Balesir
Adventurer
So you offer more than the basic product to those prepared to pay more. I subscribed full-time to DDI previously because (a) I could afford it and (b) it was convenient to have access to all the stuff all the time. That's how differential pricing works; the basic model is cheap, the frills and extras are, well, extra.This is where your point breaks down. It isn't a "get whatever you can from whomever you can", that's not an optimal profit structure. In fact, that's a bleeding profit structure as users who have/had paid more suddenly stop paying your price and the business loses out on both ends.
Cheap and poor people want luxury, too. If it costs you little to make the luxuries, they are an excellent market provided you can tap the more well-off market at the same time. You don't maximise profit by making a less flexible, less convenient, less useful product and selling it at a higher price. At that point, it's not the rich/dedicated you're selling to - it's the gullible. The gullible are a good market, but they are part of most markets, so you normally get them by default.The goal is to MAXIMIZE profit from a good or service, and maintain or increase that profit. Profit is needed for many things, including R&D for the next product or service. This is especially true with luxury items. Cheap/poor people aren't a good target market for luxury items if a company wants to stay in business, let alone grow.
The minimum operating profit per unit needed from any product is the total fixed costs (including overheads) divided by the lesser of production capacity and demand at the price offered. If production capacity is not noticeably limited, this drives the optimum business towards low price and high demand. Whether the product is a luxury has a slight effect on that via the price elasticity of demand (which actually argues more for a lower/flexible price, not less), but that is somewhat limited in the case of something like D&D, because the market is limited to those who actually like D&D, from the get-go.
Last edited: