The Portal (Always Recruiting)

Here's my character. If you think my only been able to post once a day will slow things down too much then I won't me offended if you reject him.

Ansila (formally Brenda Braithweight)
Race: Human
Class: Monk
Level: 1
Alignment: Lawful Neutral
Age: 20
Gender: Male
Height: 6' 0"
Weight: 162 lbs.
Eyes: Blue
Hair: Blond/Close Croped

Score and Modifier
Hit Points: 10
AC: 13
STR 13 (+1)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 10 (+0)

SAVING THROWS
Fortitude: +4
Reflex: +6
Will: +3
Speed: 30'
Initiative: +2

Base Attack: +0
Melee: +1
Ranged: +2

WEAPONS/ARMOUR/SHEILD

Unarmed attack:
Total Attack Bonus: +1
damage: 1d6+1
critical: 20/x2

Weapon: Crossbow, Light:
Total Attack Bonus: +2
damage: 1d8
critical: 19-20/x2
range: 80'
weight: 4lbs
size: Medium
type: Piercing

Weapon: Nunchaku:
Total Attack Bonus: +1
damage: 1d6+1
critical: 20/x2
weight: 2lbs
size: Medium
type: Bludeoning

Weapon: Shuriken:
Total Attack Bonus: +2
damage: 1d2
critical: 20/x2
range: 10'
weight: 0.1lbs
size: Medium
type: Piercing

SKILLS
Balance (6)
Climb (5)
Hide (6)
Move Silently (6)
Tumble (6)

FEATS
Dodge
Lightning Reflexes
Improved Unarmed Strike

SPECIAL ABILITIES
Flurry of Blows (Ex)
Stunning Fist attack 1/day (DC 11)

EQUIPMENT
Chalk (1 piece) (1)
Bolts (Crossbow/10) (1)
Flint and Steel (1)
Outfit (Monk's) (1)

Backpack
Alchemist's Fire (Flask) (2)
Rations (Trail/Per Day) (7)
Bedroll (1)
Blanket (Winter) (1)
Waterskin (Filled) (1)
Crossbow (Light)

Gold: 108
Total weight carried: 32 lbs.
Current load: Light

ENCUMBRANCE
Light: 50
Medium: 100
Heavy: 150

DESCRIPTION
To Be Determined

BACKGROUND
Branda Brathweight lived in a northern English city. Married to a drunken thug, who regularly beat her, she decided that the Portal was her only way out.

Given the choice she decided that she was not going to stay a defenseless female but would become a tough male who could hold his own in a brawl.
 

log in or register to remove this ad

I just realized that I ridiculously over-bought (and no one caught it.)

I'm redoing my equipment and showing costs now. Then I'm posting in the IC thread.
 



Khavren: Yes. I'd half expect that from someone suddenly thrust into the position of Cleric to a new set of gods.

Ghostcat: That's fine. I post once on a somewhat below average day, more on better days, but it usually revolves around player activity. That being said, approved. Start whenever.

Kerrz: Ack! I thought I should've looked closer at equipment... but at least you're honest about it.
 

Name: Khavren Lightlord
Class: Cleric
Race: Human
Level: 1
Deity: Boccob

Age: 20
Gender: Male
Height: 6'2"
Weight: 180
Eyes: Blue
Hair: Blonde
Skin: Pale white

Str: 9
Dex: 12
Con: 10
Int: 14
Wis: 16
Chr: 10

Fort: +2
Ref: +1
Will: +5

AC 18
Touch AC 11
Flatfoot AC 17
Bab: +0 (-1 melee, +1 ranged)

Skills:
Knowledge-Religon: 6 (4 ranks, +2 int)
Hide: 3 (2 ranks, +1 Dex)
Bluff: 4 ranks
Knowledge-Arcana: 5 (3 ranks, +2 int)
Concentration: 3 ranks

Feats:
Persuasive
Scribe Scroll


Gear:
Chainmail -5 armor check speed 20 ft 45 lbs 150 gp
Hvy wood Shield -2 armor check 10 lbs 7 gp
Hvy Mace 1d8 x2 bludg 8 lb 12 gp
Sling 1d4 x2 50ft
sling bullets (20) 10lbs 2 sp
Backpack 2 lb 2 gp
bedroll 5lb 1sp
Candle 1 cp
Chalk (9) 9 cp
Fishhook 1 sp
Flint and steel 1 gp
Hooded lantern 2 lb 7 gp
Belt pouch (2) 1 lb 2 gp
tent 20lb 10 gp
waterskin 4 lb 1 gp
Signet Ring 5 gp
trail rations (3) 3 lb 1 gp 5 sp

9 silver and 10 copper left




Spells
Zero lev - 3
Guidance x1
Detect Magic x1
Resistance x1

first lv - 2 + domain
Cause fear x1
Doom x1

domains - Magic, Trickery
Disguise self x1
 
Last edited:

One minor problem: you haven't stated which domains you picked (although Disguise Self indicated that Trickery is one of them). It's important as far as Domain powers go. Other then that, everything's fine.
 

edited to add that, Is there a particular way you would be dealing with scroll making? I'm assuming that the knowledge based skills just get implanted as part of the creation process
 


Kay, having done that, you're accepted.

That being said, item creation, like everything else, is standard. You spend the XP, you take the time, you make the item.

As for player knowledge, I'd expect you to have some basic knowledge (ie: Chromatic Dragons are evil, Metallic Dragons are good), but not specific knowledge that you'd need to look up (the AC of an adult Black Dragon). For that, you need to spend points in the relevant knowledge skills and make good rolls, as usual.
 

Remove ads

Top