Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="embee" data-source="post: 8140402" data-attributes="member: 7026827"><p>First of all, you're not alone. In many ways. </p><p></p><p>I cut my teeth on AD&D when I was in the Dungeons & Dragons club in junior high. I played a bunch of 2e in college, mainly Dark Sun, a setting so brutal it told you to make multiple characters so when your PCs died, a new one would be ready to go. That was before I moved over to WoD, Call of Cthulhu, and then CCGs. And then, life happened. I never played 3, 3.5, or 4. When I started getting back into the game, Pathfinder was putting out 2e and WOTC had 5e going strong. So I can understand the Rip van Winkle aspect of it.</p><p></p><p>5e characters are springy. They are Weebles. They will wobble but they won't fall down. To me, I see some broken game mechanics. The whole damage takes you down to 0 unless it would drop you to negative of your max HP (which is instant death) is a problem. It means that 1 hp and 41 hp are the same thing:</p><p></p><p>You have a character with 41 hp max. </p><p></p><p>1) You're at max 41 hp and take 41 damage. You're at 0 hp. You are unconscious and start rolling death saves. </p><p>2) You're at 1 hp and take 41 damage. You're at 0 hp. You are unconscious and start rolling death saves.</p><p></p><p>The other 40 hp doesn't count because the remaining damage doesn't equal your HP maximum. </p><p></p><p>That's a problem. Also, there is no negative hp. You just need 1 hp to stand back up. And if you roll a nat 20, you're at 1 hp. That's another problem.</p><p></p><p>Add to this the elimination of elimination of save-or-die. It's gone. </p><p></p><p>And on top of all of that, there's the change to resting. 5e players are cautious - in that they love to rest between encounters. You can spend a hit die to heal 1 hit die in a short rest or take a long rest for 8 hours and get back all of your hp. </p><p></p><p>There are other subtler problems. Ye Olde Majick Shoppe is gone. There's really no way to buy magic items in 5e. So now you have PCs running around with a ton of money because there is nothing to buy. Nothing to buy except for... healing potions. Which leads to another problem. </p><p></p><p>RAW, drinking a potion takes an action, not a bonus action. This sounds silly because that potion is a shot of liquid. It shouldn't take a full action using common sense. But if you house rule it to drink a potion as a bonus action, you break the game and make already springy characters nigh-invulnerable. </p><p></p><p>Of course, I'm probably wrong. But, that's the way I see it (through my Coke bottle nerdlinger glasses).</p></blockquote><p></p>
[QUOTE="embee, post: 8140402, member: 7026827"] First of all, you're not alone. In many ways. I cut my teeth on AD&D when I was in the Dungeons & Dragons club in junior high. I played a bunch of 2e in college, mainly Dark Sun, a setting so brutal it told you to make multiple characters so when your PCs died, a new one would be ready to go. That was before I moved over to WoD, Call of Cthulhu, and then CCGs. And then, life happened. I never played 3, 3.5, or 4. When I started getting back into the game, Pathfinder was putting out 2e and WOTC had 5e going strong. So I can understand the Rip van Winkle aspect of it. 5e characters are springy. They are Weebles. They will wobble but they won't fall down. To me, I see some broken game mechanics. The whole damage takes you down to 0 unless it would drop you to negative of your max HP (which is instant death) is a problem. It means that 1 hp and 41 hp are the same thing: You have a character with 41 hp max. 1) You're at max 41 hp and take 41 damage. You're at 0 hp. You are unconscious and start rolling death saves. 2) You're at 1 hp and take 41 damage. You're at 0 hp. You are unconscious and start rolling death saves. The other 40 hp doesn't count because the remaining damage doesn't equal your HP maximum. That's a problem. Also, there is no negative hp. You just need 1 hp to stand back up. And if you roll a nat 20, you're at 1 hp. That's another problem. Add to this the elimination of elimination of save-or-die. It's gone. And on top of all of that, there's the change to resting. 5e players are cautious - in that they love to rest between encounters. You can spend a hit die to heal 1 hit die in a short rest or take a long rest for 8 hours and get back all of your hp. There are other subtler problems. Ye Olde Majick Shoppe is gone. There's really no way to buy magic items in 5e. So now you have PCs running around with a ton of money because there is nothing to buy. Nothing to buy except for... healing potions. Which leads to another problem. RAW, drinking a potion takes an action, not a bonus action. This sounds silly because that potion is a shot of liquid. It shouldn't take a full action using common sense. But if you house rule it to drink a potion as a bonus action, you break the game and make already springy characters nigh-invulnerable. Of course, I'm probably wrong. But, that's the way I see it (through my Coke bottle nerdlinger glasses). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
Top