Re: Re: The problem of one-shot customers
Morrus said:
But how is that different to any product other than regular necessities (food, fuel etc.?). Vast numbers of companies survive on exactly that model.
Interesting point. And I think they solve the "single use customer" problem the same ways: they release new versions on a regular basis, and hope that the flood of revenue from the latest revision will float them until the next revision. They release supporting products. They look for alternative forms of revenue.
Example: Microsoft. One way MS makes money is new versions of Windows. They release a new version every few years. Meanwhile, they also sell other kinds of software, have a subscription service (MSN), hardware, and so on. Of course, Microsoft's main source of income is licensing to hardware makers--MS is able to make cash from licensing because MS cleverly positioned itself as the default universal operating system for computers. WotC duplicated this strategy with the d20 system, but instead of charging for the "game operating system" license, they made it open-source in the hopes that it will sell more PHBs. Smart move.
Example: Sony. Sure, you buy one TV from them and that's it. But they've got tons of other products in tons of other categories. They're hugely diversified.
Example: Ford. You buy one car, and they hope that years later you buy another car. Meanwhile they sell you parts, warranties, and auto repair service.
WotC is nowhere near the behemeth size of these major corporations and thus can't get into as many diverse businesses. But they have a similar strategy: sell you one PHB (or set of books), then offer supplements and related recurring revenue products such as the D&D Miniatures game and D&D Online.
What I'm saying is that many other companies do indeed face the same "single use customer" problem, and they attempt to solve the problem in similar ways.
-z