Starting at first level, each PC (in a 5 party group) averages nearly 1/2 of a suit of Plate Armor or 1/3 horse as treasure each encounter (taking monetary treasure only into account, they actually average 5x that with magic items).
Level 2 increases over level 1 by 44%.
Level 3 increases over level 1 by 88%.
Level 4 increases over level 1 by 133%.
Level 5 increases over level 1 by 178%.
Level 6 increases over level 1 by 400%.
It's kind of strange. There are these relatively gradual (but still somewhat high at +44% per level) increases in treasure and then suddenly, bam: 5x as much treasure.
This same scale continues now starting at level 6. So, level 7 is 44% greater than level 6 and level 11 is 5x greater than level 6.
Level 26 is 5x5x5x5x5 times greater than level 1.
To put this into perspective, let's assume that 1 CP = $1. If one looks at non-magical equipment and services in the PHB, this is not too far off real world prices, e.g. $200 for a backpack, $20 a meal, $50 a night in an inn, $1500 for a sword (i.e. primary tool of the trade or laptop), $7500 for a horse (i.e. transportation/car/motorcycle). Sure, some items at this rate seem real high (especially cloth made items due to lack of mass manufacture), but others seem a bit low.
Level 1 has each PC acquiring $2,400 in each encounter or $72,000 for the group acquired from level one to two without counting magical items.
Quite frankly, why are average low level kobold type encounters resulting in $12,000 in cash just lying around? An average of $12,000 in cash or $85,000 in magic items for each encounter (i.e. some have less, some have more, but on average) or $376,000 found total from level 1 to level 2 for the 5 person team. Less than a week's worth of work could result in them being able to retire for a year or so.
Level 29 has each PC acquiring $17,500,000 in each encounter or $525,000,000 for the group acquired from level 29 to 30 without counting magical items.
And this is only what each PC acquires in an average encounter. Their net worth each by level 30 (without even counting magic items) is $531,215,900 (minus expenses). With magic items, it's almost double that. Every 30th level player is nearly a billionaire.
I understand that players want to acquire treasure, but the economic problems (at least for some DMs) of 1E to 3E were just plain blown off and ignored in 4E.
The amount of economic damage a single PC who picks up 17 million dollars in pocket change from a single average fight is staggering.
This does not sound like a Points of Light setting to me. Points of Light should have limited economic wealth except in hidden treasure troves. 1st level Kobolds should not be carrying around expensive gems.
Even if one were to assume some extremely generous ratio (e.g. $1 = 1 SP), this still gets pretty far out of hand real quick. Where is the economic basis for higher level lords and such having such massive wealth for the PCs to steal?
In the real world, wealthy companies and individuals have billions of dollars because they are leveraging off of hundreds of millions to billions of people that each company has as customers (unless they sell real expensive goods or services with a decent markup).
But lords in a DND world should only be able to leverage off a few hundred thousand people max and then, only in big city states (where the wealth should be shared by several powerful individuals like merchants, lords, clergy). Points of Light. So the wealthiest lord should only be worth maybe a few million dollars or 20,000 GP and that is with everything they own (cattle, castles, horses, gold, etc.). They shouldn't have $100 million or 1 million GP (even in Astral Diamonds) just lying around for PCs to pick up. IMO.
Sure, some wealth like a Dragon hoard might be larger due to the Dragon acquiring the wealth from many merchants and others over the years.
But like 1E to 3E, the economic scale just seems way out of wack and I am disappointed that 4E did not even try to fix it.
Someone just used a formula (in this case, 5x every 5 levels). The problem now for me (and possibly other DMs who do not want massive treasure and influx of PC wealth) is changing the treasure tables and magic item creation / ritual cost tables so that it is not so overwhelming.
Fortunately, the magic item tables follow these same equations. So changing the equation for one allows easy changing of the other. Ritual costs, on the other hand, appear to be all over the place which will make converting those more difficult.
I'm a bit disappointed that 4E designers did not take into consideration DMs who do not want to be handing out 10+ millions of GPs of monetary and magic item treasure per PC over 30 levels. I can understand that this is totally fine for some DMs, but some of us do not want such (IMO) Monty Haul type wealth campaigns. They seemed to have fixed the magic item distribution, but left wealth still extremely high (especially for a PoL setting).
Level 2 increases over level 1 by 44%.
Level 3 increases over level 1 by 88%.
Level 4 increases over level 1 by 133%.
Level 5 increases over level 1 by 178%.
Level 6 increases over level 1 by 400%.
It's kind of strange. There are these relatively gradual (but still somewhat high at +44% per level) increases in treasure and then suddenly, bam: 5x as much treasure.
This same scale continues now starting at level 6. So, level 7 is 44% greater than level 6 and level 11 is 5x greater than level 6.
Level 26 is 5x5x5x5x5 times greater than level 1.
To put this into perspective, let's assume that 1 CP = $1. If one looks at non-magical equipment and services in the PHB, this is not too far off real world prices, e.g. $200 for a backpack, $20 a meal, $50 a night in an inn, $1500 for a sword (i.e. primary tool of the trade or laptop), $7500 for a horse (i.e. transportation/car/motorcycle). Sure, some items at this rate seem real high (especially cloth made items due to lack of mass manufacture), but others seem a bit low.
Level 1 has each PC acquiring $2,400 in each encounter or $72,000 for the group acquired from level one to two without counting magical items.
Quite frankly, why are average low level kobold type encounters resulting in $12,000 in cash just lying around? An average of $12,000 in cash or $85,000 in magic items for each encounter (i.e. some have less, some have more, but on average) or $376,000 found total from level 1 to level 2 for the 5 person team. Less than a week's worth of work could result in them being able to retire for a year or so.
Level 29 has each PC acquiring $17,500,000 in each encounter or $525,000,000 for the group acquired from level 29 to 30 without counting magical items.
And this is only what each PC acquires in an average encounter. Their net worth each by level 30 (without even counting magic items) is $531,215,900 (minus expenses). With magic items, it's almost double that. Every 30th level player is nearly a billionaire.
I understand that players want to acquire treasure, but the economic problems (at least for some DMs) of 1E to 3E were just plain blown off and ignored in 4E.
The amount of economic damage a single PC who picks up 17 million dollars in pocket change from a single average fight is staggering.
This does not sound like a Points of Light setting to me. Points of Light should have limited economic wealth except in hidden treasure troves. 1st level Kobolds should not be carrying around expensive gems.
Even if one were to assume some extremely generous ratio (e.g. $1 = 1 SP), this still gets pretty far out of hand real quick. Where is the economic basis for higher level lords and such having such massive wealth for the PCs to steal?
In the real world, wealthy companies and individuals have billions of dollars because they are leveraging off of hundreds of millions to billions of people that each company has as customers (unless they sell real expensive goods or services with a decent markup).
But lords in a DND world should only be able to leverage off a few hundred thousand people max and then, only in big city states (where the wealth should be shared by several powerful individuals like merchants, lords, clergy). Points of Light. So the wealthiest lord should only be worth maybe a few million dollars or 20,000 GP and that is with everything they own (cattle, castles, horses, gold, etc.). They shouldn't have $100 million or 1 million GP (even in Astral Diamonds) just lying around for PCs to pick up. IMO.
Sure, some wealth like a Dragon hoard might be larger due to the Dragon acquiring the wealth from many merchants and others over the years.
But like 1E to 3E, the economic scale just seems way out of wack and I am disappointed that 4E did not even try to fix it.
Someone just used a formula (in this case, 5x every 5 levels). The problem now for me (and possibly other DMs who do not want massive treasure and influx of PC wealth) is changing the treasure tables and magic item creation / ritual cost tables so that it is not so overwhelming.
Fortunately, the magic item tables follow these same equations. So changing the equation for one allows easy changing of the other. Ritual costs, on the other hand, appear to be all over the place which will make converting those more difficult.
I'm a bit disappointed that 4E designers did not take into consideration DMs who do not want to be handing out 10+ millions of GPs of monetary and magic item treasure per PC over 30 levels. I can understand that this is totally fine for some DMs, but some of us do not want such (IMO) Monty Haul type wealth campaigns. They seemed to have fixed the magic item distribution, but left wealth still extremely high (especially for a PoL setting).
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