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The problem with 5e
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<blockquote data-quote="Warpiglet-7" data-source="post: 8140904" data-attributes="member: 7025282"><p>[USER=6811643]@Krachek[/USER] I think you are correct about culture having an impact in entertainment. And if I am not mistaken the play test sampled fairly widely which is probably part of the reason guys in their 40s (stealthily applies just for men in graying beard) and not just young stallions like me <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /> are also into 5e.</p><p></p><p>Although I like the game a lot, I am for good or ill really hooked into the idea of advancement due to merit. I can’t help but grimace a little when the game takes on more of a story telling or soap opera veneer in lieu of a more survival focus.</p><p></p><p>look at language alone. I was never a wow player and much of the mmo language gets used now in these discussions—-eek! And talk of roles? What? We have always just played. All clerics? Whatever. (Btw we once played an evil 1e party with mostly evil clerics. It was weirdly pretty effective. Monsters don’t hit so well with light on their eyes!).</p><p></p><p>but to have fun with new things we sometimes have to adapt. I guess that is what my op is about. Some of my objectives are probably habit and expectation steeped in culture—-of older editions and play styles.</p><p></p><p>what I am trying to get through my thick skull is that fun is fun. Yeah, I will hold onto some sacred cows. But some sacred cows were just faulty memories! Some of what I told myself about older editions was technically true but some was probably overblown.</p><p></p><p>the best examples would include our house rules most of which made it into 5e! Whether it’s spell points or critical hits or the like the game did not totally forget us. Whether house rules or DM fiat we often made the game a little less deadly than memory and bias would suggest.</p><p></p><p>with that in mind, I don’t think we are too far off with 5e. I think for me we are a few tweaks away from the sweet spot of likely to live but can die with really bad luck or poor tactical decision making.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8140904, member: 7025282"] [USER=6811643]@Krachek[/USER] I think you are correct about culture having an impact in entertainment. And if I am not mistaken the play test sampled fairly widely which is probably part of the reason guys in their 40s (stealthily applies just for men in graying beard) and not just young stallions like me 😉 are also into 5e. Although I like the game a lot, I am for good or ill really hooked into the idea of advancement due to merit. I can’t help but grimace a little when the game takes on more of a story telling or soap opera veneer in lieu of a more survival focus. look at language alone. I was never a wow player and much of the mmo language gets used now in these discussions—-eek! And talk of roles? What? We have always just played. All clerics? Whatever. (Btw we once played an evil 1e party with mostly evil clerics. It was weirdly pretty effective. Monsters don’t hit so well with light on their eyes!). but to have fun with new things we sometimes have to adapt. I guess that is what my op is about. Some of my objectives are probably habit and expectation steeped in culture—-of older editions and play styles. what I am trying to get through my thick skull is that fun is fun. Yeah, I will hold onto some sacred cows. But some sacred cows were just faulty memories! Some of what I told myself about older editions was technically true but some was probably overblown. the best examples would include our house rules most of which made it into 5e! Whether it’s spell points or critical hits or the like the game did not totally forget us. Whether house rules or DM fiat we often made the game a little less deadly than memory and bias would suggest. with that in mind, I don’t think we are too far off with 5e. I think for me we are a few tweaks away from the sweet spot of likely to live but can die with really bad luck or poor tactical decision making. [/QUOTE]
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