Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Don Durito" data-source="post: 8142682" data-attributes="member: 6687260"><p>Lingering injuries + massive damage. There are options in the DMG that somewhat address these (they're not very good, but they're a starting point). Really, these options should have been a lot better so they could be used without having to houserule them into shape, but I really don't think you have ever been able to address injuries with hit points as written.</p><p></p><p>If a first level cleric can heal severe injuries then this has big consequences for the game world that I want to avoid</p><p></p><p>Personally I make it so that losing more than half your points in a single hit is a roll on the system shock table (add the lower of your Strength or Con to the roll). A total of under 5 is a lingering injury as well as what ever effect is on the table. A natural 1 is always a lingering injury.</p><p></p><p>For linguring injuries I use the table in the DMG, but I make them less severe on the one extreme (I remove the lose an arm or foot option) but more impactful on the other (can only be healed by magic is vague anway but I rule that means a lesser restoration spell). I have them acquired either from System Shock or from being reduced to 0. I also add levels of exhaustion for failing death saves (not from being reduced to 0 - and I make Exhaustion somewhat less crippling -1 to all rolls and -5 speed per level).</p><p></p><p>Yes this is houseruled (although done so using the tools in the DMG), but you've <em>always</em> had to houserule to achieve this.</p><p></p><p>If it didn't seem so necessary before I think it was probably more due to the effects of poison, petrification, negative levels, ability score damage etc.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8142682, member: 6687260"] Lingering injuries + massive damage. There are options in the DMG that somewhat address these (they're not very good, but they're a starting point). Really, these options should have been a lot better so they could be used without having to houserule them into shape, but I really don't think you have ever been able to address injuries with hit points as written. If a first level cleric can heal severe injuries then this has big consequences for the game world that I want to avoid Personally I make it so that losing more than half your points in a single hit is a roll on the system shock table (add the lower of your Strength or Con to the roll). A total of under 5 is a lingering injury as well as what ever effect is on the table. A natural 1 is always a lingering injury. For linguring injuries I use the table in the DMG, but I make them less severe on the one extreme (I remove the lose an arm or foot option) but more impactful on the other (can only be healed by magic is vague anway but I rule that means a lesser restoration spell). I have them acquired either from System Shock or from being reduced to 0. I also add levels of exhaustion for failing death saves (not from being reduced to 0 - and I make Exhaustion somewhat less crippling -1 to all rolls and -5 speed per level). Yes this is houseruled (although done so using the tools in the DMG), but you've [I]always[/I] had to houserule to achieve this. If it didn't seem so necessary before I think it was probably more due to the effects of poison, petrification, negative levels, ability score damage etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
Top