Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Don Durito" data-source="post: 8142552" data-attributes="member: 6687260"><p>I don't get this healing thing. The absurd part of it has always been the Cleric. And it's been there right from the beginning. Have people just been looking at it for so long that they can't see it?</p><p></p><p>It was always obvious back in Ad&d days that the game was unworkable without a Cleric and somewhat absurd with it. Half you face hacked off? Don't worry my god will make it better - day after day after day. (These days I don't care - but it was a major reason given for moving to other systems in the 90s).</p><p></p><p>I remember the Thieves World D20 game changed all the cure spells to 'convert' spells so they didn't heal you completely they just changed lethal damage into non-lethal. It's amazing how much difference <em>that </em>makes. You couldn't go back into the action straight away but instead had to spend a few hours recuperating. It did more to actually make the game feel gritty then any variation in time spent recovering hit points.</p><p></p><p>Damned if I can see what difference auto-healing hit points overnight makes from previous editions other then saving bookkeeping. You'd end up in the same place anway. (5E has changed the cleric somewhat in a way I don't like as a result - but that's a different issue, and it's been happening for a while).</p><p></p><p>If you want damage to feel real then you need to bypass hit points. Lingering Injuries can work (just don't use the table in the DMG without first changing it to match your goals - it's a mess) or levels of exhaustion - which <em>are </em>hard to recover. But making HP take longer to recover without magical healing seems meaningless - so long as you still have the magical healing.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8142552, member: 6687260"] I don't get this healing thing. The absurd part of it has always been the Cleric. And it's been there right from the beginning. Have people just been looking at it for so long that they can't see it? It was always obvious back in Ad&d days that the game was unworkable without a Cleric and somewhat absurd with it. Half you face hacked off? Don't worry my god will make it better - day after day after day. (These days I don't care - but it was a major reason given for moving to other systems in the 90s). I remember the Thieves World D20 game changed all the cure spells to 'convert' spells so they didn't heal you completely they just changed lethal damage into non-lethal. It's amazing how much difference [I]that [/I]makes. You couldn't go back into the action straight away but instead had to spend a few hours recuperating. It did more to actually make the game feel gritty then any variation in time spent recovering hit points. Damned if I can see what difference auto-healing hit points overnight makes from previous editions other then saving bookkeeping. You'd end up in the same place anway. (5E has changed the cleric somewhat in a way I don't like as a result - but that's a different issue, and it's been happening for a while). If you want damage to feel real then you need to bypass hit points. Lingering Injuries can work (just don't use the table in the DMG without first changing it to match your goals - it's a mess) or levels of exhaustion - which [I]are [/I]hard to recover. But making HP take longer to recover without magical healing seems meaningless - so long as you still have the magical healing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
Top