Gilladian
Adventurer
In the main campaign world I run, I do put some limits on races and classes:
No drow, gnomes or dragon-related races. I add grippli, catfolk and were-folk as playable races. Dwarves are heavily modified, and elves are slightly modified. Otherwise the standard PH 3.5e races are all fine.
No monks, oriental classes or paladins (replaced with my own knight prestige classes) - this rule changed slightly when we switched to running an E6 version of dnd - I started allowing paladin again, as prestige classes don't really work.
If I were to run another campaign setting my restrictions would probably change, as these rules are suited to that particular world, not to my permanent view of what's right/wrong for DnD.
No drow, gnomes or dragon-related races. I add grippli, catfolk and were-folk as playable races. Dwarves are heavily modified, and elves are slightly modified. Otherwise the standard PH 3.5e races are all fine.
No monks, oriental classes or paladins (replaced with my own knight prestige classes) - this rule changed slightly when we switched to running an E6 version of dnd - I started allowing paladin again, as prestige classes don't really work.
If I were to run another campaign setting my restrictions would probably change, as these rules are suited to that particular world, not to my permanent view of what's right/wrong for DnD.