But for some folks, the most compelling idea about paladinhood is the fall; thus the blackguard. Nonetheless, I think the holy liberator is dumb no matter how you slice it.
As is often the case now, my experience is wildly different. In a 5-year 3E campaign, out of all the WOTC supplement books, the only single prestige class that anyone thought interesting enough to pursue was: Holy Liberator.
The classic example of broken and wrong is the Kensai + Vow of Poverty because it's an end-run-around the restrictions of the VoP.
Character history is the one circumstance where I agree that PrCs are appropriate. Whether a character joins a special organization during the course of adventuring or through self-education learns to do two things better (combo-concepts), a PrC actually does fit. But at the same time, PCs should have access to these same concepts from level 1 via base classes, feats, alternate class abilities and whatnot.Psion said:Wholly and completely disagree. The duskblade, spellfilch, and savant were all woefully inflexible in concept and ability to build the concept through history, to make a character who starts out as one type and moving towards the others. With a duskblade, for example, you are stuck with the spells and fighting style they give you. It makes much more sense to plug into the much more broadly supported base classes.
I'm glad I'm not the only one to think of this. I wouldn't mind having multiple holy warrior base classes that all had different mechanics to reflect their differing alignment restrictions, but for me it's not worth the work or the money to buy the supplement.Darrin Drader said:I agree. I always thought that the idea of lawful-good only paladins was unbalancing, so I house ruled paladins of all alignments before WotC ever did anything official with it.
I mostly agree with Psion, although I have to say that the more prestige classes I looked at, the more I became concerned about whether I would allow them in the game. The classic example of broken and wrong is the Kensai + Vow of Poverty because it's an end-run-around the restrictions of the VoP.
Aside from what Runestar pointed out, I'd just like to know...how? Kensai lets you add on to an existing enhancement, but you can't use your class ability to increase the weapon's enhancement beyond your class level regardless of if it was already magical or not. So it's not like you're "stacking" the VoP increases with Kensai, and if the goal is to save xp by waiting for a good base enhancement on the weapon from VoP, well...you'll be waiting a long time. And really, at that point, it's not much different than an normal character entering Kensai.
VoP guy: I have a +2 weapon from my vow, so from Kensai 3+ on, I'll be increasing it with xp.
Regular guy: Uh...ditto, except I just payed to make mine +2 before reaching Kensai. *shrug*
In fact...by a strict reading of the rules, VoP may actually be horrible for Kensai. VoP says you treat any weapon you wield as +x. Theoretically, that means you can't even stack it like you could with a normal magic weapon with Kensai. Ie, if you're Kensai 3, you would have to pay for all the xp to get to +3, and then you'd basically have a weapon that's at all times either +3 from Kensai or +2 from vow, but the benefits overlap. And then also...doesn't the weapon chosen have to be masterwork if not unarmed strike? Any non-monk VoP character would be up the creek there...