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<blockquote data-quote="Don Durito" data-source="post: 8141241" data-attributes="member: 6687260"><p>You have the tools to do that though. It's just the CR system doesn't do it for you. You need to think about what you can add. In my last session I had two PCs down and the fight got very tense. I had a bandit captian, three spies and a spell caster against 5 level 3 characters. What made a difference is that the spellcaster had a scroll of animate objects (and I went easy on them and only used about half the possible objects). When the bandit captain looked to be about to go down (he was overlevelled for the party but they were taking him down easily), I had him pull out dust of coughing and sneezing and nuke the whole room.</p><p></p><p>Consumable magic items are your friend here. So is using terrain that puts the PCs at a disavantage.</p><p></p><p>Tweet and Heinsoo have good advice on this in 13th Age</p><p></p><p></p><p></p><p>Treat the CR not as something to stick to, but as a relatively safe baseline to build from.</p><p></p><p>4 goblin archers are a medium encounter? Fine. Put them on ledges high above the party with pillars they can move out from and then back behind at the end of their turn. And then if the PCs start killing them from the ground have the survivors retreat and then reappear in the next battle.</p><p></p><p>Or have them shoot at the pcs from the end of a corridor and then when they approach have an Indiana Jones boulder trap trigger.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8141241, member: 6687260"] You have the tools to do that though. It's just the CR system doesn't do it for you. You need to think about what you can add. In my last session I had two PCs down and the fight got very tense. I had a bandit captian, three spies and a spell caster against 5 level 3 characters. What made a difference is that the spellcaster had a scroll of animate objects (and I went easy on them and only used about half the possible objects). When the bandit captain looked to be about to go down (he was overlevelled for the party but they were taking him down easily), I had him pull out dust of coughing and sneezing and nuke the whole room. Consumable magic items are your friend here. So is using terrain that puts the PCs at a disavantage. Tweet and Heinsoo have good advice on this in 13th Age Treat the CR not as something to stick to, but as a relatively safe baseline to build from. 4 goblin archers are a medium encounter? Fine. Put them on ledges high above the party with pillars they can move out from and then back behind at the end of their turn. And then if the PCs start killing them from the ground have the survivors retreat and then reappear in the next battle. Or have them shoot at the pcs from the end of a corridor and then when they approach have an Indiana Jones boulder trap trigger. [/QUOTE]
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