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<blockquote data-quote="the Jester" data-source="post: 1054993" data-attributes="member: 1210"><p>"Wow," Glaxo breathes softly to himself.</p><p></p><p>The cavern is huge. Who'd've thought <em>elves</em> of all people would have put something important down here, so far beneath the city?</p><p></p><p>Descending a narrow path, the group tramps down a good hundred and fifty feet before spilling out on the floor of the giant cave. There are weird flowing formations and strange, calcified objects all around. Slowly they start a cursory search of the huge place. It takes only a few moments to discover that the center of the chamber holds a half-column, clearly sheared off at some point in the past. On the approach our heroes find three pools of odd, iridescent liquid. </p><p></p><p>Examination reveals the presence of abundant magic- and rapidly reveals that the place is at least partially filled with a wild zone. Magic won't work right here; it's bound to cause weird issues to arise when casting.</p><p></p><p>"Magic pools," Sheva murmurs, and for a few moments the group debates whether to drink, wash in, or ignore them. "I've heard all kinds of stories about these kinds of things," Sheva says, leaning towards drinking. Cicero regales them momentarily with a few tales of the many and varied magical pools in the literature; unfortunately, here in the wild zone, there seems no way to determine the pools' functions.</p><p></p><p>So, tiring of debate, Fonzi drinks. </p><p></p><p>There are three pools- one is purple, one red, the third yellow. Fonzi drinks of all of them in sequence, and discovers that the purple one seems to make him smarter at the cost of wisdom; the red one, stronger at the cost of health; and the yellow causes him to gain charisma at the cost of speed and balance. </p><p></p><p>Sheva drinks of the red pool as well, then the party moves on further towards the pillar.</p><p></p><p>At the top and center of it is a strange, crumbly rock. It's half-recessed in the stone, and our heroes set to work posthaste to extract it. Cicero by now is feeling misgivings; but he's cast his lot in with Sheva for the moment, and if all else fails he can try to rectify things later. Clambake is nearly salivating as they come closer and closer to breaking the Egg free. <em>I'll know what to do with it,</em> the dwarf thinks greedily, rubbing his callused hands together. </p><p></p><p>When it's liberated, however, Sheva and Glaxo take possession of it with promises that Clambake will get first crack at it. Reluctantly, he agrees, wondering whether he should trust the word of a pair of thieves, but figuring that, all other options failing, he can try to take it by force later.</p><p></p><p>And, reascending, our heroes split up for the moment.</p><p></p><p></p><p><em><strong>Next Time:</strong></em> Murders in the Council chambers! Loose lips sink ships! Estelias starts acting funny! What's the egg for, anyway??</p></blockquote><p></p>
[QUOTE="the Jester, post: 1054993, member: 1210"] "Wow," Glaxo breathes softly to himself. The cavern is huge. Who'd've thought [i]elves[/i] of all people would have put something important down here, so far beneath the city? Descending a narrow path, the group tramps down a good hundred and fifty feet before spilling out on the floor of the giant cave. There are weird flowing formations and strange, calcified objects all around. Slowly they start a cursory search of the huge place. It takes only a few moments to discover that the center of the chamber holds a half-column, clearly sheared off at some point in the past. On the approach our heroes find three pools of odd, iridescent liquid. Examination reveals the presence of abundant magic- and rapidly reveals that the place is at least partially filled with a wild zone. Magic won't work right here; it's bound to cause weird issues to arise when casting. "Magic pools," Sheva murmurs, and for a few moments the group debates whether to drink, wash in, or ignore them. "I've heard all kinds of stories about these kinds of things," Sheva says, leaning towards drinking. Cicero regales them momentarily with a few tales of the many and varied magical pools in the literature; unfortunately, here in the wild zone, there seems no way to determine the pools' functions. So, tiring of debate, Fonzi drinks. There are three pools- one is purple, one red, the third yellow. Fonzi drinks of all of them in sequence, and discovers that the purple one seems to make him smarter at the cost of wisdom; the red one, stronger at the cost of health; and the yellow causes him to gain charisma at the cost of speed and balance. Sheva drinks of the red pool as well, then the party moves on further towards the pillar. At the top and center of it is a strange, crumbly rock. It's half-recessed in the stone, and our heroes set to work posthaste to extract it. Cicero by now is feeling misgivings; but he's cast his lot in with Sheva for the moment, and if all else fails he can try to rectify things later. Clambake is nearly salivating as they come closer and closer to breaking the Egg free. [i]I'll know what to do with it,[/i] the dwarf thinks greedily, rubbing his callused hands together. When it's liberated, however, Sheva and Glaxo take possession of it with promises that Clambake will get first crack at it. Reluctantly, he agrees, wondering whether he should trust the word of a pair of thieves, but figuring that, all other options failing, he can try to take it by force later. And, reascending, our heroes split up for the moment. [i][b]Next Time:[/b][/i][b][/b] Murders in the Council chambers! Loose lips sink ships! Estelias starts acting funny! What's the egg for, anyway?? [/QUOTE]
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