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The problem with 5e
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<blockquote data-quote="Shiroiken" data-source="post: 8140766" data-attributes="member: 6775477"><p>As others have mentioned, there are a billion and one ways to make 5E harder. Houserules can be really easy, as 5E has a fairly flexible chassis. One of the most common problems is not using enough combat encounters per day, because even fewer harder encounters is easier than numerous medium encounters. Something I do is that I don't design "encounters,"</p><p>rather locations where things should be; if the player stumble along blindly, they're going to struggle or die.</p><p></p><p></p><p>Not necessarily. I played way more 3E than I ever did 1E, simply due to the length of edition (I started 1E late). I always felt that 1E was better, I just felt that 3E was easier.</p><p></p><p></p><p>While knowing the rules isn't necessarily a bad thing, I agree that since 3E there's been a move towards making "encounters" rather than adventures. One of the most notable moments was during the playtest as I ran an old AD&D adventure, one of my players who had only played 4E said "oh wow! I honestly don't know if we can win." They'd blithe-fully walked into the den of goblins, with no attempt at stealth or planning. Their first area they went to was the common area, where they "bust in the door." There were a lot there, but mostly non-combatants... who went and got the rest of the lair, causing a massive battle against every goblin in 1 room. A PC had to sacrifice himself so the rest could flee. They resupplied, gained a new PC, and returned with a much stronger sense of caution.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8140766, member: 6775477"] As others have mentioned, there are a billion and one ways to make 5E harder. Houserules can be really easy, as 5E has a fairly flexible chassis. One of the most common problems is not using enough combat encounters per day, because even fewer harder encounters is easier than numerous medium encounters. Something I do is that I don't design "encounters," rather locations where things should be; if the player stumble along blindly, they're going to struggle or die. Not necessarily. I played way more 3E than I ever did 1E, simply due to the length of edition (I started 1E late). I always felt that 1E was better, I just felt that 3E was easier. While knowing the rules isn't necessarily a bad thing, I agree that since 3E there's been a move towards making "encounters" rather than adventures. One of the most notable moments was during the playtest as I ran an old AD&D adventure, one of my players who had only played 4E said "oh wow! I honestly don't know if we can win." They'd blithe-fully walked into the den of goblins, with no attempt at stealth or planning. Their first area they went to was the common area, where they "bust in the door." There were a lot there, but mostly non-combatants... who went and got the rest of the lair, causing a massive battle against every goblin in 1 room. A PC had to sacrifice himself so the rest could flee. They resupplied, gained a new PC, and returned with a much stronger sense of caution. [/QUOTE]
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