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General Tabletop Discussion
*TTRPGs General
The Principle of Legitimate Intentions
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8996367" data-attributes="member: 7023840"><p>Thought-provoking essay.</p><p></p><p>I think that the "legitimate intentions" and "no hidden gotchas" would generally fall under a rubric of a covenant of good faith between and among the players and the GM.</p><p></p><p>The areas I think would be interesting to explore would be these-</p><p></p><p>1. If a player has legitimate intentions, does it necessarily follow that the player can narrate a legitimate result?</p><p></p><p>2. Is there a method for determining if intentions are legitimate within the game? Who has the authority (if anyone) to declare an intention illegitimate? Should this be a rule within the game, or a general precept of gaming and/or being human ("Don't be a d***.").</p><p></p><p>3. What is the difference between a player's intentions being legitimate, as opposed to being unlikely? For example, if the character first walks into the character's room in the inn, and decides to search the chest (the contents of which have not been established beforehand) for a vorpal sword, is that illegitimate, or just something so unlikely it doesn't require a roll, or a positive response? What if we juxtapose that and say that the character has killed a kobold, and finds a chest, and searches that for a vorpal sword? Again, unlikely ... but not impossible?</p><p></p><p>Anyway, just wanted to give comments because I know these things aren't easy to write. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8996367, member: 7023840"] Thought-provoking essay. I think that the "legitimate intentions" and "no hidden gotchas" would generally fall under a rubric of a covenant of good faith between and among the players and the GM. The areas I think would be interesting to explore would be these- 1. If a player has legitimate intentions, does it necessarily follow that the player can narrate a legitimate result? 2. Is there a method for determining if intentions are legitimate within the game? Who has the authority (if anyone) to declare an intention illegitimate? Should this be a rule within the game, or a general precept of gaming and/or being human ("Don't be a d***."). 3. What is the difference between a player's intentions being legitimate, as opposed to being unlikely? For example, if the character first walks into the character's room in the inn, and decides to search the chest (the contents of which have not been established beforehand) for a vorpal sword, is that illegitimate, or just something so unlikely it doesn't require a roll, or a positive response? What if we juxtapose that and say that the character has killed a kobold, and finds a chest, and searches that for a vorpal sword? Again, unlikely ... but not impossible? Anyway, just wanted to give comments because I know these things aren't easy to write. ;) [/QUOTE]
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