Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8141740" data-attributes="member: 6801845"><p>The problem IMHO seems to be that they weren't clear on how the CR system works. The CR system seems to be designed for a group of 4 newbies with no magic, feats or a well balanced class. Add in the fact that attrition makes such a huge difference. I also think too often people play on an open field with no obstacles, hazards, limitations. In other words, if that dragon lands right next to you and tries to take you on like a solo brute, it's not going to be as tough a fight as you would expect. On the other hand if the dragon waits until you're in a canyon and then flies by, toasts the group and flies out of sight; next round it causes an avalanche or magma eruption (or any of a hundred variations) then you have a fight on your hands.</p><p></p><p>I agree that if you allow a 5 minute work day and never adjust the encounter level then it may well be too easy. I think my current group, while fun, is probably the most difficult to not KO every session. But as others have said, you always have more dragons. Or tarrasques. Or half dragon half tarrasques. Personally I found it harder to challenge the group in 4E. Like when the level 21 party took out Lolth in a couple of rounds (who was, in theory a CR 30).</p></blockquote><p></p>
[QUOTE="Oofta, post: 8141740, member: 6801845"] The problem IMHO seems to be that they weren't clear on how the CR system works. The CR system seems to be designed for a group of 4 newbies with no magic, feats or a well balanced class. Add in the fact that attrition makes such a huge difference. I also think too often people play on an open field with no obstacles, hazards, limitations. In other words, if that dragon lands right next to you and tries to take you on like a solo brute, it's not going to be as tough a fight as you would expect. On the other hand if the dragon waits until you're in a canyon and then flies by, toasts the group and flies out of sight; next round it causes an avalanche or magma eruption (or any of a hundred variations) then you have a fight on your hands. I agree that if you allow a 5 minute work day and never adjust the encounter level then it may well be too easy. I think my current group, while fun, is probably the most difficult to not KO every session. But as others have said, you always have more dragons. Or tarrasques. Or half dragon half tarrasques. Personally I found it harder to challenge the group in 4E. Like when the level 21 party took out Lolth in a couple of rounds (who was, in theory a CR 30). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
Top