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The problem with 5e
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<blockquote data-quote="embee" data-source="post: 8140446" data-attributes="member: 7026827"><p>I completely agree. </p><p></p><p>One thing I did was bring back the negative HP and put a basement floor at -10. It sounds harsh. But my players know that when they're in the single digits on HP, they should think about beating a hasty retreat. </p><p></p><p>It does require buy-in on my part. If the players are going to make decent decisions about when to bug out, they need to know what they're up against. I make sure I'm diligent about monster conditions. These are experienced adventurers. They can clearly see if the monster is bloodied and certainly if it's on its last legs. They may want to stick around for that last round, even if they're at 3 hp and getting hit for 15 is death, if they think they can kill the monster before its next turn. They don't get to know what the monster's exact hp is, but they do get to know how it looks like it's doing. </p><p></p><p>And that's the fun... The tactical aspect of it. "Do I take a chance with another round of battle? If I miss and it hits, I'm dead. Do I want to risk it?"</p><p></p><p>When you bring back the negative hp, a healing potion doesn't bring you back to consciousness automatically. If you're at -7 hp and get healed for 6 hp, you're still unconscious. And still dying.</p></blockquote><p></p>
[QUOTE="embee, post: 8140446, member: 7026827"] I completely agree. One thing I did was bring back the negative HP and put a basement floor at -10. It sounds harsh. But my players know that when they're in the single digits on HP, they should think about beating a hasty retreat. It does require buy-in on my part. If the players are going to make decent decisions about when to bug out, they need to know what they're up against. I make sure I'm diligent about monster conditions. These are experienced adventurers. They can clearly see if the monster is bloodied and certainly if it's on its last legs. They may want to stick around for that last round, even if they're at 3 hp and getting hit for 15 is death, if they think they can kill the monster before its next turn. They don't get to know what the monster's exact hp is, but they do get to know how it looks like it's doing. And that's the fun... The tactical aspect of it. "Do I take a chance with another round of battle? If I miss and it hits, I'm dead. Do I want to risk it?" When you bring back the negative hp, a healing potion doesn't bring you back to consciousness automatically. If you're at -7 hp and get healed for 6 hp, you're still unconscious. And still dying. [/QUOTE]
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