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<blockquote data-quote="DND_Reborn" data-source="post: 8142437" data-attributes="member: 6987520"><p><em>Shrug</em></p><p></p><p>To me it was the nature of the beast. I had PC's left behind to heal 1 HP / day while others <em>had</em> to press on due to the time-sensitive nature of the adventure or something. It never bothered me, personally.</p><p></p><p>I've had PCs turned to stone and disintegrated as well, and despite the efforts of the party, they were unable to return that PC to the game. In those cases the party still "won the day", so it was unfortunate but I still had fun. To me, those threats and risky rolls and the excitement that comes with them was a big part of the fun.</p><p></p><p>Anyway, everyone has their own version of what is fun or not, and if I had fun playing the game up until the moment a bad decision on my part or an unlucky roll killed off my PC, I am okay with that. Sure, I am not happy about it at that moment, but again the risk/challenge is what makes it exciting to me.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8142437, member: 6987520"] [I]Shrug[/I] To me it was the nature of the beast. I had PC's left behind to heal 1 HP / day while others [I]had[/I] to press on due to the time-sensitive nature of the adventure or something. It never bothered me, personally. I've had PCs turned to stone and disintegrated as well, and despite the efforts of the party, they were unable to return that PC to the game. In those cases the party still "won the day", so it was unfortunate but I still had fun. To me, those threats and risky rolls and the excitement that comes with them was a big part of the fun. Anyway, everyone has their own version of what is fun or not, and if I had fun playing the game up until the moment a bad decision on my part or an unlucky roll killed off my PC, I am okay with that. Sure, I am not happy about it at that moment, but again the risk/challenge is what makes it exciting to me. [/QUOTE]
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