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The problem with 5e
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<blockquote data-quote="JiffyPopTart" data-source="post: 8140575" data-attributes="member: 4881"><p>Another difference I find from old-school (1e/2e) and 5e is the amount of, and powers offered by, magic items.</p><p></p><p>In old-school games every character would have a large section of their character sheet listing the 40+ magic items their character had on their person. Whenever the PCs would end up in a strange situation that wasn't easily bypassed you would begin playing the "Look over all the useless trinkets on your character sheet and find the one that will help" subgame. This is when you would remind yourself you got that Potion of Wolf Summoning off the dead vampire and the Earrings of Ixixatchil (sp?) Form from that stupid underwater encounter.</p><p></p><p>Contrast this to 5e, where my 10th level cleric literally has ZERO magic items except a single basic healing potion on his belt (we all have one handy for use if we get KOed and the rescuer is out).</p><p></p><p>Contrast BOTH to 3e, the era where the party has a few floating Wands of CLW which were super cheap, disposable, and brought the party back to full health between every encounter as long as a single character were conscious who could use it.</p><p></p><p>I don't think one way is necessarily more or less dangerous than the other, but it IS a different in feel when playing one edition versus the next.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8140575, member: 4881"] Another difference I find from old-school (1e/2e) and 5e is the amount of, and powers offered by, magic items. In old-school games every character would have a large section of their character sheet listing the 40+ magic items their character had on their person. Whenever the PCs would end up in a strange situation that wasn't easily bypassed you would begin playing the "Look over all the useless trinkets on your character sheet and find the one that will help" subgame. This is when you would remind yourself you got that Potion of Wolf Summoning off the dead vampire and the Earrings of Ixixatchil (sp?) Form from that stupid underwater encounter. Contrast this to 5e, where my 10th level cleric literally has ZERO magic items except a single basic healing potion on his belt (we all have one handy for use if we get KOed and the rescuer is out). Contrast BOTH to 3e, the era where the party has a few floating Wands of CLW which were super cheap, disposable, and brought the party back to full health between every encounter as long as a single character were conscious who could use it. I don't think one way is necessarily more or less dangerous than the other, but it IS a different in feel when playing one edition versus the next. [/QUOTE]
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