>School: Evocation [Electricity]</p><p>Level: Sorcerer/wizard 0</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>Description</p><p>You release a small stroke of electrical energy. You must succeed on a </p><p>ranged touch attack with the ray to strike a target. The spell deals 1d3 </p><p>points of electricity damage.</p><p></p><p>><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><></p><p></p><p>[URL="http://www.d20srd.org/srd/spells/expeditiousRetreat.htm"][COLOR=#666666] [B]Expeditious Retreat[/B][/COLOR][/URL]</p><p>Transmutation Level: sorcerer/wizard 1</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/featherFall.htm"][COLOR=#666666] [B]Feather Fall[/B] [/COLOR][/URL]</p><p>Transmutation Level: sorcerer/wizard 1</p><p></p><p>[B* ]Low Light Vision[/B]</p><p>School: Transmutation</p><p>Level: Assassin 1, druid 1, ranger 1,</p><p>sorcerer/wizard 1</p><p>Components: V, M</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: 1 hour/level</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p>Description:</p><p>The subject creature gains low-light vision. </p><p>[B][U][I]Arcane Material Component: A small candle.[/I][/U][/B]</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/magicMissile.htm"][COLOR=#666666] [B]Magic Missile[/B] [/COLOR][/URL]</p><p>Evocation [force] Level: sorcerer/wizard 1</p><p></p><p>[B]* Orb of Acid, Lesser[/B]</p><p>School: Conjuration (Creation) [Acid]</p><p>Level: Sorcerer/wizard 1</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: One orb of acid</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>Description:</p><p>An orb of acid about 2 inches across shoots from your palm at its target, </p><p>dealing 1d8 points of acid damage. You must succeed on a ranged touch </p><p>attack to hit your target. For every two caster levels beyond 1st, your </p><p>orb deals an additional 1d8 points of damage: 2d8 at 3rd level, 3d8 at </p><p>5th level, 4d8 at 7th level, and the maximum of 5d8 at 9th level or higher.</p><p></p><p>[B]* Persistent Blade[/B]</p><p>School: Evocation [Force]</p><p>Level: Sorcerer/wizard 1</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: One dagger made of force</p><p>Duration: 1 round/level</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>Description:</p><p>You bring into being a tiny blade of force. The blade flies at a speed of </p><p>40 feet (perfect) and attacks any target within its range, as you desire, </p><p>starting in the round when you cast the spell. The blade attacks on your </p><p>turn once each round, striking with an attack bonus equal to your base </p><p>attack bonus + 1/2 your Cha modifier or Int modifier (for sorcerers and </p><p>wizards, respectively) and deals 1d4 points of damage, with a critical </p><p>threat range of 19–20. If an ally also attacks the creature, the blade </p><p>moves on your turn to flank the target. As a force effect, it can strike </p><p>ethereal and incorporeal creatures. The blade cannot be attacked. Each </p><p>round after the first, you can use a standard action to switch the blade </p><p>to a new target; otherwise, it continues to attack the same target. If an </p><p>attacked creature has spell resistance, the resistance is checked the first </p><p>time the persistent blade strikes. If the blade is successfully resisted, the </p><p>spell is dispelled. If not, the blade has its normal full effect on that </p><p>creature for the duration of the spell. [B][U]Focus: A silvered dagger[/U][/B]</p><p></p><p><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><></p><p></p><p>[URL="http://www.d20srd.org/srd/spells/acidArrow.htm"][COLOR=#666666] [B](Melf’s) Acid Arrow[/B] [/COLOR][/URL]</p><p>Conjuration (Creation) [Acid] Level: Sor/Wiz 2</p><p>[U][B]Material Component:[/B] Powdered rhubarb leaf and an adder’s stomach.</p><p>[B]Focus:[/B] A dart.[/U]</p><p></p><p>[B]* Body of the Sun[/B]</p><p>School: Transmutation [Fire]</p><p>Level: Druid 2, sorcerer/wizard 2</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action Range: 5 ft.</p><p>Area: 5-ft.-radius emanation centered on you</p><p>Duration: 1 round/level</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p>Description</p><p>Fire extends 5 feet in all directions from your body, illuminating the area </p><p>and dealing 1d4 points of fire damage per two caster levels (maximum </p><p>5d4). Adjacent creatures take fire damage each round on your turn.</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/darkvision.htm"][COLOR=#666666] [B]Darkvision[/B] [/COLOR][/URL]</p><p>Transmutation Level: sorcerer/wizard 2</p><p>[B][U](either a pinch of dried carrot or an agate)[/U][/B]</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/resistEnergy.htm"][COLOR=#666666] [B]Resist Energy[/B] [/COLOR][/URL]</p><p>Abjuration Level: sorcerer/wizard 2</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/spiderClimb.htm"][COLOR=#666666] [B]Spider Climb[/B] [/COLOR][/URL]</p><p>Transmutation Level: sorcerer/wizard 2</p><p></p><p><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><></p><p></p><p>[B]* Acid Breath[/B]</p><p>School: Conjuration (Creation) [Acid]</p><p>Level: Sorcerer/wizard 3</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: 15 ft.</p><p>Area: Cone-shaped burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p>Description</p><p> You breathe forth a cone of acidic droplets. The cone deals 1d6 points of </p><p>acid damage per caster level (maximum 10d6). [B]Material Component: A </p><p>handful of fire ants (alive or dead).[/B] Focus: A glass sculpture of a </p><p>humanoid (worth 50 gp).</p><p></p><p>[B]* Disrupt Undead, Greater[/B]</p><p>School: Necromancy</p><p>Level: Sorcerer/wizard 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>Description</p><p>You must succeed on a ranged touch attack with the ray to strike a target. </p><p>This spell functions like disrupt undead, except that this ray deals 1d8 </p><p>points of damage per caster level to any undead, to a maximum of 10d8. </p><p>If the damage is sufficient to destroy the first target, then you can redirect </p><p>the ray to another undead target within 15 feet of the first target. If you </p><p>make a successful ranged touch attack on the second target, that target </p><p>takes half of the damage rolled for the first target.</p><p></p><p>[B]Mage Armor, greater[/B]</p><p>Mage Armor, Greater</p><p>School: Conjuration (Creation) [Force]</p><p>Level: Sorcerer/wizard 3</p><p>Components: V, S</p><p>Description:</p><p>This spell functions like mage armor, except that it requires no material </p><p>component and its tangible field of force provides a +6 armor bonus to </p><p>Armor Class.</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/mageArmor.htm"][COLOR=#666666] mage armor [/COLOR][/URL]</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/haste.htm"][COLOR=#666666] [B]Haste[/B] [/COLOR][/URL]</p><p>Transmutation Level: sorcerer/wizard 3</p><p>(a shaving of licorice root)</p><p></p><p><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><></p><p></p><p>[B]* Force Missiles[/B]</p><p>School: Evocation [Force]</p><p>Level: Sorcerer/wizard 4</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Targets: Up to four creatures, no two of which are more than 30 ft. apart</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>Description:</p><p>You create powerful missiles of magical force, each of which darts from your </p><p>fingertips and unerringly strikes its target, dealing 2d6 points of damage. </p><p>The missile then explodes in a burst of force that deals half this amount of </p><p>damage to any creatures adjacent to the primary target. The missile strikes</p><p>unerringly, even if the target is in melee or has anything less than total </p><p>cover or concealment. A caster cannot single out specific parts of a creature.</p><p>The spell can target and damage unattended objects. You gain one missile </p><p>for every four caster levels. You can make more than one missile strike a </p><p>single target, if desired. However, you must designate targets before </p><p>rolling for spell resistance or damage.</p><p></p><p>[B]* Orb of Acid[/B]</p><p>School: Conjuration (Creation) [Acid]</p><p>Level: Sorcerer/wizard 4</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: One orb of acid</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude partial; see text</p><p>Spell Resistance: No</p><p>Description:</p><p>An orb of acid about 3 inches across shoots from your palm at its target, </p><p>dealing 1d6 points of acid damage per caster level (maximum 15d6). You </p><p>must succeed on a ranged touch attack to hit your target. A creature </p><p>struck by the orb takes damage and becomes sickened by the acid’s </p><p>noxious fumes for 1 round. A successful Fortitude save negates the </p><p>sickened effect but does not reduce the damage.</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/stoneShape.htm"][COLOR=#666666] [B]Stoneshape[/B] [/COLOR][/URL]</p><p>Transmutation [earth] Level: sorcerer/wizard 4</p><p>[B][U][I](soft clay)[/I][/U][/B]</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/stoneskin.htm"][COLOR=#666666] [B]Stoneskin[/B] [/COLOR][/URL]</p><p>Abjuration Level: sorcerer/wizard 4</p><p>[B](granite and diamond dust worth 250 gp)[/B]</p><p></p><p><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/fabricate.htm"][COLOR=#666666] [B]Fabricate[/B] [/COLOR][/URL]</p><p>Transmutation Level: sorcerer/wizard 5</p><p>[B][U][I](the original material, which costs the same amount as the raw materials </p><p>required to craft the item to be created)[/I][/U][/B]</p><p></p><p>[B]* Planar Tolerance[/B]</p><p>Level: sorcerer/wizard 5</p><p>Duration: 1 hour/level</p><p>Description:</p><p>This spell functions like avoid planar effects, except as noted above.</p><p></p><p>[B]* Avoid Planer Effects[/B]</p><p>Abjuration Level: sorcerer/wizard 3</p><p>Components: V</p><p>Casting Time: 1 immediate action</p><p>Range: 20 ft.</p><p>Targets: One creature/level in a 20-ft.-radius burst </p><p>centered on you</p><p>Duration: 1 minute/level</p><p>Saving Throw: None</p><p>Spell Resistance: Yes (harmless)</p><p>Description</p><p>You gain a temporary respite from the natural effects of a specific plane. </p><p>These effects include extremes in temperature, lack of air, poisonous </p><p>fumes, emanations of positive or negative energy, or other attributes of </p><p>the plane itself (DMG 150). Avoid planar effects provides protection from </p><p>the 3d10 points of fire damage that characters normally take when on a </p><p>plane with the fire-dominant trait. Avoid planar effects allows a character </p><p>to breathe water on a water dominant plane and ignore the threat of </p><p>suffocation on an earth-dominant plane. A character protected by avoid </p><p>planar effects can’t be blinded by the energy of a major positive-dominant</p><p>plane and automatically stops gaining temporary hit points when they </p><p>equal the character’s full normal hit point total. Negative-dominant planes </p><p>don’t deal damage or bestow negative levels to characters protected by </p><p>avoid planar effects. In addition, some effects specific to a plane are negated </p><p>by avoid planar effects. In the D&D cosmology, avoid planar effects negates </p><p>the deafening effect of Pandemonium and the cold damage on the Cania </p><p>layer of the Nine Hells. The DM can add additional protections for a cosmology </p><p>he creates. If the campaign has an Elemental Plane of Cold, for example, </p><p>avoid planar effects protects against the base cold damage dealt to everyone </p><p>on the plane. The effects of gravity traits, alignment traits, and magic traits </p><p>aren’t negated by avoid planar effects, nor is the special entrapping trait of</p><p>certain planes (such as Elysium and Hades). The spell does not provide </p><p>protection against creatures, native or otherwise, nor does it protect against </p><p>spells, special abilities, or extreme and non-natural formations within the </p><p>plane. This spell allows you to survive on the Elemental Plane of Earth, for </p><p>instance, but it won’t protect you if you walk into a pool of magma on that </p><p>same plane.</p><p></p><p>[B]* Reciprocal Gyre[/B]</p><p>School: Abjuration</p><p>Level: Sorcerer/wizard 5</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Target: One creature or object</p><p>Duration: Instantaneous</p><p>Saving Throw: Will half, then Fortitude negates; see text</p><p>Spell Resistance: No</p><p>Description:</p><p>The subject takes 1d12 points of damage per functioning spell or spell-like </p><p>ability currently affecting it (maximum 25d12). In addition, any creature so </p><p>affected that fails its Will save must then succeed on a Fortitude save or be </p><p>dazed for 1d6 rounds. Only spells specifically targeted on the creature in </p><p>question can be used to create the backlash of a reciprocal gyre, so spells </p><p>that affect an area can’t be used to deal reciprocal damage to creatures </p><p>within their area. Likewise, persistent or continuous effects from magic </p><p>items can’t be used to deal reciprocal damage, but targeted spell effects </p><p>can be. [B]Material Component: A tiny closed loop of copper wire.[/B]</p><p></p><p>[B]* Vitriolic Sphere[/B]</p><p>School: Conjuration (Creation) [Acid]</p><p>Level: Sorcerer/wizard 5</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Area: 10-ft.-radius burst</p><p>Duration: Instantaneous; see text</p><p>Saving Throw: Reflex partial; see text</p><p>Spell Resistance: No</p><p>Description</p><p>Affected creatures take 6d6 points of acid damage. Creatures that succeed </p><p>on their Reflex saving throws take half of this damage. Creatures that fail </p><p>their Reflex saves take full damage, and also take 6d6 points of acid damage</p><p>in each of the following 2 rounds.[B] Material Component: A tiny glass vial </p><p>filled with aqua regia (Nitric Acid)[/B]</p><p></p><p><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><></p><p></p><p>[B]* Acid Storm[/B]</p><p>School: Conjuration (Creation) [Acid]</p><p>Level: Sorcerer/wizard 6</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Area: Cylinder (20-ft. radius, 20 ft. high)</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: No</p><p>Description</p><p>Acid rain deals 1d6 points of acid damage per caster level (maximum 15d6) </p><p>to each creature in the area.[B] Material Component: A flask of acid (10 gp). [/B]</p><p></p><p>[B]* Elemental Body III[/B]</p><p>School transmutation (polymorph); </p><p>Level sorcerer/wizard 6</p><p>Casting Time 1 standard action</p><p>Components V, S, M (the element you plan to assume)</p><p>Range personal</p><p>Target you</p><p>Duration 1 min/level (D)</p><p>Description</p><p>This spell functions as elemental body I, except that it also allows you to </p><p>assume the form of a Large air, earth, fire, or water elemental. The abilities </p><p>you gain depend upon the type of elemental you change into. You are also </p><p>immune to critical hits and sneak attacks while in elemental form.</p><p></p><p>[U]Air elemental:[/U] As elemental body I except that you gain a +2 </p><p>enhancement bonus to your Strength, +4 enhancement bonus to your </p><p>Dexterity, and a +4 natural armor bonus.</p><p></p><p>[U]Earth elemental: [/U]As elemental body I except that you gain a +6 </p><p>enhancement bonus to your Strength, a –2 penalty on your Dexterity, a </p><p>+2 enhancement bonus to your Constitution, and a +6 natural armor bonus.</p><p></p><p>[U]Fire elemental[/U]: As elemental body I except that you gain a +4 </p><p>enhancement bonus to your Dexterity, a +2 enhancement bonus to your </p><p>Constitution, and a +4 natural armor bonus.</p><p></p><p>[U]Water elemental:[/U] As elemental body I except that you gain a +2 </p><p>enhancement bonus to your Strength, a –2 penalty on your Dexterity, a </p><p>+6 enhancement bonus to your Constitution, and a +6 natural armor bonus.</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/heroismGreater.htm"][COLOR=#666666] [B]Heroism, Greater[/B] [/COLOR][/URL]</p><p>Eenchantment (compulsion) [mind-affecting] Level:sorcerer/wizard 6</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/heroism.htm"][COLOR=#666666] [B]Heroism[/B] [/COLOR][/URL]</p><p>Enchantment (compulsion) [mind-affecting] Level: sorcerer/wizard 3</p><p></p><p><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><></p><p></p><p>[URL="http://www.d20srd.org/srd/spells/banishment.htm"][COLOR=#666666] [B]Banishment[/B] [/COLOR][/URL]</p><p>Abjuration Level: Sor/Wiz 7</p><p>[B][U][I]Arcane Focus: Any item that is distasteful to the subject </p><p>(optional, see above).[/I][/U][/B]</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/limitedWish.htm"][COLOR=#666666] [B]Limited Wish[/B] [/COLOR][/URL]</p><p>Universal Level:sorcerer/wizard 7</p><p>[B](diamond worth 1,500 gp + special)[/B]</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/magesSword.htm"][COLOR=#666666] [B]Mage’s Sword[/B] [/COLOR][/URL]</p><p>Evocation [Force] Level: Sor/Wiz 7</p><p>[B]Focus: A miniature platinum sword with a grip and pommel of copper and </p><p>zinc. It costs 250 gp to construct.[/B]</p><p></p><p><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><></p><p></p><p>[B]* Form of the Dragon III[/B]</p><p>School transmutation (polymorph); </p><p>Level sorcerer/wizard 8</p><p>Description:</p><p>This spell functions as form of the [U]dragon I[/U] except that it also allows </p><p>you to assume the form of a Huge chromatic or metallic dragon. You gain the </p><p>following abilities: a +10 enhancement bonus to Strength, a +8 enhancement </p><p>bonus to Constitution, a +8 natural armor bonus, fly 120 feet (poor), </p><p>blindsense 60 feet, darkvision 120 feet, a breath weapon, DR 10/magic, </p><p>frightful presence (DC equal to the DC for this spell), and immunity to one </p><p>element (of the same type form of the dragon I grants resistance to). You </p><p>also gain one bite (2d8), two claws (2d6), two wing attacks (1d8), and one </p><p>tail slap attack (2d6). You can use the breath weapon as often as you like, but </p><p>you must wait 1d4 rounds between uses. All breath weapons deal 12d8 points </p><p>of damage and allow a Reflex save for half damage. Line breath weapons </p><p>increase to 100-foot lines and cones increase to 50-foot cones.</p><p></p><p>[B]* Form of the Dragon I[/B]</p><p>School transmutation (polymorph); </p><p>Level sorcerer/wizard 6</p><p>Casting Time 1 standard action</p><p>Components V, S, M[B] (a scale of the dragon type you plan to assume)[/B]</p><p>Range personal</p><p>Target you</p><p>Duration 1 min/level (D)</p><p>Save see below; </p><p>Spell Resistance: no</p><p>Description</p><p>When you cast this spell you assume the form of a Medium chromatic</p><p>or metallic dragon. You gain the following abilities: a +4 enhancement</p><p>bonus to Strength, a +2 enhancement bonus to Constitution, a +4</p><p>natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath</p><p>weapon, and resistance to one element. You also gain one bite (1d8),</p><p>two claws (1d6), and two wing attacks (1d4). Your breath weapon and</p><p>resistance depend on the type of dragon that you transform into. You</p><p>can only use the breath weapon once per casting of this spell. All breath</p><p>weapons deal 6d8 points of damage and allow a Reflex save for half</p><p>damage. In addition, some of the dragon types grant additional abilities</p><p>as noted below.</p><p></p><p>Black dragon: 60-foot line of acid, resist acid 20, swim 60 feet</p><p></p><p>Blue dragon: 60-foot line of electricity, resist electricity 20, burrow 20</p><p>feet</p><p></p><p>Green dragon: 30-foot cone of acid, resist acid 20, swim 40 feet</p><p></p><p>Red dragon: 30-foot cone of fire, resist fire 30, vulnerability to cold</p><p></p><p>White dragon: 30-foot cone of cold, resist cold 20, swim 60 feet,</p><p>vulnerability to fire</p><p></p><p>Brass dragon: 60-foot line of fire, resist fire 20, burrow 30 feet,</p><p>vulnerability to cold</p><p></p><p>Bronze dragon: 60-foot line of electricity, resist electricity 20, swim</p><p>60 feet</p><p></p><p>Copper dragon: 60-foot line of acid, resist acid 20, spider climb (always</p><p>active)</p><p></p><p>Gold dragon: 30-foot cone of fire, resist fire 20, swim 60 feet</p><p></p><p>Silver dragon: 30-foot cone of cold, resist cold 30, vulnerability to fire</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/polarRay.htm"][COLOR=#666666] [B]Polar Ray[/B] [/COLOR][/URL]</p><p>Evocation [cold] Level: sorcerer/wizard 8</p><p>[B] (a white ceramic cone or prism)[/B]</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/sunburst.htm"][COLOR=#666666] [B]Sunburst[/B] [/COLOR][/URL]</p><p>Evocation [light]Level: sorcerer/wizard 8</p><p>[B](sunstone and fire source)[/B]</p><p></p><p><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><></p><p></p><p>[B]* Absorption[/B]</p><p>School: Abjuration</p><p>Level: Sorcerer/wizard 9</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: Until expended or 10 minutes/level</p><p>Description</p><p> Spells and spell-like effects that target you are absorbed, their energy stored to </p><p>power spells of your own. Absorption absorbs only ranged spells that have you </p><p>as a target. Touch spells, effect spells, and area spells that affect you cannot be </p><p>absorbed. Once the spell is cast, you can absorb 1d4+6 spell levels (rolled secretly </p><p>by the DM). The level of each spell you absorb is subtracted from the total. If a </p><p>spell is only partially absorbed (because its level exceeds the number of levels </p><p>remaining to be absorbed), divide the number of spell levels left unabsorbed by the </p><p>original spell level. For spells that deal damage, use the result to determine what </p><p>fraction of the damage you take. For spells that create effects, use the result as a </p><p>percentage chance to be affected. For example, you have three spell levels of </p><p>absorption remaining and are struck by dominate person cast as a 5th- level spell. </p><p>Absorption absorbs three levels of the spell, resulting in a 40% chance (2/5) that you </p><p>will be affected normally. If affected, any saving throw the spell allows you still applies. </p><p>Likewise, if you’re struck by disintegrate cast as a 6th-level spell with four levels of </p><p>absorption remaining, two levels of the spell remain, and you take only 33% (1/3) of the </p><p>damage you would normally take from the spell. You can use captured spell energy to</p><p>cast any spell you know or have prepared, but spells so cast don’t disappear from your </p><p>list of prepared spells or count against the number of spells you can normally cast per </p><p>day (so you so must keep a running total of spell levels absorbed and used). The levels </p><p>of spell energy you have stored must be equal to or greater than the level of the spell </p><p>you want to cast, and you must have at hand (and expend) any material components</p><p>required for the spell.</p><p></p><p>[URL="http://www.d20srd.org/srd/spells/shapechange.htm"][COLOR=#666666] [B]Shapechange[/B] [/COLOR][/URL]</p><p>Transmutation (polymorph) Level: wizard/sorcerer 9</p><p>Focus [B] (jade circlet worth 1,500 gp)[/B]</p><p></p><p>[/code]</p><p></p><p>Game day:</p><p></p><p>budget = 1200 xp for average, 1600 for challenging, 2400 for hard</p><p></p><p>[sblock=cr 1]</p><p><a href="http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/bogwiggle" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/bogwiggle</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/vermin/cockroach/cockroach-giant-hissing" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/vermin/cockroach/cockroach-giant-hissing</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/fey/mockingfey" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/fey/mockingfey</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-hollow-helm" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-hollow-helm</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/vermin/centipede/centipede-hissing" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/vermin/centipede/centipede-hissing</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/vermin/cockroach/cockroach-giant-hissing" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/vermin/cockroach/cockroach-giant-hissing</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/animals/dog/corgi-dire" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/animals/dog/corgi-dire</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/devil-doll" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/devil-doll</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/nightcaller" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/nightcaller</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/nilbog" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/nilbog</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/orcs/orog" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/orcs/orog</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow/shadow-rat/rat-shadow-dire" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow/shadow-rat/rat-shadow-dire</span></a></p><p></p><p>[/sblock]</p><p></p><p>[sblock=cr 2]</p><p><a href="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/bugbear" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/bugbear</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/soulbound-doll" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/constructs/soulbound-doll</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/gnoll/gnoll-flind-TOHC" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/gnoll/gnoll-flind-TOHC</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-guardian" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-guardian</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/rakshasa/rakshasa-raktavarna" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/rakshasa/rakshasa-raktavarna</span></a></p><p></p><p>[/sblock]</p><p></p><p>[sblock=cr 3]</p><p><a href="http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/grick" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/grick</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-wax" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-wax</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/vermin/centipede/centipede-giant-whiptail" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/vermin/centipede/centipede-giant-whiptail</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/chon-chon-swarm" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/chon-chon-swarm</span></a><span style="color: #666666"></span></p><p><span style="color: #666666"></span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/chupacabra" target="_blank"><span style="color: #666666">http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/chupacabra</span></a></p><p>[/sblock]</p><p></p><p>[sblock=encounter 1]</p><p></p><p>encounter 1: shadowy figure</p><p>Bugbear cr 2 <strong>XP 600</strong> CE Medium humanoid (goblinoid) 7 feet in height and weighs 400 pounds.</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 60 ft., scent; Perception +8 </p><p></p><p><span style="font-size: 10px"><strong>Defense</strong></span></p><p></p><p><strong>AC</strong> 18, touch 11, flat-footed 17 (+3 armor, +1 Dex, +3 natural, +1 shield)</p><p><strong>hp</strong> 27 (3d8+3)</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +4, <strong>Will</strong> +1 </p><p><strong><span style="font-size: 12px"></span></strong></p><p><strong><span style="font-size: 12px"><span style="font-size: 10px">Offense</span></span></strong></p><p></p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> morningstar +5 (1d8+3)</p><p><strong>Ranged Crossbow</strong>, light +3 (1d8) </p><p></p><p><span style="font-size: 10px"><strong>Statistics</strong></span></p><p></p><p><strong>Str</strong> 16, <strong>Dex</strong> 13, <strong>Con</strong> 13, <strong>Int</strong> 10, <strong>Wis</strong> 10, <strong>Cha</strong> 9</p><p><strong>Base</strong> <strong>Atk</strong> +2; <strong>CMB</strong> +5; <strong>CMD</strong> 16</p><p><strong>Feats</strong> Intimidating Prowess, Skill Focus (Perception)</p><p><strong>Skills</strong> Intimidate +7, Perception +8, Stealth +10; <strong>Racial Modifiers</strong> +4 Intimidate, +4 Stealth</p><p><strong>SQ</strong> stalker</p><p><strong>Languages</strong> Common, Goblin</p><p><span style="font-family: 'comic sans ms'"><em><u><strong>Possessions</strong></u></em></span>: Light crossbow, 20 bolts; Morning star; studded leather armour; light wood shield; Pouch with 10 X 50 gp onyx</p><p>500+35+8+25+3+2=573/800 gp</p><p>[/sblock]</p><p>++++++++++++++++++++++++++++++</p><p>[sblock=encounter 2]</p><p>Encounter 2: Werehouse guards 1600 xp</p><p>Orog cr 1 # appear: 4 <strong>XP 400</strong></p><p>LE Medium humanoid (orc)</p><p><strong>Init</strong> +0; <strong>Senses</strong> darkvision 60 ft.; Perception +5</p><p></p><p><span style="font-size: 10px"><strong>Defense</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>AC</strong> 18, touch 10, flat-footed 18 (+8 armor)</span></p><p><span style="font-size: 10px"><strong>hp</strong> 23 (3d8+9 plus 3)</span></p><p><span style="font-size: 10px"><strong>Fort</strong> +5, <strong>Ref</strong> +1, <strong>Will</strong> +0</span></p><p><span style="font-size: 10px"><strong></strong></span></p><p><span style="font-size: 10px"><strong>Offense</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Speed</strong> 20 ft. (30 ft. base)</span></p><p><span style="font-size: 10px"><strong>Melee</strong> mwk greataxe +6 (1d12+4)</span></p><p><span style="font-size: 10px"><strong>Ranged</strong> lt x bow +1 (1d8)</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Statistics</strong></span></p><p></p><p><strong>Str</strong> 16, <strong>Dex</strong> 10, <strong>Con</strong> 14, <strong>Int</strong> 10, <strong>Wis</strong> 8, <strong>Cha</strong> 8</p><p><strong>Base Atk</strong> +2; <strong>CMB</strong> +5; <strong>CMD</strong> 15</p><p><strong>Feats</strong> Skill Focus (Perception), Toughness</p><p><strong>Skills</strong> Perception +5</p><p><strong>Languages</strong> Common, orc</p><p><strong>SQ</strong> orc/ogre blood</p><p><span style="font-family: 'comic sans ms'"><em><u><strong>Possessions</strong></u></em></span>: Banded, mwk greataxe, Light crossbow, 20 bolts; Pouch with 10 sp</p><p>[250+320+35+2+1] * 4 = 2412/2300 gp</p><p></p><p>Tactics: all 4 will engage while bugbear [if alive, if not there will be another] will sneak to secret door</p><p>shoot with x bow, drop and engage with ax</p><p>[/sblock]</p><p>++++++++++++++++++++++++++++++</p><p>[sblock=encounter 3]</p><p>Encounter 3: secret store room guards 1800 xp 3r 5 encounter</p><p>Orog, advanced cr 2 # appear: 3 <strong>XP 600</strong> ea</p><p>LE Medium humanoid (orc)</p><p><strong>Init</strong> +2; <strong>Senses</strong> darkvision 60 ft.; Perception +7</p><p></p><p><span style="font-size: 10px"><strong>Defense</strong></span></p><p></p><p><strong>AC</strong> 20, touch 14, flat-footed 20(+8 armor, +2 natural, +2 dex )</p><p><strong>hp</strong> 42 (3d8+15 plus 3)</p><p><strong>Fort</strong> +7, <strong>Ref</strong> +3, <strong>Will</strong> +2</p><p><strong><span style="font-size: 12px"></span></strong></p><p><strong><span style="font-size: 12px"><span style="font-size: 10px">Offense</span></span></strong> </p><p></p><p><strong>Speed</strong> 20 ft. (30 ft. base)</p><p><strong>Melee</strong> mwk greataxe +9 (1d12+6)</p><p><strong>Ranged</strong> Lite x bow +2 (1d8)</p><p></p><p><span style="font-size: 10px"><strong>Statistics</strong></span></p><p></p><p><strong>Str</strong> 20, <strong>Dex</strong> 12, <strong>Con</strong> 16, <strong>Int</strong> 12, <strong>Wis</strong> 10, <strong>Cha</strong> 10</p><p><strong>Base Atk</strong> +2; <strong>CMB</strong> +7; <strong>CMD</strong> 19</p><p><strong>Feats</strong> Skill Focus (Perception), Toughness</p><p><strong>Skills</strong> Perception +7</p><p><strong>Languages</strong> Common, orc</p><p><strong>SQ</strong> orc/ogre blood</p><p><span style="font-family: 'comic sans ms'"><em><u><strong>Possessions</strong></u></em></span>: half-plate, mwk greataxe, Light crossbow, 20 bolts; Pouch with 10 sp</p><p>[600+320+35+2+1] * 3 = 2874/2300 gp</p><p></p><p>Tactics: Stand guard with loaded crossbow, if intruder shows then shoot with crossbow, drop crossbow and engage with great ax</p><p></p><p>[/sblock]</p><p>++++++++++++++++++++++++++++++++++++++++++++</p><p>[sblock=encounter 4]</p><p>encounter 4 - hard encounter</p><p>advanced bugbear [lt] (dire rat trainer) with 8 dire rats</p><p>Bugbear cr 3 <strong>XP 800</strong> CE Medium humanoid (goblinoid) 7 feet in height and weighs 400 pounds.</p><p><strong>Init</strong> +3; <strong>Senses</strong> darkvision 60 ft., scent; Perception +10</p><p></p><p><span style="font-size: 10px"><u><strong>Defense</strong></u></span></p><p></p><p><strong>AC</strong> 22, touch 15, flat-footed 19 (+4 armor, +3 Dex, +5 natural)</p><p><strong>hp</strong> 30 (3d8+6)</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +6, <strong>Will</strong> +3 </p><p><strong><span style="font-size: 12px"></span></strong></p><p><strong><span style="font-size: 12px"><span style="font-size: 10px"><u>Offense</u></span></span></strong></p><p></p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> morningstar +7 (1d8+5)</p><p><strong>Mighty composite longbow</strong> +5 (1d8+3) </p><p></p><p><span style="font-size: 10px"><u><strong>Statistics</strong></u></span></p><p></p><p><strong>Str</strong> 20, <strong>Dex</strong> 17, <strong>Con</strong> 17, <strong>Int</strong> 14, <strong>Wis</strong> 14, <strong>Cha</strong> 13</p><p><strong>Base</strong> <strong>Atk</strong> +2; <strong>CMB</strong> +7; <strong>CMD</strong> 20</p><p><strong>Feats</strong> skill focus (Animal handling), Skill Focus (Perception)</p><p><strong>Skills</strong> Intimidate +9, Perception +10, Stealth +12, Animal handling +8</p><p><strong>Racial Modifiers</strong> +4 Intimidate, +4 Stealth</p><p><strong>SQ</strong> stalker</p><p><strong>Languages</strong> Common, Goblin</p><p><span style="font-family: 'comic sans ms'"><em><u><strong>Possessions</strong></u></em></span>:mwk mighty longbow, composite +3, 20 arrows; +1 Morning star; chain shirt; </p><p>700+2308+100 = 3108/3000 gp</p><p></p><p>Dire Rats, battle trained [advanced] cr 1 200xp qty:8</p><p>N Small animal</p><p><strong>Init</strong> +5; <strong>Senses</strong> low-light vision, scent; Perception +6</p><p></p><p><u><strong>Defense</strong></u></p><p></p><p><strong>AC</strong> 18, touch 18, flat-footed 13 (+5 Dex, +2 natural, +1 size)</p><p><strong>hp</strong> 11 (1d8+3)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +7, <strong>Will</strong> +3</p><p></p><p><u><strong>offense</strong></u></p><p></p><p> <span style="font-size: 10px"><strong>Speed</strong> 40 ft., climb 20 ft., swim 20 ft.</span></p><p><span style="font-size: 10px"><strong>Melee</strong> bite +3 (1d4+2 plus disease)</span></p><p><span style="font-size: 10px"><strong>Special Attacks</strong> disease</span> </p><p></p><p><span style="font-size: 10px"><u><strong>Statistics</strong></u></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"> <strong>Str</strong> 14, <strong>Dex</strong> <span style="font-size: 10px">21</span>, <strong>Con</strong> 17, <strong>Int</strong> 2, <strong>Wis</strong> 17, <strong>Cha</strong> 8</span></p><p><span style="font-size: 10px"><strong>Base</strong> <strong>Atk</strong> +0; <strong>CMB</strong> <span style="font-size: 10px">+1</span>; <strong>CMD</strong> 16 (20 vs. trip)</span></p><p><span style="font-size: 10px"><strong>Feats</strong> Skill Focus (Perception)</span></p><p><span style="font-size: 10px"><strong>Skills</strong> Climb +13, Perception +6, Stealth +13, Swim +13; <strong></strong></span></p><p><span style="font-size: 10px"><strong>Racial Modifiers</strong> uses Dex to modify Climb and Swim </span></p><p><span style="font-size: 10px">held on quick release leash</span></p><p>tactics: release rats, draw bow and shoot</p><p></p><p><span style="font-size: 10px">what the witch doc says: <a href="https://www.youtube.com/watch?v=TYgOlqinH7A" target="_blank">https://www.youtube.com/watch?v=TYgOlqinH7A</a></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">boss?graveknight, minions: advanced element infused skeletons</span></p><p><span style="font-size: 10px"></span>[/sblock]</p><p></p><p><em>Goblins chew and goblins bite.</em></p><p><em>Goblins cut and goblins fight.</em></p><p><em>Stab the dog and cut the horse,</em></p><p><em>Goblins eat and take by force!</em></p><p> <em>Goblins race and goblins jump.</em></p><p><em>Goblins slash and goblins bump.</em></p><p><em>Burn the skin and mash the head,</em></p><p><em>Goblins here and you be dead!</em></p><p> <em>Chase the baby, catch the pup.</em></p><p><em>Bonk the head to shut it up.</em></p><p><em>Bones be cracked, flesh be stewed,</em></p><p><em>We be goblins! You be food!</em></p><p> —The Goblin Song</p><p>[code]</p><p>alt:</p><p>127 ⌂ 128 Ç 129 ü 130 é 131 â 132 ä 133 à 134 å</p><p>135 ç 136 ê 137 ë 138 è 139 ï 140 î 141 ì 142 Ä</p><p>143 Å 144 É 145 æ 146 Æ 147 ô 148 ö 149 ò 150 û</p><p>151 ù 152 ù 153 ÿ 154 Ö 155 Ü 156 ¢ 157 £ 158 ¥</p><p>159 ₧ 160 ƒ 161 á 162 í 163 ó 164 ú 165 ñ 166 Ñ </p><p>167 ª 168 º 169 ¿ 170 ⌐ 171 ½ 172 ¼ 173 ¡ 174 «</p><p>175 » 176 ░ 177 ▒ 178 ▓ 179 │ 180 ┤ 181 ╡ 182 ╢</p><p>183 ╖ 184 ╕ 185 ╣ 186 ║ 187 ╗ 188 ╝ 189 ╜ 190 ╛</p><p>191 ┐ 192 └ 193 ┴ 194 ┬ 195 ├ 196 ─ 197 ┼ 198 ╞ </p><p>199 ╟ 200 ╚ 201 ╔ 202 ╩ 203 ╦ 204 ╠ 205 ═ 206 ╬ </p><p>207 ╧ 208 ╨ 209 ╤ 210 ╥ 211 ╙ 212 ╘ 213 ╒ 214 ╓ </p><p>215 ╫ 216 ╪ 217 ┘ 218 ┌ 219 █ 220 ▄ 221 ▌ 222 ▐ </p><p>223 ▀ 224 α 225 ß 226 Γ 227 π 228 Σ 229 σ 230 µ </p><p>231 τ 232 Φ 233 Θ 234 Ω 235 δ 236 ∞ 237 φ 238 ε </p><p>239 ∩ 240 ≡ 241 ± 242 ≥ 243 ≤ 244 ⌠ 245 ⌡ 246 ÷ </p><p>247 ≈ 248 ° 249 ∙ 250 · 251 √ 252 ⁿ 253 ² 254 ■</p><p>255, 256 NIL </p><p>257☺ 258 ☻ 259 ♥ 260 ♦ 261 ♣ 262 ♠ 263 • 264 ◘</p><p>265 ○ 266 ◙ 267 ♂ 268 ♀ 269 ♪ 270 ♫ 271 ☼ 272 ►</p><p>273 ◄ 274 ↕ 275 ‼ 276 ¶ 277 § 278 ▬ 279 ↨ 280 ↑</p><p>281 ↓ 282 → 283 ← 284 ∟ 285 ↔ 286 ▲ 287 ▼ 289 !</p><p>290 " 291 # 292 $ 293 % 294 & 295 ' 296 ( 297 ) </p><p>298 * 299 + 300 , 301 - 302 . 303 / 304 0 305 1</p><p>306 2 307 3 308 4 309 5 310 6 311 7 312 8 313 9</p><p>314: 315 ; 316 < = > ? 320 @ A B C D E F G H I 330 J</p><p>K LMNOPQRS 340 T UVWWXYcde^YZ [ \ ] ^ _ ` a a b c d e f g h</p><p>nrz|}å⌂}~⌂Çüéâäàåçê♥♥êëèïîìÄÅÉæÆôöòûùÿÖÜ ¢ £ ¥ ₧ ƒ á í ó ú</p><p>414 ₧ 412 £</p><p>[/code]</p><p>RG: <a href="http://www.enworld.org/forum/showthread.php?333315-One-by-land-two-by-sea-Pathfinder-RPG-RG" target="_blank">http://www.enworld.org/forum/showthread.php?333315-One-by-land-two-by-sea-Pathfinder-RPG-RG</a></p><p></p><p>ooc: <a href="http://www.enworld.org/forum/showthread.php?333313-One-by-land-two-by-sea-Pathfinder-RPG-OOC/page12&p=6267265#post6267265" target="_blank">http://www.enworld.org/forum/showthread.php?333313-One-by-land-two-by-sea-Pathfinder-RPG-OOC/page12&p=6267265#post6267265</a></p><p></p><p>IC: <a href="http://www.enworld.org/forum/showthread.php?334335-Scott-Dewar-s-Homebrew-One-by-land-two-by-sea-Pathfinder-RPG-IC" target="_blank">http://www.enworld.org/forum/showthread.php?334335-Scott-Dewar-s-Homebrew-One-by-land-two-by-sea-Pathfinder-RPG-IC</a></p><p></p><p>Lets try this again!</p><p></p><p></p><p>[code]</p><p>[URL="http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/akata"]Akata[/URL]</p><p>[URL="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/android"]Android[/URL]</p><p>[URL="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-object"]Animated object[/URL] </p><p>dire ape</p><p>[URL="http://www.d20pfsrd.com/bestiary/monster-listings/plants/archer-bush-tohc"]archer bush[/URL]</p><p>[URL="http://www.d20pfsrd.com/bestiary/monster-listings/plants/assassin-vine"]assassin-vine</p><p>[/URL][/code]</p><p></p><p>It was an evil black rock that rose from the sea</p><p>more rock then Island</p><p>like a rotted thumb nail </p><p>one must die before they can rise</p><p>then the waterfall flowed with blood where there should be water.</p><p></p><p></p><p>[code]</p><p>yoga streche positions</p><p></p><p>1. Camel Pose</p><p>Muscles highlighted: Rectus Abdominus and External Obliques. This stretch is best reserved for people who have good flexibility already. Sit on your heels and place your hands behind you as you push your hips up and forward. Avoiding putting too much pressure on your lumbar spine. If you have neck problems do not drop your head back. 2. Wide Forward Fold</p><p>Muscles highlighted: Adductors. This is a great exercise to open the hips, and stretch the adductors and hamstrings. Start this stretch with your knees bent, and spine straight. As your muscles begin to release you can slowly straighten your legs, round out your back and reach for your feet. Lightly pull on the bottom of the balls of your feet to release the calf muscles as well. If you can not reach your feet you can use a belt or towel. You can also perform this stretch lying on your back with your feet going up the wall.</p><p></p><p>3. Frog Pose</p><p>Muscles Highlighted: Adductors. This is a deep groin stretch that can place pressure on your knees so it’s helpful to be on a soft surface. Start by resting on your hands and knees and slowly bring your knees wider until you feel a good stretch in your groin muscles. You will feel slight variations in the stretch as you actively push your hips back and forward. 4. Wide Side Lunge Pose</p><p>Muscles Highlighted: Adductors. Start with both feet forward in a wide stance with your legs as straight as possible. Slowly walk your hands to your right foot while bending your right knee and rotating your left toes up to the ceiling, sitting into your right hip. Keep your right foot flat on the ground.</p><p></p><p>5. Butterfly Stretch</p><p>Muscles Highlighted: Adductors. Start in a seated position and bring the soles of your feet together and sit tall through your sit bones. Progress this stretch by placing pressure on your knees with your hands. The closer your feet are to your body the more you will stretch your groin muscles. Bring your feet farther from your hips and slowly round your upper body to release your back muscles. 6. Forearm Extensor Stretch</p><p>Muscles Highlighted: Forearm Extensor. Start by packing your shoulder down and back, then externally rotate the shoulder for the optimal position to stretch the forearm muscle. Once in this position apply pressure to your opposing hand to begin the stretch. You can progress this stretch by touching the tips of your fingers together in a tea cup shape.</p><p></p><p>7. Lateral Side Flexion of the Neck</p><p>Muscles Highlighted: Sternocleidomastoid “SCM”. Try to keep your neck as long as possible while slowly dropping your ear to your shoulder, making sure you are not collapsing your cervical spine. You can progress this stretch by being seated on a chair and grabbing the bottom of the seat. This will help you create consistent tension down the arm and neck which will allow you to target the upper traps. 8. Neck Rotation Stretch</p><p>Muscles Highlighted: Sternocleidomastoid “SCM”. Start by slowly rotating your neck, while keeping your chin slightly elevated to isolate the SCM. If you would like to get a deeper stretch apply pressure with the opposite hand from the direction that you are rotating.</p><p></p><p>9. Neck Extension Stretch</p><p>Muscles Highlighted: Sternocleidomastoid “SCM”. Start by placing your hands on your hips, while keeping your spine long start to tilt your head back, making sure you are not collapsing your cervical spine. 10. Lateral Side Flexion of the Neck with Hand Assistance</p><p>Muscles Highlighted: Sternocleidomastoid “SCM” and Upper Trapezius. Try to keep your neck as long as possible while slowly dropping your ear to your shoulder, making sure you are not collapsing your cervical spine. You can progress this stretch by being seated on a chair while grabbing the bottom of the seat. This will help you create consistent tension down the arm and neck which will allow you to target the upper traps.</p><p></p><p>11. Half Kneeling Quad / Hip Flexor Stretch</p><p>Muscles Highlighted: Psoas and Quadracep. Start in a half-kneeling position. As you slowly bring your right hip forward you should begin to feel a stretch in the front of your hip. Grab your back foot and squeeze your back glute to increase the stretch on your Hip Flexors. 12. Forearm Extensor Stretch</p><p>Muscles Highlighted: Forearm Extensor. Start by packing your shoulder down and back, then externally rotate the shoulder for the optimal position to stretch the forearm muscle. Once in this position apply pressure to your opposing hand to begin the stretch. You can progress this stretch by touching the tips of your fingers together in a tea cup shape.</p><p></p><p>13. Lateral Shoulder Stretch</p><p>Muscles Highlighted: Side Deltoid. Bring your arm across your body and lightly apply pressure to your arm to increase the stretch on your shoulder. 14. Standing Assisted Neck Flexion Stretch</p><p>Muscles Highlighted:Trapezius Muscle. Start by standing with you feet together. Keeping your spine long, slowly sit your hips back and round your upper back, tucking your chin to your chest at the same time.</p><p></p><p>15. Lat Stretch with Spinal Traction</p><p>Muscles Highlighted: Latissimus Dorsi. Start by taking a firm grip on bar, then slowly lift your feet off the ground. You should feel a stretch in your lats and chest. If you take your feet completely off the ground you will feel traction in your your lumbar spine. Avoid this stretch if you have recently injured your shoulder, and/or have impingement of the shoulder. 16. Lat Stretch at the Wall</p><p>Muscles Highlighted: Latissimus Dorsi. Start by placing both hands on the corner of a wall or post. While keeping your spine long, slowly push your hips out to the side. Avoid this stretch if you have lower back problems.</p><p></p><p>17. Child’s Pose</p><p>Muscles Highlighted: Latissimus Dorsi. Start on your hands and knees then slowly bring your hips back until your forehead is on the floor. You can bring your knees wider to get a better stretch in your hips. Arch your upper back and externally rotate your shoulders to stretch your lats and chest muscles. 18. Standing Calf Stretch</p><p>Muscles Highlighted: Soleus and Gastrocnemius. You can perform this stretch on a rack or on the edge of a stair step. Lightly rotate your ankles internally and externally to actively stretch the calf muscles.</p><p></p><p>19. Front Split</p><p>Muscles Highlighted: Psoas and Hamstring. This is an advanced stretch, proceed with caution if you have any hip problems. Start in a kneeling lunge position, it can also be helpful to have the support of a chair as your hip flexors and hamstrings release. 20. Seated Forward Fold / Seated Toe Touch</p><p>Muscles Highlighted: Hamstrings and Calfs. Start by sitting into your sit bones and bend the knees if needed. As your flexibility improves your legs will naturally straighten. If you have back problems keep the spine as straight as possible. You can also perform this stretch lying on your back with your feet up a wall.</p><p></p><p>21. Single Leg Forward Bend</p><p>Muscles Highlighted: Hamstrings. Start this position with one foot in front of the other. Bring your hands to your hips and while keeping the back straight, begin to bend from the hips. 22. Deep Squat</p><p>Muscles Highlighted: Glutes. This movement has a global effect on all areas of your body. If you have bad knees, or cannot keep your heels on the ground, practice your squat before proceeding. Start by standing with your feet shoulder width apart then slowly lower yourself into the deep squat. Once in position bring your arms inside your legs and lightly apply pressure to the inside of your knees, sitting into the hips and heels. You can also practice this position lying on your back with your feet against a wall.</p><p></p><p>23. Seated Half King Pigeon Pose</p><p>Muscles Highlighted: Glutes. Start in a seated position slowly pull your leg to your chest and externally rotate your hip while keeping your spine straight. You should feel this stretch in your glute. 24. Standing Calf Stretch at the Wall</p><p>Muscles Highlighted: Soleus and Gastrocnemius. Start out in a lunge position with your back foot slightly turned out. Slowly bring your back heel to the ground to stretch your calf muscles.</p><p></p><p>25. Lateral Flexion at the Wall</p><p>Muscles Highlighted: External Obliques. While keeping your spine long slowly push your hips out the the side. Avoid this stretch if you have lower back problems. 26. Supine Twist</p><p>Muscles Highlighted: Glutes and External Obliques. This is a great stretch for those trying to manage Sciatic Pain. Start by lying flat on your back then bring one leg across your body, slowly rotating your gaze and upper body in the opposite direction. The key to this stretch is using your breath to open up your rib cage and sacroiliac joint and hip area without placing too much pressure on the lower back. If you find this stretch to be too difficult you can stack both of your knees on top of each other. Once in this position you will feel more of a stretch on the upper spine when the knees are higher, and more of a stretch on the lumbar spine when the knees are lower.</p><p></p><p>27. Lateral Flexion with a Dowel</p><p>Muscles Highlighted: External Obliques and Latissimus Dorsi. With your spine long, slowly push your hips out to the side while keeping your shoulders externally rotated. Avoid this stretch if you have lower back problems. 28. Triangle Pose</p><p>Muscles Highlighted: External Obliques. Start with a wide stance with your front foot straight ahead, and your back foot at 90 degrees. Place your hand on your front leg or floor as you sit back into your front hip with a straight back. As you rotate away from your front leg keep your gaze on the hand that is in the air.</p><p>29. Chest Stretch at the Wall</p><p>Muscles Highlighted: Pectorals. Start by facing the wall with your thumb up. Slowly rotate away from the wall to stretch your chest muscle. You should feel this stretch in the belly of the muscle. If you feel it in the shoulder joint you are stretching too far. 30. Assisted Chest Stretch</p><p>Muscles Highlighted: Chest and Latissimus Dorsi. Start by lying on the floor with your palms facing up. As you partner sits into a deep squat you should feel a stretch in your chest and lats. You will also get some traction in your spine from the stretch. Avoid this stretch if you have impingement of the shoulder.</p><p></p><p>31. Seated Half Pigeon Variation</p><p>Muscles Highlighted: Anterior Tibialis. Start by sitting with your feet in front of you. Bring one hand behind you as you externally rotate your hip and bring one foot above your knee. To increase the stretch on your hip slowly lean forward, initiating the movement by hinging at the hips. 32. Supine Shoulder External Rotation Stretch</p><p>Muscles Highlighted: Subscapularis. Start by lying flat on your back, bring your arm straight out to the side with your elbow at a 90 degree angle. Slowly bring the back of your hand to the floor. If you hand is far away from floor it means your rotator cuff and other muscles that control internal rotation are tight.</p><p></p><p>33. Down Dog Variation at the Wall</p><p>Muscles Highlighted: Pectorals and Latissimus Dorsi. Position yourself far enough from a wall or rack so that when you touch the wall your body becomes parallel to the ground. Move into this position by hinging at the hips and keeping your spine straight. Once in position, push your chest forward creating a slight arch in your upper back, stretching your lats and chest muscles. If you have tight hamstrings try bending at the knees. </p><p></p><p>34. Assisted Chest Stretch Variation</p><p>Muscles Highlighted: Pectorals. Start by lying face down on the floor with your palms facing down. As your partner pulls back on your hands you will feel a deep stretch in your chest muscles. Avoid this stretch if you have impingement of the shoulder.</p><p>[/code]</p><p></p><p>[HR][/HR][HR][/HR][HR][/HR][HR][/HR]</p><p></p><p></p><p style="text-align: center">[ATTACH]75736[/ATTACH]</p> <p style="text-align: center"></p><p>[HR][/HR]</p><p>[CODE]</p><p>Ranger Wizard 3/2 [fav. class: Ranger]</p><p>neutral neutral</p><p>32 POINTS</p><p>[B]STR[/B] 16 +3 8 PTS </p><p>[B]DEX[/B] 14 +2 6 PTS </p><p>[B]CON[/B] 12 +1 4 PTS </p><p>[B]INT[/B] 15 +2 8 PTS </p><p>[B]WIS[/B] 12 +1 4 PTS </p><p>[B]CHR[/B] 10 +0 2 PTS </p><p>level 4 advance: str +1</p><p></p><p>[B]Hit points[/B] 3d8+2d4+3 [fc] 8+19+5+3=[COLOR=#00ff00][B]35/35[/B][/COLOR]</p><p></p><p>[B]Initiative[/B] +2</p><p>[B]AC[/B] 17 = 4 [armour]+2 [dex]+1 [magic]</p><p>[B]Touch[/B] 13</p><p>[B]Flatfoot[/B] 15</p><p>[B]BAB[/B] +4 [B]Grapple[/B] +7 [B]Rng touch[/B] +6 </p><p>[B]Concentration[/B] +4; [B]spot[/B] +4; [B]listen[/B] +4; [B]search[/B] +5</p><p></p><p>[B][U]Save base abil misc total notes[/U][/B]</p><p>[B]Fort [/B] +3 +1 --- +4</p><p>[B]Ref[/B] +3 +2 --- +5</p><p>[B]Will [/B] +4 +1 --- +5</p><p>*Ranger: [Fort +3; Ref +3; Will +1]</p><p>*Wizad: [Fort: +0; Ref +0; Will +3]</p><p></p><p>[B]Defense[/B][U]</p><p></p><p>[B]Armor base mag ACP spell wt type notes[/B][/U]</p><p>[SIZE=3]Mithral chain shirt[/SIZE] +4 +1 0 10% 12.5 lite max dex bonus: +6</p><p></p><p>[B]Combat[/B]</p><p>[B][U]Weapon Att Dam crit wt type notes[/U][/B]</p><p>L.bow, comp +7 1d8+3 x2 3 lb P range 110 ft</p><p>l. sword +7 1d8+3 19-20/x2 4 lb S </p><p>Dagger +2 1d4+1 19-20/x2 1 lb p/s range 10 ft</p><p>Dagger </p><p> thrown +4 1d4+1 19-20/x2 1 lb p/s range 10 ft</p><p>Club +2 1d6+1 x2 3 lb B </p><p>Club </p><p> Thrown +4 1d6+1 x2 </p><p></p><p>[I][U][B]Race/Class[/B][/U][/I]</p><p>[B]Human traits[/B] </p><p>Medium: As Medium creatures, humans have no special bonuses or </p><p> penalties due to their size.</p><p>Human base land speed is 30 feet.</p><p>1 extra feat at 1st level.</p><p>4 extra skill points at 1st level and 1 extra skill point at each </p><p> additional level.</p><p>Automatic Language: Common. Bonus Languages: Any (other than secret </p><p> languages, such as Druidic). See the Speak Language skill.</p><p>Favored Class: Any. </p><p>When determining whether a multiclass human takes an experience point </p><p> penalty, his or her highest-level class does not count.</p><p></p><p>[B]Ranger traits[/B]</p><p>[U]fav enemy: [/U]Undead [seen too many in his "archaeological endeavors"]</p><p>[U]Tracking[/U]: Gain as bonus feat</p><p>[U]Wild Empathy[/U]: diplomacy to change attitude of an animal.</p><p>[U]Combat style[/U]: gain [I]rapid shot [/I]as bonus feat; gain [I]Endurance[/I] as bonus feat</p><p></p><p>[B]Wizard traits[/B] (</p><p>Spells, Cantrips, Bonus feats, scribe scroll</p><p></p><p>[B]Age[/B]: 17; [B]Height[/B]: 6' 1" [185 cm]; [B]Weight[/B]: 195 lbs [88.6 Kg]</p><p></p><p></p><p>[B]Feats[/B]</p><p>[COLOR=red][Human][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#selfSufficient"]self sefficient[/URL] [/COLOR][+2 heal and surv][/COLOR]</p><p>[COLOR=black][WZ 1][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#scribeScroll"]Scribe scroll[/URL] [/COLOR][create scrolls][/COLOR]</p><p>[COLOR=red][CL 1][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#pointBlankShot"]Point blank shot[/URL] [[/COLOR]+1 to hit and dam within 30 feet][/COLOR]</p><p>[COLOR=black][RN 1][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#track"]Tracking[/URL] [/COLOR][use survival to track][/COLOR]</p><p>[COLOR=red][RN 2][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#manyshot"]Many-shot[/URL] [/COLOR][shoot two arrows at max attack][/COLOR]</p><p>[COLOR=black][CL 3][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#preciseShot"]Precise shot[/URL][/COLOR] [shoot into melee w/out penalty][/COLOR]</p><p>[COLOR=red][RN 3] [COLOR=red][URL="http://www.d20srd.org/srd/feats.htm#endurance"]Endurance[/URL] [/COLOR][+4to swim, +4 con check for running,forced march, </p><p> hold breath,other checks][/COLOR]</p><p>[HR][/HR]</p><p>[CL 6] </p><p>Possibles: </p><p>meta magic[silent spell, still spell;combat casting]</p><p>general [spell focus, skill focus: surv;alertness; stealthy]</p><p>combat [weapon focus: bow]</p><p>[color=black]</p><p>[B]Skills[/B]</p><p>[[2(CLASS)+3(int)]*3]= 15 skill points</p><p>[[[6 + 2] *4] + [6 + 2] *2] [rngr] + [[2+2]*2] [wzrd] + [4+4] [race] </p><p> = 32+16+8+8= 64 sp</p><p></p><p>[B][U]Skills Rank Abil ACP Misc Total Notes[/U]</p><p>Acrobatics 0 2 0 -- +2</p><p>Appraise * 3 3 -- -- +6</p><p>Bluff 0 1 -- -- +1</p><p>Climb* 2 3 0 +2 +8 [climbers kit]</p><p>Concent* 3 1 -- -- +4</p><p>Craft* (Alcm) * 1 3 -- -- +4</p><p>Decifr scrpt* 3 3 -- -- +6</p><p>Diplomacy 0 1 -- -- +1</p><p>Disable Device 0 2 0 -- +2</p><p>Disguise 0 1 -- -- +1</p><p>Escape Artist 0 2 0 -- +2</p><p>Fly 0 ? 0 -- +</p><p>Handle Animal* 1 1 -- -- +2</p><p>Heal* 2 1 -- 2 +5 feat </p><p>Hide* 3 2 0 -- +5</p><p>Intimidate 0 1 -- -- +1</p><p>Jump* 3 3 0 -- +6</p><p> Knowledge: *</p><p> (Arcana) 3 3 -- -- +6</p><p> (Dngnrng) 3 3 -- -- +6</p><p> (Engnrng) 3 3 -- -- +6</p><p> (Geography) 3 3 -- -- +6</p><p> (History) 1 3 -- -- +4</p><p> (Local) 3 3 -- -- +6</p><p> (Nature) 3 3 -- -- +6</p><p> (Nobility) 1 3 -- -- +4</p><p> (Planes) 1 3 -- -- +4</p><p> (Religion) 2 3 -- -- +5</p><p>Listen * 3 1 0 -- +4</p><p>Move Silent* 3 2 0 -- +5</p><p> Perform 0 1 0 -- +1</p><p>Profession * 0 1 -- -- +1 </p><p>Ride* 1 2 0 1 +4</p><p>Search * 3 2 0 0 +5</p><p>Sense Motive 0 1 0 -- +1 </p><p>Sleight of Hand 0 2 -- -- +2 </p><p>Spellcraft * 4 3 -- 2 +9</p><p>Spot* 3 1 0 0 +4</p><p>Stealth 0 2 0 -- +2 </p><p>Survival* 3 1 0 3 +7 feat, class </p><p>Swim* 1 3 0 -- +4 </p><p>Use Mag Dev 0 1 -- -- +1 </p><p>Use Rope 0 2 0 0 +2[/B]</p><p></p><p>[U][B]Equioment cost weight Knotes[/B][/U]</p><p>LongBow, comp +1 2700 gp 3 lb</p><p>Arrows 3 gp 1 lb</p><p>Long Sword 15 gp 3 lb</p><p>Dagger 2 gp 1 lb</p><p>Club --- gp 3 lb **</p><p>Mithral chain shirt +1 2100 gp 12.5 lb</p><p>explorer's outfit wearing</p><p>**handy haver sck 2000 gp 5 lb</p><p>rope, silk 100 ft 20 gp 10 lb **</p><p>waterflask 1 gp 4 lb ** </p><p>climber's kit 80 gp 5 lb **</p><p>spell comp pouch x 2 10 gp 4 lb **/2.0 lb</p><p>sun rods x 10 20 gp 10 lb **</p><p>bulls eye lamp 12 gp 3 lb **</p><p>oil x 3 0.3 gp 3 lb **</p><p>[U] Arrows 3 gp 1 lb **[/U]</p><p>Total 6966.3 gp 65.5 lb Encumberenced weight: 27.5</p><p>scroll & scribe 2000 gp</p><p></p><p>cash: 33.7 gp</p><p></p><p></p><p>budget 9000 GOLD</p><p></p><p>[B]Background[/B]: Claims to be an archaeologist, but really isn't much more then</p><p>a mercenary and fortune hunter. Seen enough of the undead to have grown </p><p>into a hatred. Also has some dealings with shapeshifters to have a great </p><p>mistrust, not so much as to prevent him from using their tactics.</p><p></p><p>[/CODE]</p><p></p><p>spell book</p><p>Spells with an * indicates it is from Spell Compendium and requires approval for that source as yet.</p><p></p><p>below is an online copy of the spell compendium PDF</p><p><a href="https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0ahUKEwibvu3F3cjLAhVH4iYKHeP0Bj8QFggdMAA&url=http%3A%2F%2Fforum.nwnights.ru%2Fuploads%2Frulebooks%2FSpell_Compendium.pdf&usg=AFQjCNFiSiQubwPSbVfQZ6PulNfZ2ALkdQ&sig2=o_afbhYgmq2ViTO-c8gvNg" target="_blank">https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0ahUKEwibvu3F3cjLAhVH4iYKHeP0Bj8QFggdMAA&url=http://forum.nwnights.ru/uploads/rulebooks/Spell_Compendium.pdf&usg=AFQjCNFiSiQubwPSbVfQZ6PulNfZ2ALkdQ&sig2=o_afbhYgmq2ViTO-c8gvNg</a></p><p></p><p>[sblock=level 0; 24 pages]<span style="font-family: 'serif'"></span></p><p><span style="font-family: 'serif'"></span><span style="font-family: 'serif'">Acid Splash </span><span style="font-family: 'serif'">(PH p196) </span><span style="font-family: 'serif'">– Orb deals 1d3 damage. </span></p><p><span style="font-family: 'serif'"></span><span style="font-family: 'serif'">Arcane Mark </span><span style="font-family: 'serif'">(PH201 p201)</span><span style="font-family: 'serif'">– Inscribes a personal rune </span><span style="font-family: 'serif'">(visible or invisible)</span></p><p><span style="font-family: 'serif'">Dancing Lights </span><span style="font-family: 'serif'">(PH p216)</span><span style="font-family: 'serif'">– Creates torches or other </span><span style="font-family: 'serif'">lights. </span></p><p><span style="font-family: 'serif'"></span><span style="font-family: 'serif'">Daze </span><span style="font-family: 'serif'">(PH p217)</span><span style="font-family: 'serif'">– Humanoid creature of 4HD or less </span><span style="font-family: 'serif'">loses next action. </span></p><p><span style="font-family: 'serif'">Detect Poison </span><span style="font-family: 'serif'">(PH p219) </span><span style="font-family: 'serif'">– Detects poison in one </span><span style="font-family: 'serif'">creature or small object. </span></p><p><span style="font-family: 'serif'">Detect Magic </span><span style="font-family: 'serif'">(PH p219)</span><span style="font-family: 'serif'">– Detects spells and magic </span><span style="font-family: 'serif'">items within 60’. </span></p><p><span style="font-family: 'serif'">Disrupt Undead </span><span style="font-family: 'serif'">(PH p223)</span><span style="font-family: 'serif'">– Deals 1d6 damage to </span><span style="font-family: 'serif'">one undead</span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'">Electric Jolt </span><span style="font-family: 'serif'">(SpC p78)</span><span style="font-family: 'serif'">– Ranged touch attack deals </span><span style="font-family: 'serif'">1d3 electricity damage.</span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'">Flare </span><span style="font-family: 'serif'">(PH p232)</span><span style="font-family: 'serif'">– Dazzles one creature (–1 on attack </span><span style="font-family: 'serif'">rolls). </span></span><span style="font-family: 'serif'"></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'">Ghost Sound </span><span style="font-family: 'serif'">(PH p235)</span><span style="font-family: 'serif'">– Figment sounds</span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'">Launch Bolt </span><span style="font-family: 'serif'">(SpC p131)</span><span style="font-family: 'serif'">– Launches a crossbow bolt </span><span style="font-family: 'serif'">as if from a light crossbow up to 100’ + 10’ per </span><span style="font-family: 'serif'">level</span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span> <span style="font-family: 'serif'">Light </span><span style="font-family: 'serif'">(PH p248)</span><span style="font-family: 'serif'">– Object shines like a torch. </span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span><span style="font-family: 'serif'">Mage Hand </span><span style="font-family: 'serif'">(PH p249)</span><span style="font-family: 'serif'">– 5 pound telekinesis. </span></p><p><span style="font-family: 'serif'">Mending </span><span style="font-family: 'serif'">(PH p253)</span><span style="font-family: 'serif'">– Makes minor repairs on an </span><span style="font-family: 'serif'">object. </span></p><p><span style="font-family: 'serif'">Message </span><span style="font-family: 'serif'">(PH p253)</span><span style="font-family: 'serif'">– Whispered conversation at </span><span style="font-family: 'serif'">distance. </span></p><p><span style="font-family: 'serif'">Open/Close </span><span style="font-family: 'serif'">(PH p258)</span><span style="font-family: 'serif'">– Opens or closes small or </span><span style="font-family: 'serif'">light things. </span></p><p><span style="font-family: 'serif'"></span><span style="font-family: 'serif'">Prestidigitation </span><span style="font-family: 'serif'">(PH p264)</span><span style="font-family: 'serif'">– Performs minor tricks.</span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'">Ray of Frost </span><span style="font-family: 'serif'">(PH p269</span><span style="font-family: 'serif'">– Ray deals 1d3 Cold damage.</span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span>Read Magic </span><span style="font-family: 'serif'">(PH p269)</span><span style="font-family: 'serif'">– Reads scrolls and</span><span style="font-family: 'serif'"> spellbooks. </span></p><p><span style="font-family: 'serif'"></span><span style="font-family: 'serif'">Repair Minor Damage </span><span style="font-family: 'serif'">(SpC p173)</span><span style="font-family: 'serif'">– Repairs 1 point </span><span style="font-family: 'serif'">of damage to any Construct</span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'">Resistance </span><span style="font-family: 'serif'">(PH p272) </span><span style="font-family: 'serif'">– Subject gains +1 resistance </span><span style="font-family: 'serif'">bonus on all saving throws.</span></span></p><p><span style="font-family: 'serif'">Silent Portal </span><span style="font-family: 'serif'">(SpC p190)</span><span style="font-family: 'serif'">– Negates sound from door </span><span style="font-family: 'serif'">or window. </span></p><p><span style="font-family: 'serif'">Stick </span><span style="font-family: 'serif'">(SpC p206)</span><span style="font-family: 'serif'">– Glues an object weighting 5 pound </span><span style="font-family: 'serif'">or less to a larger object</span><span style="font-family: 'serif'"></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'">Touch of Fatigue </span><span style="font-family: 'serif'">(PH p294)</span><span style="font-family: 'serif'">– Touch attack fatigues </span><span style="font-family: 'serif'">target</span></span></p><p>[/sblock]<span style="font-family: 'serif'"></span></p><p><span style="font-family: 'serif'"></span></p><p>[sblock=level 1] </p><p></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Accelerated Movement </span></strong></u><span style="font-family: 'serif'">(SpC p7) </span><span style="font-family: 'serif'">– Swift. Balance, </span><span style="font-family: 'serif'">Climb, or Move Silently at normal speed with </span><span style="font-family: 'serif'">no penalty on skill check. </span></span></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Animate Rope </span></strong></u><span style="font-family: 'serif'">(PH p199)</span><span style="font-family: 'serif'">– Makes a rope move at your </span><span style="font-family: 'serif'">command</span></span></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Arrow Mind </span></strong></u><span style="font-family: 'serif'">(SpC p15) </span><span style="font-family: 'serif'">– Immediate. You threaten </span><span style="font-family: 'serif'">nearby squares with your bow and fire without </span><span style="font-family: 'serif'">provoking attacks of opportunity.</span></span></span></span></span></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Comprehend Languages </span></strong></u><span style="font-family: 'serif'">(PH p212)</span><span style="font-family: 'serif'">– You understand </span><span style="font-family: 'serif'">all spoken and written languages. </span></span><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></strong></u></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span>Detect Secret Doors </span></strong></u><span style="font-family: 'serif'">(PH p220)</span><span style="font-family: 'serif'">– Reveals hidden </span><span style="font-family: 'serif'">doors within 60’. </span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Expeditious Retreat </span></strong></u><span style="font-family: 'serif'">(PH p228)</span><span style="font-family: 'serif'">– Your land speed </span><span style="font-family: 'serif'">increases by 30’. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Feather Fall </span></strong></u><span style="font-family: 'serif'">(PH p229)</span><span style="font-family: 'serif'">– Objects or creatures fall </span><span style="font-family: 'serif'">slowly. </span></span></span></span></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span> </span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Grease </span></strong></u><span style="font-family: 'serif'">(PH p237)</span><span style="font-family: 'serif'">– Makes 10’ square or 1 object </span><span style="font-family: 'serif'">slippery.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span><u><strong>*Guided Shot</strong></u> </span><span style="font-family: 'serif'">(SpC p108)</span><span style="font-family: 'serif'">– Swift. You ignore </span><span style="font-family: 'serif'">distance penalties with y</span><span style="font-family: 'serif'">our ranged attacks for 1 </span><span style="font-family: 'serif'">round. </span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Identify </span></strong></u><span style="font-family: 'serif'">(PH p243)</span><span style="font-family: 'serif'">– Determines properties of a magic </span><span style="font-family: 'serif'">item. </span></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong>Jump</strong></u> </span><span style="font-family: 'serif'">(PH p246)</span><span style="font-family: 'serif'">– Subject gains bonus on Jump </span><span style="font-family: 'serif'">checks. </span></span></span></span><u><strong><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></strong></u></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></strong></u><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Low-Light Vision </span></strong></u><span style="font-family: 'serif'">(SpC p134)</span><span style="font-family: 'serif'">– See twice as far as a </span><span style="font-family: 'serif'">Human in poor illumination. </span></span></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong>Magecraft </strong></u></span><span style="font-family: 'serif'">(Eb p113)</span><span style="font-family: 'serif'">– +5 Competence bonus on one </span><span style="font-family: 'serif'">Craft check. </span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Magic Missile </span></strong></u><span style="font-family: 'serif'">(PH p251)</span><span style="font-family: 'serif'">– 1d4+1 force damage; +1 </span><span style="font-family: 'serif'">missile per two levels above 1</span><span style="font-family: 'serif'">st</span><span style="font-family: 'serif'">(max 5 missiles) </span><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Mount </span></strong></u><span style="font-family: 'serif'">(PH p256)</span><span style="font-family: 'serif'">– Summons riding horse for 2 hours </span><span style="font-family: 'serif'">per level. </span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Mage Armor </span></strong></u><span style="font-family: 'serif'">(PH p249)</span><span style="font-family: 'serif'">– Gives subject +4 armor </span><span style="font-family: 'serif'">bonus. </span></span></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span><u><strong><span style="font-family: 'serif'">Orb of Acid, Lesser </span></strong></u><span style="font-family: 'serif'">(SpC p151)</span><span style="font-family: 'serif'">– Ranged touch </span><span style="font-family: 'serif'">attack deals 1d8 Acid damage + 1d8 per two </span><span style="font-family: 'serif'">levels beyond 1</span><span style="font-family: 'serif'">st</span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"> (max 5d8). </span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Orb of Fire, Lesser </span></strong></u><span style="font-family: 'serif'">(SpC p151)</span><span style="font-family: 'serif'">– Ranged touch attack </span><span style="font-family: 'serif'">deals 1d8 Fire damage + 1d8 per two levels </span><span style="font-family: 'serif'">beyond 1</span><span style="font-family: 'serif'">st</span><span style="font-family: 'serif'">(max 5d8). </span></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong>Repair Light Damage</strong></u> </span><span style="font-family: 'serif'">(Eb p114)</span><span style="font-family: 'serif'">–</span><span style="font-family: 'serif'">Restores 1d8 + 1/lvl (max +5) points of damage </span><span style="font-family: 'serif'">to a Construct.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Shield </span></strong></u><span style="font-family: 'serif'">(PH p278)</span><span style="font-family: 'serif'">– Invisible disc gives +4 Shield </span><span style="font-family: 'serif'">bonus to AC and blocks </span><span style="font-family: 'serif'">Magic Missiles</span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">Shocking Grasp </span></strong></u><span style="font-family: 'serif'">(PH p279)</span><span style="font-family: 'serif'">– Touch delivers 1d6 per </span><span style="font-family: 'serif'">level (max 5d6) of electricity damage. </span></span></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span><span style="font-family: 'serif'"><span style="font-family: 'serif'"><u><strong><span style="font-family: 'serif'">True Strike </span></strong></u><span style="font-family: 'serif'">(PH p296)</span><span style="font-family: 'serif'">– Add +20 insight bonus to </span><span style="font-family: 'serif'">your next attack roll. </span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span> <u><strong><span style="font-family: 'serif'">Unseen Servant </span></strong></u><span style="font-family: 'serif'">(PH p297)</span><span style="font-family: 'serif'">– Invisible force obeys </span><span style="font-family: 'serif'">your commands. </span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></span></span></span></span></span></span></span></span></p><p>[/sblock]</p><p>[sblock=level 2]</p><p></p><p>[/sblock]</p><p>[CODE]</p><p>SPELLS - Wizard</p><p>DC 13 + level</p><p></p><p>[B][U]level : 0 1 2 3 4 5 6 7 8 9[/U][/B]</p><p>[B]base: 4 2 0 [/B]</p><p>[B][U]int mod: 0 1 1 1[/U][/B]</p><p>[B]total: 4 3 x x</p><p></p><p>memorized:</p><p>Level 0</p><p>[/B]Light; Det. Magic; Arcane Mark; Acid Splash[B]</p><p></p><p>Level 1</p><p>[/B]True Strike; Grease[B]</p><p></p><p>Level 2</p><p></p><p>[/B]</p><p>[/CODE]<span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></p><p><span style="font-family: 'serif'"><span style="font-family: 'serif'"><span style="font-family: 'serif'"></span></span></span></p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5057067, member: 49929"] [b]work book[/b] [code] Remember when you ran away and I got on my knees and begged you not to leave because I'd go berzerk? Well, you left me anyhow and the days got worse and worse and now you see I've gone completely out of my mind. And They're coming to take me away Ha Ha They're coming to take me away ho ho he he ha ha to the funny farm where life is beautiful all the time, and I'll be happy to see those nice young men in their clean white coats and they're coming to take me away ha ha You thought it was joke and so you laughed, you laughed when I had said that losing you would make me flip my lid, right? You know you laughed, I heard you laugh, you laughed, you laughed and laughed and then you left, but now you know I'm utterly mad. And they're coming to take me away Ha Ha They're coming to take me away ho ho he he ha ha To the happy home with trees and flowers and chirping birds and basket weavers who sit and smile and twiddle their thumbs and toes They're coming to take me away ha ha... I cooked your food, I cleaned your house, and this is how you paid me back for all my kind unselfish loving deeds. Huh? Well you just wait they'll find you yet, and when they do they'll put you in the ASPCA you mangy mutt. And They're coming to take me away Ha Ha They're coming to take me away ho ho he he ha ha To the funny farm where life is beautiful all the time and I'll be happy to see those nice men in their clean white coats They're coming to take me away Ha Ha To the happy home with trees and flowers and chirping birds and basket weavers who sit and smile and twiddle thier thumbs and toes They're coming to take me away Ha Ha Ha Your home the one the bank foreclosed, You cried to me Monogamy is the way we both must live or you'll feel hurt. But, I see, I see there's someone new, your anxious poly-pure-bred coat was even gone at our place while I paid the rent, thanks! And They're coming to take me away Ha Ha They're coming to take me away ho ho he he ha ha To the loony bin with all you can eat perscription drugs like thorizine, and lithium, and electric shock and insulin They're coming to take me away Ha Ha [LEFT][COLOR=#000000] Read more: [URL="http://www.metrolyrics.com/theyre-coming-to-take-me-away-lyrics-lard.html#ixzz2lVTCcr1Y"]Lard - They're Coming To Take Me Away Lyrics | MetroLyrics[/URL] [/COLOR] [/LEFT] [/code][LEFT][COLOR=#000000] [/COLOR][/LEFT] [URL]http://mashupforge.com/map/rel/#x=-22.87744046&y=-66.18164063&z=4[/URL] Special information [code] [URL="http://www.d20srd.org/srd/spells/acidSplash.htm"][COLOR=#666666] [B]Acid Splash[/B] [/COLOR][/URL] Conjuration Level: Sor/Wiz 0 [URL="http://www.d20srd.org/srd/spells/detectMagic.htm"][COLOR=#666666] [B]Detect Magic[/B] [/COLOR][/URL] Divination Level: Sor/Wiz 0 [URL="http://www.d20srd.org/srd/spells/detectPoison.htm"][COLOR=#666666] [B]Detect Poison[/B] [/COLOR][/URL] Divination Level: Sor/Wiz 0 [URL="http://www.d20srd.org/srd/spells/disruptUndead.htm"][COLOR=#666666] [B]Disrupt Undead[/B] [/COLOR][/URL] Necromancy Level: Sor/Wiz 0 [URL="http://www.d20srd.org/srd/spells/light.htm"][COLOR=#666666] [B]Light[/B] [/COLOR][/URL] Evocation [Light] Level: Sor/Wiz 0 [B][U]Arcane Material Component: A firefly or a piece of phosphorescent moss.[/U][/B] [URL="http://www.d20srd.org/srd/spells/mending.htm"][COLOR=#666666] [B]Mending[/B] [/COLOR][/URL] Transmutation Level: Sor/Wiz 0. [URL="http://www.d20srd.org/srd/spells/prestidigitation.htm"][COLOR=#666666] [B]Prestidigitation[/B] [/COLOR][/URL] Universal Level: Sor/Wiz 0 [B]* Electric Jolt[/B] School: Evocation [Electricity] Level: Sorcerer/wizard 0 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Spell Resistance: Yes Description You release a small stroke of electrical energy. You must succeed on a ranged touch attack with the ray to strike a target. The spell deals 1d3 points of electricity damage. ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [URL="http://www.d20srd.org/srd/spells/expeditiousRetreat.htm"][COLOR=#666666] [B]Expeditious Retreat[/B][/COLOR][/URL] Transmutation Level: sorcerer/wizard 1 [URL="http://www.d20srd.org/srd/spells/featherFall.htm"][COLOR=#666666] [B]Feather Fall[/B] [/COLOR][/URL] Transmutation Level: sorcerer/wizard 1 [B* ]Low Light Vision[/B] School: Transmutation Level: Assassin 1, druid 1, ranger 1, sorcerer/wizard 1 Components: V, M Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 hour/level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) Description: The subject creature gains low-light vision. [B][U][I]Arcane Material Component: A small candle.[/I][/U][/B] [URL="http://www.d20srd.org/srd/spells/magicMissile.htm"][COLOR=#666666] [B]Magic Missile[/B] [/COLOR][/URL] Evocation [force] Level: sorcerer/wizard 1 [B]* Orb of Acid, Lesser[/B] School: Conjuration (Creation) [Acid] Level: Sorcerer/wizard 1 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: One orb of acid Duration: Instantaneous Saving Throw: None Spell Resistance: No Description: An orb of acid about 2 inches across shoots from your palm at its target, dealing 1d8 points of acid damage. You must succeed on a ranged touch attack to hit your target. For every two caster levels beyond 1st, your orb deals an additional 1d8 points of damage: 2d8 at 3rd level, 3d8 at 5th level, 4d8 at 7th level, and the maximum of 5d8 at 9th level or higher. [B]* Persistent Blade[/B] School: Evocation [Force] Level: Sorcerer/wizard 1 Components: V, S, F Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: One dagger made of force Duration: 1 round/level Saving Throw: None Spell Resistance: Yes Description: You bring into being a tiny blade of force. The blade flies at a speed of 40 feet (perfect) and attacks any target within its range, as you desire, starting in the round when you cast the spell. The blade attacks on your turn once each round, striking with an attack bonus equal to your base attack bonus + 1/2 your Cha modifier or Int modifier (for sorcerers and wizards, respectively) and deals 1d4 points of damage, with a critical threat range of 19–20. If an ally also attacks the creature, the blade moves on your turn to flank the target. As a force effect, it can strike ethereal and incorporeal creatures. The blade cannot be attacked. Each round after the first, you can use a standard action to switch the blade to a new target; otherwise, it continues to attack the same target. If an attacked creature has spell resistance, the resistance is checked the first time the persistent blade strikes. If the blade is successfully resisted, the spell is dispelled. If not, the blade has its normal full effect on that creature for the duration of the spell. [B][U]Focus: A silvered dagger[/U][/B] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [URL="http://www.d20srd.org/srd/spells/acidArrow.htm"][COLOR=#666666] [B](Melf’s) Acid Arrow[/B] [/COLOR][/URL] Conjuration (Creation) [Acid] Level: Sor/Wiz 2 [U][B]Material Component:[/B] Powdered rhubarb leaf and an adder’s stomach. [B]Focus:[/B] A dart.[/U] [B]* Body of the Sun[/B] School: Transmutation [Fire] Level: Druid 2, sorcerer/wizard 2 Components: V, S, DF Casting Time: 1 standard action Range: 5 ft. Area: 5-ft.-radius emanation centered on you Duration: 1 round/level Saving Throw: Reflex half Spell Resistance: Yes Description Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per two caster levels (maximum 5d4). Adjacent creatures take fire damage each round on your turn. [URL="http://www.d20srd.org/srd/spells/darkvision.htm"][COLOR=#666666] [B]Darkvision[/B] [/COLOR][/URL] Transmutation Level: sorcerer/wizard 2 [B][U](either a pinch of dried carrot or an agate)[/U][/B] [URL="http://www.d20srd.org/srd/spells/resistEnergy.htm"][COLOR=#666666] [B]Resist Energy[/B] [/COLOR][/URL] Abjuration Level: sorcerer/wizard 2 [URL="http://www.d20srd.org/srd/spells/spiderClimb.htm"][COLOR=#666666] [B]Spider Climb[/B] [/COLOR][/URL] Transmutation Level: sorcerer/wizard 2 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [B]* Acid Breath[/B] School: Conjuration (Creation) [Acid] Level: Sorcerer/wizard 3 Components: V, S, M Casting Time: 1 standard action Range: 15 ft. Area: Cone-shaped burst Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes Description You breathe forth a cone of acidic droplets. The cone deals 1d6 points of acid damage per caster level (maximum 10d6). [B]Material Component: A handful of fire ants (alive or dead).[/B] Focus: A glass sculpture of a humanoid (worth 50 gp). [B]* Disrupt Undead, Greater[/B] School: Necromancy Level: Sorcerer/wizard 3 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Spell Resistance: Yes Description You must succeed on a ranged touch attack with the ray to strike a target. This spell functions like disrupt undead, except that this ray deals 1d8 points of damage per caster level to any undead, to a maximum of 10d8. If the damage is sufficient to destroy the first target, then you can redirect the ray to another undead target within 15 feet of the first target. If you make a successful ranged touch attack on the second target, that target takes half of the damage rolled for the first target. [B]Mage Armor, greater[/B] Mage Armor, Greater School: Conjuration (Creation) [Force] Level: Sorcerer/wizard 3 Components: V, S Description: This spell functions like mage armor, except that it requires no material component and its tangible field of force provides a +6 armor bonus to Armor Class. [URL="http://www.d20srd.org/srd/spells/mageArmor.htm"][COLOR=#666666] mage armor [/COLOR][/URL] [URL="http://www.d20srd.org/srd/spells/haste.htm"][COLOR=#666666] [B]Haste[/B] [/COLOR][/URL] Transmutation Level: sorcerer/wizard 3 (a shaving of licorice root) <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [B]* Force Missiles[/B] School: Evocation [Force] Level: Sorcerer/wizard 4 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Targets: Up to four creatures, no two of which are more than 30 ft. apart Duration: Instantaneous Saving Throw: None Spell Resistance: Yes Description: You create powerful missiles of magical force, each of which darts from your fingertips and unerringly strikes its target, dealing 2d6 points of damage. The missile then explodes in a burst of force that deals half this amount of damage to any creatures adjacent to the primary target. The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. A caster cannot single out specific parts of a creature. The spell can target and damage unattended objects. You gain one missile for every four caster levels. You can make more than one missile strike a single target, if desired. However, you must designate targets before rolling for spell resistance or damage. [B]* Orb of Acid[/B] School: Conjuration (Creation) [Acid] Level: Sorcerer/wizard 4 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: One orb of acid Duration: Instantaneous Saving Throw: Fortitude partial; see text Spell Resistance: No Description: An orb of acid about 3 inches across shoots from your palm at its target, dealing 1d6 points of acid damage per caster level (maximum 15d6). You must succeed on a ranged touch attack to hit your target. A creature struck by the orb takes damage and becomes sickened by the acid’s noxious fumes for 1 round. A successful Fortitude save negates the sickened effect but does not reduce the damage. [URL="http://www.d20srd.org/srd/spells/stoneShape.htm"][COLOR=#666666] [B]Stoneshape[/B] [/COLOR][/URL] Transmutation [earth] Level: sorcerer/wizard 4 [B][U][I](soft clay)[/I][/U][/B] [URL="http://www.d20srd.org/srd/spells/stoneskin.htm"][COLOR=#666666] [B]Stoneskin[/B] [/COLOR][/URL] Abjuration Level: sorcerer/wizard 4 [B](granite and diamond dust worth 250 gp)[/B] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< [URL="http://www.d20srd.org/srd/spells/fabricate.htm"][COLOR=#666666] [B]Fabricate[/B] [/COLOR][/URL] Transmutation Level: sorcerer/wizard 5 [B][U][I](the original material, which costs the same amount as the raw materials required to craft the item to be created)[/I][/U][/B] [B]* Planar Tolerance[/B] Level: sorcerer/wizard 5 Duration: 1 hour/level Description: This spell functions like avoid planar effects, except as noted above. [B]* Avoid Planer Effects[/B] Abjuration Level: sorcerer/wizard 3 Components: V Casting Time: 1 immediate action Range: 20 ft. Targets: One creature/level in a 20-ft.-radius burst centered on you Duration: 1 minute/level Saving Throw: None Spell Resistance: Yes (harmless) Description You gain a temporary respite from the natural effects of a specific plane. These effects include extremes in temperature, lack of air, poisonous fumes, emanations of positive or negative energy, or other attributes of the plane itself (DMG 150). Avoid planar effects provides protection from the 3d10 points of fire damage that characters normally take when on a plane with the fire-dominant trait. Avoid planar effects allows a character to breathe water on a water dominant plane and ignore the threat of suffocation on an earth-dominant plane. A character protected by avoid planar effects can’t be blinded by the energy of a major positive-dominant plane and automatically stops gaining temporary hit points when they equal the character’s full normal hit point total. Negative-dominant planes don’t deal damage or bestow negative levels to characters protected by avoid planar effects. In addition, some effects specific to a plane are negated by avoid planar effects. In the D&D cosmology, avoid planar effects negates the deafening effect of Pandemonium and the cold damage on the Cania layer of the Nine Hells. The DM can add additional protections for a cosmology he creates. If the campaign has an Elemental Plane of Cold, for example, avoid planar effects protects against the base cold damage dealt to everyone on the plane. The effects of gravity traits, alignment traits, and magic traits aren’t negated by avoid planar effects, nor is the special entrapping trait of certain planes (such as Elysium and Hades). The spell does not provide protection against creatures, native or otherwise, nor does it protect against spells, special abilities, or extreme and non-natural formations within the plane. This spell allows you to survive on the Elemental Plane of Earth, for instance, but it won’t protect you if you walk into a pool of magma on that same plane. [B]* Reciprocal Gyre[/B] School: Abjuration Level: Sorcerer/wizard 5 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature or object Duration: Instantaneous Saving Throw: Will half, then Fortitude negates; see text Spell Resistance: No Description: The subject takes 1d12 points of damage per functioning spell or spell-like ability currently affecting it (maximum 25d12). In addition, any creature so affected that fails its Will save must then succeed on a Fortitude save or be dazed for 1d6 rounds. Only spells specifically targeted on the creature in question can be used to create the backlash of a reciprocal gyre, so spells that affect an area can’t be used to deal reciprocal damage to creatures within their area. Likewise, persistent or continuous effects from magic items can’t be used to deal reciprocal damage, but targeted spell effects can be. [B]Material Component: A tiny closed loop of copper wire.[/B] [B]* Vitriolic Sphere[/B] School: Conjuration (Creation) [Acid] Level: Sorcerer/wizard 5 Components: V, S, M Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: 10-ft.-radius burst Duration: Instantaneous; see text Saving Throw: Reflex partial; see text Spell Resistance: No Description Affected creatures take 6d6 points of acid damage. Creatures that succeed on their Reflex saving throws take half of this damage. Creatures that fail their Reflex saves take full damage, and also take 6d6 points of acid damage in each of the following 2 rounds.[B] Material Component: A tiny glass vial filled with aqua regia (Nitric Acid)[/B] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [B]* Acid Storm[/B] School: Conjuration (Creation) [Acid] Level: Sorcerer/wizard 6 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Area: Cylinder (20-ft. radius, 20 ft. high) Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: No Description Acid rain deals 1d6 points of acid damage per caster level (maximum 15d6) to each creature in the area.[B] Material Component: A flask of acid (10 gp). [/B] [B]* Elemental Body III[/B] School transmutation (polymorph); Level sorcerer/wizard 6 Casting Time 1 standard action Components V, S, M (the element you plan to assume) Range personal Target you Duration 1 min/level (D) Description This spell functions as elemental body I, except that it also allows you to assume the form of a Large air, earth, fire, or water elemental. The abilities you gain depend upon the type of elemental you change into. You are also immune to critical hits and sneak attacks while in elemental form. [U]Air elemental:[/U] As elemental body I except that you gain a +2 enhancement bonus to your Strength, +4 enhancement bonus to your Dexterity, and a +4 natural armor bonus. [U]Earth elemental: [/U]As elemental body I except that you gain a +6 enhancement bonus to your Strength, a –2 penalty on your Dexterity, a +2 enhancement bonus to your Constitution, and a +6 natural armor bonus. [U]Fire elemental[/U]: As elemental body I except that you gain a +4 enhancement bonus to your Dexterity, a +2 enhancement bonus to your Constitution, and a +4 natural armor bonus. [U]Water elemental:[/U] As elemental body I except that you gain a +2 enhancement bonus to your Strength, a –2 penalty on your Dexterity, a +6 enhancement bonus to your Constitution, and a +6 natural armor bonus. [URL="http://www.d20srd.org/srd/spells/heroismGreater.htm"][COLOR=#666666] [B]Heroism, Greater[/B] [/COLOR][/URL] Eenchantment (compulsion) [mind-affecting] Level:sorcerer/wizard 6 [URL="http://www.d20srd.org/srd/spells/heroism.htm"][COLOR=#666666] [B]Heroism[/B] [/COLOR][/URL] Enchantment (compulsion) [mind-affecting] Level: sorcerer/wizard 3 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [URL="http://www.d20srd.org/srd/spells/banishment.htm"][COLOR=#666666] [B]Banishment[/B] [/COLOR][/URL] Abjuration Level: Sor/Wiz 7 [B][U][I]Arcane Focus: Any item that is distasteful to the subject (optional, see above).[/I][/U][/B] [URL="http://www.d20srd.org/srd/spells/limitedWish.htm"][COLOR=#666666] [B]Limited Wish[/B] [/COLOR][/URL] Universal Level:sorcerer/wizard 7 [B](diamond worth 1,500 gp + special)[/B] [URL="http://www.d20srd.org/srd/spells/magesSword.htm"][COLOR=#666666] [B]Mage’s Sword[/B] [/COLOR][/URL] Evocation [Force] Level: Sor/Wiz 7 [B]Focus: A miniature platinum sword with a grip and pommel of copper and zinc. It costs 250 gp to construct.[/B] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [B]* Form of the Dragon III[/B] School transmutation (polymorph); Level sorcerer/wizard 8 Description: This spell functions as form of the [U]dragon I[/U] except that it also allows you to assume the form of a Huge chromatic or metallic dragon. You gain the following abilities: a +10 enhancement bonus to Strength, a +8 enhancement bonus to Constitution, a +8 natural armor bonus, fly 120 feet (poor), blindsense 60 feet, darkvision 120 feet, a breath weapon, DR 10/magic, frightful presence (DC equal to the DC for this spell), and immunity to one element (of the same type form of the dragon I grants resistance to). You also gain one bite (2d8), two claws (2d6), two wing attacks (1d8), and one tail slap attack (2d6). You can use the breath weapon as often as you like, but you must wait 1d4 rounds between uses. All breath weapons deal 12d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 100-foot lines and cones increase to 50-foot cones. [B]* Form of the Dragon I[/B] School transmutation (polymorph); Level sorcerer/wizard 6 Casting Time 1 standard action Components V, S, M[B] (a scale of the dragon type you plan to assume)[/B] Range personal Target you Duration 1 min/level (D) Save see below; Spell Resistance: no Description When you cast this spell you assume the form of a Medium chromatic or metallic dragon. You gain the following abilities: a +4 enhancement bonus to Strength, a +2 enhancement bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, and resistance to one element. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4). Your breath weapon and resistance depend on the type of dragon that you transform into. You can only use the breath weapon once per casting of this spell. All breath weapons deal 6d8 points of damage and allow a Reflex save for half damage. In addition, some of the dragon types grant additional abilities as noted below. Black dragon: 60-foot line of acid, resist acid 20, swim 60 feet Blue dragon: 60-foot line of electricity, resist electricity 20, burrow 20 feet Green dragon: 30-foot cone of acid, resist acid 20, swim 40 feet Red dragon: 30-foot cone of fire, resist fire 30, vulnerability to cold White dragon: 30-foot cone of cold, resist cold 20, swim 60 feet, vulnerability to fire Brass dragon: 60-foot line of fire, resist fire 20, burrow 30 feet, vulnerability to cold Bronze dragon: 60-foot line of electricity, resist electricity 20, swim 60 feet Copper dragon: 60-foot line of acid, resist acid 20, spider climb (always active) Gold dragon: 30-foot cone of fire, resist fire 20, swim 60 feet Silver dragon: 30-foot cone of cold, resist cold 30, vulnerability to fire [URL="http://www.d20srd.org/srd/spells/polarRay.htm"][COLOR=#666666] [B]Polar Ray[/B] [/COLOR][/URL] Evocation [cold] Level: sorcerer/wizard 8 [B] (a white ceramic cone or prism)[/B] [URL="http://www.d20srd.org/srd/spells/sunburst.htm"][COLOR=#666666] [B]Sunburst[/B] [/COLOR][/URL] Evocation [light]Level: sorcerer/wizard 8 [B](sunstone and fire source)[/B] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [B]* Absorption[/B] School: Abjuration Level: Sorcerer/wizard 9 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: Until expended or 10 minutes/level Description Spells and spell-like effects that target you are absorbed, their energy stored to power spells of your own. Absorption absorbs only ranged spells that have you as a target. Touch spells, effect spells, and area spells that affect you cannot be absorbed. Once the spell is cast, you can absorb 1d4+6 spell levels (rolled secretly by the DM). The level of each spell you absorb is subtracted from the total. If a spell is only partially absorbed (because its level exceeds the number of levels remaining to be absorbed), divide the number of spell levels left unabsorbed by the original spell level. For spells that deal damage, use the result to determine what fraction of the damage you take. For spells that create effects, use the result as a percentage chance to be affected. For example, you have three spell levels of absorption remaining and are struck by dominate person cast as a 5th- level spell. Absorption absorbs three levels of the spell, resulting in a 40% chance (2/5) that you will be affected normally. If affected, any saving throw the spell allows you still applies. Likewise, if you’re struck by disintegrate cast as a 6th-level spell with four levels of absorption remaining, two levels of the spell remain, and you take only 33% (1/3) of the damage you would normally take from the spell. You can use captured spell energy to cast any spell you know or have prepared, but spells so cast don’t disappear from your list of prepared spells or count against the number of spells you can normally cast per day (so you so must keep a running total of spell levels absorbed and used). The levels of spell energy you have stored must be equal to or greater than the level of the spell you want to cast, and you must have at hand (and expend) any material components required for the spell. [URL="http://www.d20srd.org/srd/spells/shapechange.htm"][COLOR=#666666] [B]Shapechange[/B] [/COLOR][/URL] Transmutation (polymorph) Level: wizard/sorcerer 9 Focus [B] (jade circlet worth 1,500 gp)[/B] [/code] Game day: budget = 1200 xp for average, 1600 for challenging, 2400 for hard [sblock=cr 1] [URL="http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/bogwiggle"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/bogwiggle[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/vermin/cockroach/cockroach-giant-hissing"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/vermin/cockroach/cockroach-giant-hissing[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/fey/mockingfey"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/fey/mockingfey[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-hollow-helm"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-hollow-helm[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/vermin/centipede/centipede-hissing"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/vermin/centipede/centipede-hissing[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/vermin/cockroach/cockroach-giant-hissing"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/vermin/cockroach/cockroach-giant-hissing[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/animals/dog/corgi-dire"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/animals/dog/corgi-dire[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/devil-doll"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/devil-doll[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/nightcaller"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/nightcaller[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/nilbog"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/nilbog[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/orcs/orog"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/orcs/orog[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow/shadow-rat/rat-shadow-dire"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow/shadow-rat/rat-shadow-dire[/COLOR][/URL] [/sblock] [sblock=cr 2] [URL="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/bugbear"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/bugbear[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/soulbound-doll"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/constructs/soulbound-doll[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/gnoll/gnoll-flind-TOHC"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/gnoll/gnoll-flind-TOHC[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-guardian"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-guardian[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/rakshasa/rakshasa-raktavarna"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/rakshasa/rakshasa-raktavarna[/COLOR][/URL] [/sblock] [sblock=cr 3] [URL="http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/grick"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/grick[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-wax"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-wax[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/vermin/centipede/centipede-giant-whiptail"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/vermin/centipede/centipede-giant-whiptail[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/chon-chon-swarm"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/chon-chon-swarm[/COLOR][/URL][COLOR=#666666] [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/chupacabra"][COLOR=#666666]http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/chupacabra[/COLOR][/URL] [/sblock] [sblock=encounter 1] encounter 1: shadowy figure Bugbear cr 2 [B]XP 600[/B] CE Medium humanoid (goblinoid) 7 feet in height and weighs 400 pounds. [B]Init[/B] +1; [B]Senses[/B] darkvision 60 ft., scent; Perception +8 [SIZE=2][B]Defense[/B][/SIZE] [B]AC[/B] 18, touch 11, flat-footed 17 (+3 armor, +1 Dex, +3 natural, +1 shield) [B]hp[/B] 27 (3d8+3) [B]Fort[/B] +2, [B]Ref[/B] +4, [B]Will[/B] +1 [B][SIZE=3] [SIZE=2]Offense[/SIZE][/SIZE][/B] [B]Speed[/B] 30 ft. [B]Melee[/B] morningstar +5 (1d8+3) [B]Ranged Crossbow[/B], light +3 (1d8) [SIZE=2][B]Statistics[/B][/SIZE] [B]Str[/B] 16, [B]Dex[/B] 13, [B]Con[/B] 13, [B]Int[/B] 10, [B]Wis[/B] 10, [B]Cha[/B] 9 [B]Base[/B] [B]Atk[/B] +2; [B]CMB[/B] +5; [B]CMD[/B] 16 [B]Feats[/B] Intimidating Prowess, Skill Focus (Perception) [B]Skills[/B] Intimidate +7, Perception +8, Stealth +10; [B]Racial Modifiers[/B] +4 Intimidate, +4 Stealth [B]SQ[/B] stalker [B]Languages[/B] Common, Goblin [FONT=comic sans ms][I][U][B]Possessions[/B][/U][/I][/FONT]: Light crossbow, 20 bolts; Morning star; studded leather armour; light wood shield; Pouch with 10 X 50 gp onyx 500+35+8+25+3+2=573/800 gp [/sblock] ++++++++++++++++++++++++++++++ [sblock=encounter 2] Encounter 2: Werehouse guards 1600 xp Orog cr 1 # appear: 4 [B]XP 400[/B] LE Medium humanoid (orc) [B]Init[/B] +0; [B]Senses[/B] darkvision 60 ft.; Perception +5 [SIZE=2][B]Defense[/B] [B]AC[/B] 18, touch 10, flat-footed 18 (+8 armor) [B]hp[/B] 23 (3d8+9 plus 3) [B]Fort[/B] +5, [B]Ref[/B] +1, [B]Will[/B] +0 [B] Offense[/B] [B]Speed[/B] 20 ft. (30 ft. base) [B]Melee[/B] mwk greataxe +6 (1d12+4) [B]Ranged[/B] lt x bow +1 (1d8) [B]Statistics[/B][/SIZE] [B]Str[/B] 16, [B]Dex[/B] 10, [B]Con[/B] 14, [B]Int[/B] 10, [B]Wis[/B] 8, [B]Cha[/B] 8 [B]Base Atk[/B] +2; [B]CMB[/B] +5; [B]CMD[/B] 15 [B]Feats[/B] Skill Focus (Perception), Toughness [B]Skills[/B] Perception +5 [B]Languages[/B] Common, orc [B]SQ[/B] orc/ogre blood [FONT=comic sans ms][I][U][B]Possessions[/B][/U][/I][/FONT]: Banded, mwk greataxe, Light crossbow, 20 bolts; Pouch with 10 sp [250+320+35+2+1] * 4 = 2412/2300 gp Tactics: all 4 will engage while bugbear [if alive, if not there will be another] will sneak to secret door shoot with x bow, drop and engage with ax [/sblock] ++++++++++++++++++++++++++++++ [sblock=encounter 3] Encounter 3: secret store room guards 1800 xp 3r 5 encounter Orog, advanced cr 2 # appear: 3 [B]XP 600[/B] ea LE Medium humanoid (orc) [B]Init[/B] +2; [B]Senses[/B] darkvision 60 ft.; Perception +7 [SIZE=2][B]Defense[/B][/SIZE] [B]AC[/B] 20, touch 14, flat-footed 20(+8 armor, +2 natural, +2 dex ) [B]hp[/B] 42 (3d8+15 plus 3) [B]Fort[/B] +7, [B]Ref[/B] +3, [B]Will[/B] +2 [B][SIZE=3] [SIZE=2]Offense[/SIZE][/SIZE][/B] [B]Speed[/B] 20 ft. (30 ft. base) [B]Melee[/B] mwk greataxe +9 (1d12+6) [B]Ranged[/B] Lite x bow +2 (1d8) [SIZE=2][B]Statistics[/B][/SIZE] [B]Str[/B] 20, [B]Dex[/B] 12, [B]Con[/B] 16, [B]Int[/B] 12, [B]Wis[/B] 10, [B]Cha[/B] 10 [B]Base Atk[/B] +2; [B]CMB[/B] +7; [B]CMD[/B] 19 [B]Feats[/B] Skill Focus (Perception), Toughness [B]Skills[/B] Perception +7 [B]Languages[/B] Common, orc [B]SQ[/B] orc/ogre blood [FONT=comic sans ms][I][U][B]Possessions[/B][/U][/I][/FONT]: half-plate, mwk greataxe, Light crossbow, 20 bolts; Pouch with 10 sp [600+320+35+2+1] * 3 = 2874/2300 gp Tactics: Stand guard with loaded crossbow, if intruder shows then shoot with crossbow, drop crossbow and engage with great ax [/sblock] ++++++++++++++++++++++++++++++++++++++++++++ [sblock=encounter 4] encounter 4 - hard encounter advanced bugbear [lt] (dire rat trainer) with 8 dire rats Bugbear cr 3 [B]XP 800[/B] CE Medium humanoid (goblinoid) 7 feet in height and weighs 400 pounds. [B]Init[/B] +3; [B]Senses[/B] darkvision 60 ft., scent; Perception +10 [SIZE=2][U][B]Defense[/B][/U][/SIZE] [B]AC[/B] 22, touch 15, flat-footed 19 (+4 armor, +3 Dex, +5 natural) [B]hp[/B] 30 (3d8+6) [B]Fort[/B] +4, [B]Ref[/B] +6, [B]Will[/B] +3 [B][SIZE=3] [SIZE=2][U]Offense[/U][/SIZE][/SIZE][/B] [B]Speed[/B] 30 ft. [B]Melee[/B] morningstar +7 (1d8+5) [B]Mighty composite longbow[/B] +5 (1d8+3) [SIZE=2][U][B]Statistics[/B][/U][/SIZE] [B]Str[/B] 20, [B]Dex[/B] 17, [B]Con[/B] 17, [B]Int[/B] 14, [B]Wis[/B] 14, [B]Cha[/B] 13 [B]Base[/B] [B]Atk[/B] +2; [B]CMB[/B] +7; [B]CMD[/B] 20 [B]Feats[/B] skill focus (Animal handling), Skill Focus (Perception) [B]Skills[/B] Intimidate +9, Perception +10, Stealth +12, Animal handling +8 [B]Racial Modifiers[/B] +4 Intimidate, +4 Stealth [B]SQ[/B] stalker [B]Languages[/B] Common, Goblin [FONT=comic sans ms][I][U][B]Possessions[/B][/U][/I][/FONT]:mwk mighty longbow, composite +3, 20 arrows; +1 Morning star; chain shirt; 700+2308+100 = 3108/3000 gp Dire Rats, battle trained [advanced] cr 1 200xp qty:8 N Small animal [B]Init[/B] +5; [B]Senses[/B] low-light vision, scent; Perception +6 [U][B]Defense[/B][/U] [B]AC[/B] 18, touch 18, flat-footed 13 (+5 Dex, +2 natural, +1 size) [B]hp[/B] 11 (1d8+3) [B]Fort[/B] +5, [B]Ref[/B] +7, [B]Will[/B] +3 [U][B]offense[/B][/U] [SIZE=2][B]Speed[/B] 40 ft., climb 20 ft., swim 20 ft. [B]Melee[/B] bite +3 (1d4+2 plus disease) [B]Special Attacks[/B] disease[/SIZE] [SIZE=2][U][B]Statistics[/B][/U] [/SIZE] [SIZE=2] [B]Str[/B] 14, [B]Dex[/B] [SIZE=2]21[/SIZE], [B]Con[/B] 17, [B]Int[/B] 2, [B]Wis[/B] 17, [B]Cha[/B] 8 [B]Base[/B] [B]Atk[/B] +0; [B]CMB[/B] [SIZE=2]+1[/SIZE]; [B]CMD[/B] 16 (20 vs. trip) [B]Feats[/B] Skill Focus (Perception) [B]Skills[/B] Climb +13, Perception +6, Stealth +13, Swim +13; [B] Racial Modifiers[/B] uses Dex to modify Climb and Swim [/SIZE] [SIZE=2]held on quick release leash[/SIZE] tactics: release rats, draw bow and shoot [SIZE=2]what the witch doc says: [URL]https://www.youtube.com/watch?v=TYgOlqinH7A[/URL] boss?graveknight, minions: advanced element infused skeletons [/SIZE][/sblock] [I]Goblins chew and goblins bite. Goblins cut and goblins fight. Stab the dog and cut the horse, Goblins eat and take by force![/I] [I]Goblins race and goblins jump. Goblins slash and goblins bump. Burn the skin and mash the head, Goblins here and you be dead![/I] [I]Chase the baby, catch the pup. Bonk the head to shut it up. Bones be cracked, flesh be stewed, We be goblins! You be food![/I] —The Goblin Song [code] alt: 127 ⌂ 128 Ç 129 ü 130 é 131 â 132 ä 133 à 134 å 135 ç 136 ê 137 ë 138 è 139 ï 140 î 141 ì 142 Ä 143 Å 144 É 145 æ 146 Æ 147 ô 148 ö 149 ò 150 û 151 ù 152 ù 153 ÿ 154 Ö 155 Ü 156 ¢ 157 £ 158 ¥ 159 ₧ 160 ƒ 161 á 162 í 163 ó 164 ú 165 ñ 166 Ñ 167 ª 168 º 169 ¿ 170 ⌐ 171 ½ 172 ¼ 173 ¡ 174 « 175 » 176 ░ 177 ▒ 178 ▓ 179 │ 180 ┤ 181 ╡ 182 ╢ 183 ╖ 184 ╕ 185 ╣ 186 ║ 187 ╗ 188 ╝ 189 ╜ 190 ╛ 191 ┐ 192 └ 193 ┴ 194 ┬ 195 ├ 196 ─ 197 ┼ 198 ╞ 199 ╟ 200 ╚ 201 ╔ 202 ╩ 203 ╦ 204 ╠ 205 ═ 206 ╬ 207 ╧ 208 ╨ 209 ╤ 210 ╥ 211 ╙ 212 ╘ 213 ╒ 214 ╓ 215 ╫ 216 ╪ 217 ┘ 218 ┌ 219 █ 220 ▄ 221 ▌ 222 ▐ 223 ▀ 224 α 225 ß 226 Γ 227 π 228 Σ 229 σ 230 µ 231 τ 232 Φ 233 Θ 234 Ω 235 δ 236 ∞ 237 φ 238 ε 239 ∩ 240 ≡ 241 ± 242 ≥ 243 ≤ 244 ⌠ 245 ⌡ 246 ÷ 247 ≈ 248 ° 249 ∙ 250 · 251 √ 252 ⁿ 253 ² 254 ■ 255, 256 NIL 257☺ 258 ☻ 259 ♥ 260 ♦ 261 ♣ 262 ♠ 263 • 264 ◘ 265 ○ 266 ◙ 267 ♂ 268 ♀ 269 ♪ 270 ♫ 271 ☼ 272 ► 273 ◄ 274 ↕ 275 ‼ 276 ¶ 277 § 278 ▬ 279 ↨ 280 ↑ 281 ↓ 282 → 283 ← 284 ∟ 285 ↔ 286 ▲ 287 ▼ 289 ! 290 " 291 # 292 $ 293 % 294 & 295 ' 296 ( 297 ) 298 * 299 + 300 , 301 - 302 . 303 / 304 0 305 1 306 2 307 3 308 4 309 5 310 6 311 7 312 8 313 9 314: 315 ; 316 < = > ? 320 @ A B C D E F G H I 330 J K LMNOPQRS 340 T UVWWXYcde^YZ [ \ ] ^ _ ` a a b c d e f g h nrz|}å⌂}~⌂Çüéâäàåçê♥♥êëèïîìÄÅÉæÆôöòûùÿÖÜ ¢ £ ¥ ₧ ƒ á í ó ú 414 ₧ 412 £ [/code] RG: [URL]http://www.enworld.org/forum/showthread.php?333315-One-by-land-two-by-sea-Pathfinder-RPG-RG[/URL] ooc: [URL]http://www.enworld.org/forum/showthread.php?333313-One-by-land-two-by-sea-Pathfinder-RPG-OOC/page12&p=6267265#post6267265[/URL] IC: [URL]http://www.enworld.org/forum/showthread.php?334335-Scott-Dewar-s-Homebrew-One-by-land-two-by-sea-Pathfinder-RPG-IC[/URL] Lets try this again! [code] [URL="http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/akata"]Akata[/URL] [URL="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/android"]Android[/URL] [URL="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-object"]Animated object[/URL] dire ape [URL="http://www.d20pfsrd.com/bestiary/monster-listings/plants/archer-bush-tohc"]archer bush[/URL] [URL="http://www.d20pfsrd.com/bestiary/monster-listings/plants/assassin-vine"]assassin-vine [/URL][/code] It was an evil black rock that rose from the sea more rock then Island like a rotted thumb nail one must die before they can rise then the waterfall flowed with blood where there should be water. [code] yoga streche positions 1. Camel Pose Muscles highlighted: Rectus Abdominus and External Obliques. This stretch is best reserved for people who have good flexibility already. Sit on your heels and place your hands behind you as you push your hips up and forward. Avoiding putting too much pressure on your lumbar spine. If you have neck problems do not drop your head back. 2. Wide Forward Fold Muscles highlighted: Adductors. This is a great exercise to open the hips, and stretch the adductors and hamstrings. Start this stretch with your knees bent, and spine straight. As your muscles begin to release you can slowly straighten your legs, round out your back and reach for your feet. Lightly pull on the bottom of the balls of your feet to release the calf muscles as well. If you can not reach your feet you can use a belt or towel. You can also perform this stretch lying on your back with your feet going up the wall. 3. Frog Pose Muscles Highlighted: Adductors. This is a deep groin stretch that can place pressure on your knees so it’s helpful to be on a soft surface. Start by resting on your hands and knees and slowly bring your knees wider until you feel a good stretch in your groin muscles. You will feel slight variations in the stretch as you actively push your hips back and forward. 4. Wide Side Lunge Pose Muscles Highlighted: Adductors. Start with both feet forward in a wide stance with your legs as straight as possible. Slowly walk your hands to your right foot while bending your right knee and rotating your left toes up to the ceiling, sitting into your right hip. Keep your right foot flat on the ground. 5. Butterfly Stretch Muscles Highlighted: Adductors. Start in a seated position and bring the soles of your feet together and sit tall through your sit bones. Progress this stretch by placing pressure on your knees with your hands. The closer your feet are to your body the more you will stretch your groin muscles. Bring your feet farther from your hips and slowly round your upper body to release your back muscles. 6. Forearm Extensor Stretch Muscles Highlighted: Forearm Extensor. Start by packing your shoulder down and back, then externally rotate the shoulder for the optimal position to stretch the forearm muscle. Once in this position apply pressure to your opposing hand to begin the stretch. You can progress this stretch by touching the tips of your fingers together in a tea cup shape. 7. Lateral Side Flexion of the Neck Muscles Highlighted: Sternocleidomastoid “SCM”. Try to keep your neck as long as possible while slowly dropping your ear to your shoulder, making sure you are not collapsing your cervical spine. You can progress this stretch by being seated on a chair and grabbing the bottom of the seat. This will help you create consistent tension down the arm and neck which will allow you to target the upper traps. 8. Neck Rotation Stretch Muscles Highlighted: Sternocleidomastoid “SCM”. Start by slowly rotating your neck, while keeping your chin slightly elevated to isolate the SCM. If you would like to get a deeper stretch apply pressure with the opposite hand from the direction that you are rotating. 9. Neck Extension Stretch Muscles Highlighted: Sternocleidomastoid “SCM”. Start by placing your hands on your hips, while keeping your spine long start to tilt your head back, making sure you are not collapsing your cervical spine. 10. Lateral Side Flexion of the Neck with Hand Assistance Muscles Highlighted: Sternocleidomastoid “SCM” and Upper Trapezius. Try to keep your neck as long as possible while slowly dropping your ear to your shoulder, making sure you are not collapsing your cervical spine. You can progress this stretch by being seated on a chair while grabbing the bottom of the seat. This will help you create consistent tension down the arm and neck which will allow you to target the upper traps. 11. Half Kneeling Quad / Hip Flexor Stretch Muscles Highlighted: Psoas and Quadracep. Start in a half-kneeling position. As you slowly bring your right hip forward you should begin to feel a stretch in the front of your hip. Grab your back foot and squeeze your back glute to increase the stretch on your Hip Flexors. 12. Forearm Extensor Stretch Muscles Highlighted: Forearm Extensor. Start by packing your shoulder down and back, then externally rotate the shoulder for the optimal position to stretch the forearm muscle. Once in this position apply pressure to your opposing hand to begin the stretch. You can progress this stretch by touching the tips of your fingers together in a tea cup shape. 13. Lateral Shoulder Stretch Muscles Highlighted: Side Deltoid. Bring your arm across your body and lightly apply pressure to your arm to increase the stretch on your shoulder. 14. Standing Assisted Neck Flexion Stretch Muscles Highlighted:Trapezius Muscle. Start by standing with you feet together. Keeping your spine long, slowly sit your hips back and round your upper back, tucking your chin to your chest at the same time. 15. Lat Stretch with Spinal Traction Muscles Highlighted: Latissimus Dorsi. Start by taking a firm grip on bar, then slowly lift your feet off the ground. You should feel a stretch in your lats and chest. If you take your feet completely off the ground you will feel traction in your your lumbar spine. Avoid this stretch if you have recently injured your shoulder, and/or have impingement of the shoulder. 16. Lat Stretch at the Wall Muscles Highlighted: Latissimus Dorsi. Start by placing both hands on the corner of a wall or post. While keeping your spine long, slowly push your hips out to the side. Avoid this stretch if you have lower back problems. 17. Child’s Pose Muscles Highlighted: Latissimus Dorsi. Start on your hands and knees then slowly bring your hips back until your forehead is on the floor. You can bring your knees wider to get a better stretch in your hips. Arch your upper back and externally rotate your shoulders to stretch your lats and chest muscles. 18. Standing Calf Stretch Muscles Highlighted: Soleus and Gastrocnemius. You can perform this stretch on a rack or on the edge of a stair step. Lightly rotate your ankles internally and externally to actively stretch the calf muscles. 19. Front Split Muscles Highlighted: Psoas and Hamstring. This is an advanced stretch, proceed with caution if you have any hip problems. Start in a kneeling lunge position, it can also be helpful to have the support of a chair as your hip flexors and hamstrings release. 20. Seated Forward Fold / Seated Toe Touch Muscles Highlighted: Hamstrings and Calfs. Start by sitting into your sit bones and bend the knees if needed. As your flexibility improves your legs will naturally straighten. If you have back problems keep the spine as straight as possible. You can also perform this stretch lying on your back with your feet up a wall. 21. Single Leg Forward Bend Muscles Highlighted: Hamstrings. Start this position with one foot in front of the other. Bring your hands to your hips and while keeping the back straight, begin to bend from the hips. 22. Deep Squat Muscles Highlighted: Glutes. This movement has a global effect on all areas of your body. If you have bad knees, or cannot keep your heels on the ground, practice your squat before proceeding. Start by standing with your feet shoulder width apart then slowly lower yourself into the deep squat. Once in position bring your arms inside your legs and lightly apply pressure to the inside of your knees, sitting into the hips and heels. You can also practice this position lying on your back with your feet against a wall. 23. Seated Half King Pigeon Pose Muscles Highlighted: Glutes. Start in a seated position slowly pull your leg to your chest and externally rotate your hip while keeping your spine straight. You should feel this stretch in your glute. 24. Standing Calf Stretch at the Wall Muscles Highlighted: Soleus and Gastrocnemius. Start out in a lunge position with your back foot slightly turned out. Slowly bring your back heel to the ground to stretch your calf muscles. 25. Lateral Flexion at the Wall Muscles Highlighted: External Obliques. While keeping your spine long slowly push your hips out the the side. Avoid this stretch if you have lower back problems. 26. Supine Twist Muscles Highlighted: Glutes and External Obliques. This is a great stretch for those trying to manage Sciatic Pain. Start by lying flat on your back then bring one leg across your body, slowly rotating your gaze and upper body in the opposite direction. The key to this stretch is using your breath to open up your rib cage and sacroiliac joint and hip area without placing too much pressure on the lower back. If you find this stretch to be too difficult you can stack both of your knees on top of each other. Once in this position you will feel more of a stretch on the upper spine when the knees are higher, and more of a stretch on the lumbar spine when the knees are lower. 27. Lateral Flexion with a Dowel Muscles Highlighted: External Obliques and Latissimus Dorsi. With your spine long, slowly push your hips out to the side while keeping your shoulders externally rotated. Avoid this stretch if you have lower back problems. 28. Triangle Pose Muscles Highlighted: External Obliques. Start with a wide stance with your front foot straight ahead, and your back foot at 90 degrees. Place your hand on your front leg or floor as you sit back into your front hip with a straight back. As you rotate away from your front leg keep your gaze on the hand that is in the air. 29. Chest Stretch at the Wall Muscles Highlighted: Pectorals. Start by facing the wall with your thumb up. Slowly rotate away from the wall to stretch your chest muscle. You should feel this stretch in the belly of the muscle. If you feel it in the shoulder joint you are stretching too far. 30. Assisted Chest Stretch Muscles Highlighted: Chest and Latissimus Dorsi. Start by lying on the floor with your palms facing up. As you partner sits into a deep squat you should feel a stretch in your chest and lats. You will also get some traction in your spine from the stretch. Avoid this stretch if you have impingement of the shoulder. 31. Seated Half Pigeon Variation Muscles Highlighted: Anterior Tibialis. Start by sitting with your feet in front of you. Bring one hand behind you as you externally rotate your hip and bring one foot above your knee. To increase the stretch on your hip slowly lean forward, initiating the movement by hinging at the hips. 32. Supine Shoulder External Rotation Stretch Muscles Highlighted: Subscapularis. Start by lying flat on your back, bring your arm straight out to the side with your elbow at a 90 degree angle. Slowly bring the back of your hand to the floor. If you hand is far away from floor it means your rotator cuff and other muscles that control internal rotation are tight. 33. Down Dog Variation at the Wall Muscles Highlighted: Pectorals and Latissimus Dorsi. Position yourself far enough from a wall or rack so that when you touch the wall your body becomes parallel to the ground. Move into this position by hinging at the hips and keeping your spine straight. Once in position, push your chest forward creating a slight arch in your upper back, stretching your lats and chest muscles. If you have tight hamstrings try bending at the knees. 34. Assisted Chest Stretch Variation Muscles Highlighted: Pectorals. Start by lying face down on the floor with your palms facing down. As your partner pulls back on your hands you will feel a deep stretch in your chest muscles. Avoid this stretch if you have impingement of the shoulder. [/code] [HR][/HR][HR][/HR][HR][/HR][HR][/HR] [CENTER][ATTACH=CONFIG]75736[/ATTACH] [/CENTER] [HR][/HR] [CODE] Ranger Wizard 3/2 [fav. class: Ranger] neutral neutral 32 POINTS [B]STR[/B] 16 +3 8 PTS [B]DEX[/B] 14 +2 6 PTS [B]CON[/B] 12 +1 4 PTS [B]INT[/B] 15 +2 8 PTS [B]WIS[/B] 12 +1 4 PTS [B]CHR[/B] 10 +0 2 PTS level 4 advance: str +1 [B]Hit points[/B] 3d8+2d4+3 [fc] 8+19+5+3=[COLOR=#00ff00][B]35/35[/B][/COLOR] [B]Initiative[/B] +2 [B]AC[/B] 17 = 4 [armour]+2 [dex]+1 [magic] [B]Touch[/B] 13 [B]Flatfoot[/B] 15 [B]BAB[/B] +4 [B]Grapple[/B] +7 [B]Rng touch[/B] +6 [B]Concentration[/B] +4; [B]spot[/B] +4; [B]listen[/B] +4; [B]search[/B] +5 [B][U]Save base abil misc total notes[/U][/B] [B]Fort [/B] +3 +1 --- +4 [B]Ref[/B] +3 +2 --- +5 [B]Will [/B] +4 +1 --- +5 *Ranger: [Fort +3; Ref +3; Will +1] *Wizad: [Fort: +0; Ref +0; Will +3] [B]Defense[/B][U] [B]Armor base mag ACP spell wt type notes[/B][/U] [SIZE=3]Mithral chain shirt[/SIZE] +4 +1 0 10% 12.5 lite max dex bonus: +6 [B]Combat[/B] [B][U]Weapon Att Dam crit wt type notes[/U][/B] L.bow, comp +7 1d8+3 x2 3 lb P range 110 ft l. sword +7 1d8+3 19-20/x2 4 lb S Dagger +2 1d4+1 19-20/x2 1 lb p/s range 10 ft Dagger thrown +4 1d4+1 19-20/x2 1 lb p/s range 10 ft Club +2 1d6+1 x2 3 lb B Club Thrown +4 1d6+1 x2 [I][U][B]Race/Class[/B][/U][/I] [B]Human traits[/B] Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. [B]Ranger traits[/B] [U]fav enemy: [/U]Undead [seen too many in his "archaeological endeavors"] [U]Tracking[/U]: Gain as bonus feat [U]Wild Empathy[/U]: diplomacy to change attitude of an animal. [U]Combat style[/U]: gain [I]rapid shot [/I]as bonus feat; gain [I]Endurance[/I] as bonus feat [B]Wizard traits[/B] ( Spells, Cantrips, Bonus feats, scribe scroll [B]Age[/B]: 17; [B]Height[/B]: 6' 1" [185 cm]; [B]Weight[/B]: 195 lbs [88.6 Kg] [B]Feats[/B] [COLOR=red][Human][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#selfSufficient"]self sefficient[/URL] [/COLOR][+2 heal and surv][/COLOR] [COLOR=black][WZ 1][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#scribeScroll"]Scribe scroll[/URL] [/COLOR][create scrolls][/COLOR] [COLOR=red][CL 1][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#pointBlankShot"]Point blank shot[/URL] [[/COLOR]+1 to hit and dam within 30 feet][/COLOR] [COLOR=black][RN 1][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#track"]Tracking[/URL] [/COLOR][use survival to track][/COLOR] [COLOR=red][RN 2][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#manyshot"]Many-shot[/URL] [/COLOR][shoot two arrows at max attack][/COLOR] [COLOR=black][CL 3][COLOR=red] [URL="http://www.d20srd.org/srd/feats.htm#preciseShot"]Precise shot[/URL][/COLOR] [shoot into melee w/out penalty][/COLOR] [COLOR=red][RN 3] [COLOR=red][URL="http://www.d20srd.org/srd/feats.htm#endurance"]Endurance[/URL] [/COLOR][+4to swim, +4 con check for running,forced march, hold breath,other checks][/COLOR] [HR][/HR] [CL 6] Possibles: meta magic[silent spell, still spell;combat casting] general [spell focus, skill focus: surv;alertness; stealthy] combat [weapon focus: bow] [color=black] [B]Skills[/B] [[2(CLASS)+3(int)]*3]= 15 skill points [[[6 + 2] *4] + [6 + 2] *2] [rngr] + [[2+2]*2] [wzrd] + [4+4] [race] = 32+16+8+8= 64 sp [B][U]Skills Rank Abil ACP Misc Total Notes[/U] Acrobatics 0 2 0 -- +2 Appraise * 3 3 -- -- +6 Bluff 0 1 -- -- +1 Climb* 2 3 0 +2 +8 [climbers kit] Concent* 3 1 -- -- +4 Craft* (Alcm) * 1 3 -- -- +4 Decifr scrpt* 3 3 -- -- +6 Diplomacy 0 1 -- -- +1 Disable Device 0 2 0 -- +2 Disguise 0 1 -- -- +1 Escape Artist 0 2 0 -- +2 Fly 0 ? 0 -- + Handle Animal* 1 1 -- -- +2 Heal* 2 1 -- 2 +5 feat Hide* 3 2 0 -- +5 Intimidate 0 1 -- -- +1 Jump* 3 3 0 -- +6 Knowledge: * (Arcana) 3 3 -- -- +6 (Dngnrng) 3 3 -- -- +6 (Engnrng) 3 3 -- -- +6 (Geography) 3 3 -- -- +6 (History) 1 3 -- -- +4 (Local) 3 3 -- -- +6 (Nature) 3 3 -- -- +6 (Nobility) 1 3 -- -- +4 (Planes) 1 3 -- -- +4 (Religion) 2 3 -- -- +5 Listen * 3 1 0 -- +4 Move Silent* 3 2 0 -- +5 Perform 0 1 0 -- +1 Profession * 0 1 -- -- +1 Ride* 1 2 0 1 +4 Search * 3 2 0 0 +5 Sense Motive 0 1 0 -- +1 Sleight of Hand 0 2 -- -- +2 Spellcraft * 4 3 -- 2 +9 Spot* 3 1 0 0 +4 Stealth 0 2 0 -- +2 Survival* 3 1 0 3 +7 feat, class Swim* 1 3 0 -- +4 Use Mag Dev 0 1 -- -- +1 Use Rope 0 2 0 0 +2[/B] [U][B]Equioment cost weight Knotes[/B][/U] LongBow, comp +1 2700 gp 3 lb Arrows 3 gp 1 lb Long Sword 15 gp 3 lb Dagger 2 gp 1 lb Club --- gp 3 lb ** Mithral chain shirt +1 2100 gp 12.5 lb explorer's outfit wearing **handy haver sck 2000 gp 5 lb rope, silk 100 ft 20 gp 10 lb ** waterflask 1 gp 4 lb ** climber's kit 80 gp 5 lb ** spell comp pouch x 2 10 gp 4 lb **/2.0 lb sun rods x 10 20 gp 10 lb ** bulls eye lamp 12 gp 3 lb ** oil x 3 0.3 gp 3 lb ** [U] Arrows 3 gp 1 lb **[/U] Total 6966.3 gp 65.5 lb Encumberenced weight: 27.5 scroll & scribe 2000 gp cash: 33.7 gp budget 9000 GOLD [B]Background[/B]: Claims to be an archaeologist, but really isn't much more then a mercenary and fortune hunter. Seen enough of the undead to have grown into a hatred. Also has some dealings with shapeshifters to have a great mistrust, not so much as to prevent him from using their tactics. [/CODE] spell book Spells with an * indicates it is from Spell Compendium and requires approval for that source as yet. below is an online copy of the spell compendium PDF [URL]https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0ahUKEwibvu3F3cjLAhVH4iYKHeP0Bj8QFggdMAA&url=http%3A%2F%2Fforum.nwnights.ru%2Fuploads%2Frulebooks%2FSpell_Compendium.pdf&usg=AFQjCNFiSiQubwPSbVfQZ6PulNfZ2ALkdQ&sig2=o_afbhYgmq2ViTO-c8gvNg[/URL] [sblock=level 0; 24 pages][FONT=serif] [/FONT][FONT=serif]Acid Splash [/FONT][FONT=serif](PH p196) [/FONT][FONT=serif]– Orb deals 1d3 damage. [/FONT][FONT=serif]Arcane Mark [/FONT][FONT=serif](PH201 p201)[/FONT][FONT=serif]– Inscribes a personal rune [/FONT][FONT=serif](visible or invisible)[/FONT] [FONT=serif]Dancing Lights [/FONT][FONT=serif](PH p216)[/FONT][FONT=serif]– Creates torches or other [/FONT][FONT=serif]lights. [/FONT][FONT=serif]Daze [/FONT][FONT=serif](PH p217)[/FONT][FONT=serif]– Humanoid creature of 4HD or less [/FONT][FONT=serif]loses next action. [/FONT] [FONT=serif]Detect Poison [/FONT][FONT=serif](PH p219) [/FONT][FONT=serif]– Detects poison in one [/FONT][FONT=serif]creature or small object. [/FONT] [FONT=serif]Detect Magic [/FONT][FONT=serif](PH p219)[/FONT][FONT=serif]– Detects spells and magic [/FONT][FONT=serif]items within 60’. [/FONT] [FONT=serif]Disrupt Undead [/FONT][FONT=serif](PH p223)[/FONT][FONT=serif]– Deals 1d6 damage to [/FONT][FONT=serif]one undead[/FONT] [FONT=serif][FONT=serif]Electric Jolt [/FONT][FONT=serif](SpC p78)[/FONT][FONT=serif]– Ranged touch attack deals [/FONT][FONT=serif]1d3 electricity damage. [/FONT][/FONT][FONT=serif][FONT=serif]Flare [/FONT][FONT=serif](PH p232)[/FONT][FONT=serif]– Dazzles one creature (–1 on attack [/FONT][FONT=serif]rolls). [/FONT][/FONT][FONT=serif] [FONT=serif]Ghost Sound [/FONT][FONT=serif](PH p235)[/FONT][FONT=serif]– Figment sounds[/FONT][/FONT] [FONT=serif][FONT=serif]Launch Bolt [/FONT][FONT=serif](SpC p131)[/FONT][FONT=serif]– Launches a crossbow bolt [/FONT][FONT=serif]as if from a light crossbow up to 100’ + 10’ per [/FONT][FONT=serif]level [/FONT] [FONT=serif]Light [/FONT][FONT=serif](PH p248)[/FONT][FONT=serif]– Object shines like a torch. [/FONT][/FONT][FONT=serif]Mage Hand [/FONT][FONT=serif](PH p249)[/FONT][FONT=serif]– 5 pound telekinesis. [/FONT] [FONT=serif]Mending [/FONT][FONT=serif](PH p253)[/FONT][FONT=serif]– Makes minor repairs on an [/FONT][FONT=serif]object. [/FONT] [FONT=serif]Message [/FONT][FONT=serif](PH p253)[/FONT][FONT=serif]– Whispered conversation at [/FONT][FONT=serif]distance. [/FONT] [FONT=serif]Open/Close [/FONT][FONT=serif](PH p258)[/FONT][FONT=serif]– Opens or closes small or [/FONT][FONT=serif]light things. [/FONT][FONT=serif]Prestidigitation [/FONT][FONT=serif](PH p264)[/FONT][FONT=serif]– Performs minor tricks.[/FONT] [FONT=serif][FONT=serif]Ray of Frost [/FONT][FONT=serif](PH p269[/FONT][FONT=serif]– Ray deals 1d3 Cold damage. [/FONT]Read Magic [/FONT][FONT=serif](PH p269)[/FONT][FONT=serif]– Reads scrolls and[/FONT][FONT=serif] spellbooks. [/FONT][FONT=serif]Repair Minor Damage [/FONT][FONT=serif](SpC p173)[/FONT][FONT=serif]– Repairs 1 point [/FONT][FONT=serif]of damage to any Construct[/FONT] [FONT=serif][FONT=serif]Resistance [/FONT][FONT=serif](PH p272) [/FONT][FONT=serif]– Subject gains +1 resistance [/FONT][FONT=serif]bonus on all saving throws.[/FONT][/FONT] [FONT=serif]Silent Portal [/FONT][FONT=serif](SpC p190)[/FONT][FONT=serif]– Negates sound from door [/FONT][FONT=serif]or window. [/FONT] [FONT=serif]Stick [/FONT][FONT=serif](SpC p206)[/FONT][FONT=serif]– Glues an object weighting 5 pound [/FONT][FONT=serif]or less to a larger object[/FONT][FONT=serif] [FONT=serif]Touch of Fatigue [/FONT][FONT=serif](PH p294)[/FONT][FONT=serif]– Touch attack fatigues [/FONT][FONT=serif]target[/FONT][/FONT] [/sblock][FONT=serif] [/FONT] [sblock=level 1] [FONT=serif][FONT=serif][FONT=serif][U][B][FONT=serif]Accelerated Movement [/FONT][/B][/U][FONT=serif](SpC p7) [/FONT][FONT=serif]– Swift. Balance, [/FONT][FONT=serif]Climb, or Move Silently at normal speed with [/FONT][FONT=serif]no penalty on skill check. [/FONT][/FONT][/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif] [/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif][U][B][FONT=serif]Animate Rope [/FONT][/B][/U][FONT=serif](PH p199)[/FONT][FONT=serif]– Makes a rope move at your [/FONT][FONT=serif]command[/FONT][/FONT][/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif] [U][B][FONT=serif]Arrow Mind [/FONT][/B][/U][FONT=serif](SpC p15) [/FONT][FONT=serif]– Immediate. You threaten [/FONT][FONT=serif]nearby squares with your bow and fire without [/FONT][FONT=serif]provoking attacks of opportunity.[/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif] [FONT=serif][U][B][FONT=serif]Comprehend Languages [/FONT][/B][/U][FONT=serif](PH p212)[/FONT][FONT=serif]– You understand [/FONT][FONT=serif]all spoken and written languages. [/FONT][/FONT][FONT=serif][U][B][FONT=serif][FONT=serif][FONT=serif] [/FONT][/FONT]Detect Secret Doors [/FONT][/B][/U][FONT=serif](PH p220)[/FONT][FONT=serif]– Reveals hidden [/FONT][FONT=serif]doors within 60’. [/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif] [/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif][U][B][FONT=serif]Expeditious Retreat [/FONT][/B][/U][FONT=serif](PH p228)[/FONT][FONT=serif]– Your land speed [/FONT][FONT=serif]increases by 30’. [/FONT][/FONT][/FONT][/FONT] [FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][U][B][FONT=serif]Feather Fall [/FONT][/B][/U][FONT=serif](PH p229)[/FONT][FONT=serif]– Objects or creatures fall [/FONT][FONT=serif]slowly. [/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif] [/FONT] [/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif][FONT=serif][U][B][FONT=serif]Grease [/FONT][/B][/U][FONT=serif](PH p237)[/FONT][FONT=serif]– Makes 10’ square or 1 object [/FONT][FONT=serif]slippery. [/FONT][/FONT][/FONT][U][B]*Guided Shot[/B][/U] [/FONT][FONT=serif](SpC p108)[/FONT][FONT=serif]– Swift. You ignore [/FONT][FONT=serif]distance penalties with y[/FONT][FONT=serif]our ranged attacks for 1 [/FONT][FONT=serif]round. [/FONT][/FONT] [FONT=serif][FONT=serif][U][B][FONT=serif]Identify [/FONT][/B][/U][FONT=serif](PH p243)[/FONT][FONT=serif]– Determines properties of a magic [/FONT][FONT=serif]item. [/FONT][/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif][FONT=serif] [U][B]Jump[/B][/U] [/FONT][FONT=serif](PH p246)[/FONT][FONT=serif]– Subject gains bonus on Jump [/FONT][FONT=serif]checks. [/FONT][/FONT][/FONT][/FONT][U][B][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif] [/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/B][/U][FONT=serif][FONT=serif][FONT=serif][U][B][FONT=serif]Low-Light Vision [/FONT][/B][/U][FONT=serif](SpC p134)[/FONT][FONT=serif]– See twice as far as a [/FONT][FONT=serif]Human in poor illumination. [/FONT][/FONT][/FONT][/FONT][FONT=serif][FONT=serif] [U][B]Magecraft [/B][/U][/FONT][FONT=serif](Eb p113)[/FONT][FONT=serif]– +5 Competence bonus on one [/FONT][FONT=serif]Craft check. [/FONT][/FONT] [FONT=serif][FONT=serif][FONT=serif][U][B][FONT=serif]Magic Missile [/FONT][/B][/U][FONT=serif](PH p251)[/FONT][FONT=serif]– 1d4+1 force damage; +1 [/FONT][FONT=serif]missile per two levels above 1[/FONT][FONT=serif]st[/FONT][FONT=serif](max 5 missiles) [/FONT][FONT=serif] [/FONT][/FONT][/FONT][/FONT][FONT=serif][U][B][FONT=serif]Mount [/FONT][/B][/U][FONT=serif](PH p256)[/FONT][FONT=serif]– Summons riding horse for 2 hours [/FONT][FONT=serif]per level. [/FONT][/FONT] [FONT=serif][FONT=serif][FONT=serif][U][B][FONT=serif]Mage Armor [/FONT][/B][/U][FONT=serif](PH p249)[/FONT][FONT=serif]– Gives subject +4 armor [/FONT][FONT=serif]bonus. [/FONT][/FONT][/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif] [/FONT][U][B][FONT=serif]Orb of Acid, Lesser [/FONT][/B][/U][FONT=serif](SpC p151)[/FONT][FONT=serif]– Ranged touch [/FONT][FONT=serif]attack deals 1d8 Acid damage + 1d8 per two [/FONT][FONT=serif]levels beyond 1[/FONT][FONT=serif]st[/FONT] [FONT=serif] (max 5d8). [/FONT] [U][B][FONT=serif]Orb of Fire, Lesser [/FONT][/B][/U][FONT=serif](SpC p151)[/FONT][FONT=serif]– Ranged touch attack [/FONT][FONT=serif]deals 1d8 Fire damage + 1d8 per two levels [/FONT][FONT=serif]beyond 1[/FONT][FONT=serif]st[/FONT][FONT=serif](max 5d8). [/FONT][/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif][FONT=serif] [U][B]Repair Light Damage[/B][/U] [/FONT][FONT=serif](Eb p114)[/FONT][FONT=serif]–[/FONT][FONT=serif]Restores 1d8 + 1/lvl (max +5) points of damage [/FONT][FONT=serif]to a Construct. [/FONT][/FONT][/FONT][/FONT][FONT=serif][U][B][FONT=serif]Shield [/FONT][/B][/U][FONT=serif](PH p278)[/FONT][FONT=serif]– Invisible disc gives +4 Shield [/FONT][FONT=serif]bonus to AC and blocks [/FONT][FONT=serif]Magic Missiles[/FONT][/FONT] [FONT=serif][FONT=serif][FONT=serif][U][B][FONT=serif]Shocking Grasp [/FONT][/B][/U][FONT=serif](PH p279)[/FONT][FONT=serif]– Touch delivers 1d6 per [/FONT][FONT=serif]level (max 5d6) of electricity damage. [/FONT][/FONT][/FONT][/FONT][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif][FONT=serif] [/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][FONT=serif][FONT=serif][U][B][FONT=serif]True Strike [/FONT][/B][/U][FONT=serif](PH p296)[/FONT][FONT=serif]– Add +20 insight bonus to [/FONT][FONT=serif]your next attack roll. [/FONT][/FONT] [U][B][FONT=serif]Unseen Servant [/FONT][/B][/U][FONT=serif](PH p297)[/FONT][FONT=serif]– Invisible force obeys [/FONT][FONT=serif]your commands. [/FONT] [/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT][/FONT] [/sblock] [sblock=level 2] [/sblock] [CODE] SPELLS - Wizard DC 13 + level [B][U]level : 0 1 2 3 4 5 6 7 8 9[/U][/B] [B]base: 4 2 0 [/B] [B][U]int mod: 0 1 1 1[/U][/B] [B]total: 4 3 x x memorized: Level 0 [/B]Light; Det. Magic; Arcane Mark; Acid Splash[B] Level 1 [/B]True Strike; Grease[B] Level 2 [/B] [/CODE][FONT=serif][FONT=serif][FONT=serif] [/FONT][/FONT][/FONT] [/QUOTE]
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