More easily updated then the offline CB- nothing for the user to download each time. I turned on the CB after Mudbunny's announcement and the changes were there for one thing.
OK; a once-a-month download doesn't bother me, but I can see that others might find value in this.
Easier to integrate together eventually since everything is running on WoTC's servers.
Fine - if you happen to see the need/use for integration. For players on the VTT this could be a marginal advantage - for my group playing face-to-face with character sheets we print out (and, if neccessary, re-print during play) it's not really useful. All we want is something that lets us generate characters with rules text as we are using it correctly on the cards, etc. As a DM, I just want monster cards for the monsters I'm using. The two utilities don't need to "integrate". Nor do the (putative) ones to generate treasure cards, battle map prints etc., etc.
I can use it on any computer I log onto not just those I am able to install a program on (well anyone that has silverlight, but I haven't found one that doesn't yet...)
With the offline CB my players (who were subscribers - one still is) could use the CB at home with the campaign file I sent them. They could also use either their laptop or my copy while we were playing. We never needed to use it anywhere else, but even if I did I can see it being in a convention where I have my laptop but no internet access, in any case. I don't really count this as a "win" for either option - both have places they aren't available - internet access being the big limitation on the new CB.
It's just letters and numbers... Enworld let's us create/store the same thing everyday- Storage is cheap.
Good point - maybe houserules will make it to the new CB yet.
My guess is the real reason they turned off house rules in the CB is because they want to move them over to the DM's side.
My guess is they just aren't interested in putting resource into it because they don't own the content and don't see value in getting to. Even the offline CB had pretty poor houserule capability.
I'm betting they ultimately want you to be able to log on, see a game on the VTT, join the session, open your character builder and all the house rules for that campaign will be there waiting for you.
Doesn't need online CB; just give subscribers access to a "campaign file area" that players joining the campaign will automatically download to their CB copy. The character vault and campaign file access can be controlled by license registration, as I said before.
Take a look at for instance Amazon's new Cloud music scheme. I buy music from amazon and it's instantly there ready to go, anything I upload is there as well I build a playlist- all on my computer, walk out the door and listen to it on my phone, or my wife's phone. No wires, no downloading, no time lost prepping my phone to go.
This is Amazon US, I assume? I haven't seen it over here. Can you get an actual downloaded file of the music as well? If you can, it sounds excellent (but equivalent to a combined online
and offline CB, not just an online one).
Take a look at gmail, or yahoo mail or any of the other web based messaging systems- another instance of the cloud benefiting the consumer. BEfore web mail I had to have an email program on any computer I wanted to check my mail on, set up to access my account.
Sure, I have webmail - but I can have a local copy on my PC as well as the server version, if I want.
The cloud has become much more then asset sharing within data centers.
Hmm, OK - I don't really call that the cloud - it's just renting server space/functionality, and it was around well before virtualisation or real asset sharing. I've had the facility to store a webpage at my ISP since around 1995, I think.
Same sort of thing I envision here. I set everything up on my desktop computer, walk out the door with my laptop and game on. I can make changes on my side and my players see it pretty much real time. No need to download/install my updates. We're all on the same page about the campaign at all times.
Yes, I can see some coordination advantages there - but you're still SOL if your venue has no internet access. So far, I am seeing advantages to having both online and offline versions, but not exclusively online access. The codebase could even be the same, and the offline version could have a start-up setup charge; that would be awesome.
Eventually when they re-instate houserules (and I have absolutely 0 doubt they will) I'll be able to set up my campaign, then my players can log on, open up the CB and everything is ready to go as mentioned above/
If they did it as I would prefer, I could do the setup offline and then upload just the bits I need to share (campaign file, including any houserule elements - nothing else unless we're running over the WotC VTT).
That's the type of advantage I see a cloud based CB having over a desktop one.
I see one serious advantage of online there - version synchronisation. Although, that is also a failing, in that if I decide I loathe an update, I can't exclude it. Other than that, I see a balance of plusses and minuses - with the best solution being to have both online and offline with the same database and rules engine.
Ok- now this is a little dissengenuos don't you think? You're really saying downloading a free application is the same as buying setting up and running emulation software?
Well, I did say "not ideal". I think the language choice was poor, but it's too late to fix it, now. And surely there is an open source emulator out there by now?
I don't think that (missing features aside) switching to the current form was anything but a boon to the average mac user.
Agreed - it's one advantage for the switch, but not for an online CB
per se. Offline that also works on Mac (and *NIX) would be better, IMV.
Database structure wasn't really what I was talking about. The front end also being on WoTC's side allows them to more easily integrate everything together without having to worry about everyone downloading patches and accounting for umpteen billion system differences.
Good point about system differences and synchronisation, but what if some folks don't want the latest "update"? What if I think Magic Item rarity sucks (for example), and I don't want to have my CB "updated" for that? This is part of what I mean by "the new CB is under WotC's control, not the users'".
As to the front end, I don't see the rules engine for character formulation needing to integrate with anything? Even using wetware computing and a pencil, character generation is separate from run-time for the game.
It also ensures that everyone is always on the same page when things do integrate. (IE they don't have to worry about Joe Gamer trying to use the new table system and then flipping out because it doesn't work with his version of the CB that he hasn't updated for the past 3 updates...)
As I said above - good point, but doesn't allow for me not wanting specific "updates".
Less time spent solving various problems for various setups means more time to work on new features and abilities which ultimately benefits everyone involved.
Fair point - although using a standard base environment/GUI engine makes this easier - the GUI engine provider has all those headaches, not you. E.g., they could make an offline CB that uses Silverlight for runtime but sits on your hard drive rather than a server.
I don't think it's possible for instance to "strong arm" someone into buying a luxury item. You can tempt them sure- but strong arm is not an adjective I'd use. (And I kind of think it somewhat cheapens the word when it comes time to use it in regard to companies that really CAN strong arm their clients.)
Mea culpa - I overstated. Put another way, WotC wants more control over how, where and why users use the product, and they have taken steps to increase the attractiveness of the new CB over the old to the extent of deliberately withholding content from the old while still claiming to support it.
Did they seem to rush the release in order to capitalize on their next big release? Sure, but still it's a luxury item, I'm not forced to buy it if I think it's crap. In fact they offered refunds to people who felt the new system was not in line with what they'd already paid for.
Sure - my bad feeling towards WotC in this area is not because I feel they have not given me, personally, what I paid for. It's that they have withdrawn a perfectly good product that I was using and paying for, and that I would happily have paid more for, had they asked me to. They have then replaced that product with something that I have no control over, no option to freeze and continue using should they take a path I dislike, and no guarantee whatsoever that it will remain available in the future whatsoever.
You can also argue that perhaps they felt that not protecting their next big release would harm them more then they could take.
Protecting from what? I bet I could have got a PDF of it shortly after release, had I tried.
In which case what choice do you make? Suffer some bad will for a rushed release, or go under and offer no future releases? Which is better or worse in the long run?
Given that the switch as likely as not caused a revenue reduction in the short term, I don't see that "going under" was a serious possibility for WotC, let alone for Hasbro.
If it wasn't a case of just some people only occasionally buying stuff while a strong base of core users brought in your main revenue stream that's not a big deal.
But if your business model unintentionally made it more desirable to do this causing your main revenue stream to slowly erode away? NOW you have a problem.
Add to this that it's not as 0 cost as you think... Those people still utilize things like customer service, and put some extra strain on the servers as they download updates when they do. (And who knows if it also put uneven burden on the servers as occasionally people logged on and started downloading large chunks of zip files and what not...)
You are referring to the loss of book sales due to folks just using the CB, I assume? I agree - I see their problem. I just think the solution chosen was the wrong one. I think it ties in also to the current slow down in printed product; I think they found they had a bind where they "had to produce" a book a month so the CB update was "worthwhile", but this was degrading quality due to pressure to publish. But why pay every month for DDI if some months the update is "empty"?
I still think a license registration scheme - not in the "you need to be online to use the software" sense but in a "you need a registration to link into the other cool stuff that interfaces with this" sense - would have been a far more attractive offer. And couple that with paying a setup fee to have the software in the first place - effectively giving it away free and charging just for updates was, um, unwise, I think...