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<blockquote data-quote="TheSword" data-source="post: 8143479" data-attributes="member: 6879661"><p>I’m considering using the lingering injuries table in my Rime of the Frost Maiden game.</p><p></p><p>They will be activated when suffering a crit or being reduced to 0 HP. However when either of these happen the individual takes a DC10 Con ability check (without proficiency). If the damage of the wound was less than 10 you have advantage on the role.</p><p></p><p>If they fail the injury is permanent - severed hand, lost eye etc. if they pass then the still suffer a lingering injury but it only lasts one week. It’s a broken hand, not a severed hand. It’s a bloodied eye, not a lost eye. The effect is same as the body part can’t be used properly but it’s not as savage. </p><p></p><p>A medicine check can reduce the time of recovery to less than a week. DC 10 for 1 day less with an extra day less for every 5 points over 10. Provided you have sufficient equipment - bandages etc.</p><p></p><p>These rules effectively double the chart’s results and reduce their effects.</p><p></p><p>I’ve also put in place limits for healing the results that require healing. I hate effects that cure with 1hp healing having such a big impact for so little effort. So I’m saying you need to cure at least 10 hp in one go to remove the effect. Lucky result from a lvl 1 cure wounds but generally needing a level 2, or possibly even a level 3 to be sure.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8143479, member: 6879661"] I’m considering using the lingering injuries table in my Rime of the Frost Maiden game. They will be activated when suffering a crit or being reduced to 0 HP. However when either of these happen the individual takes a DC10 Con ability check (without proficiency). If the damage of the wound was less than 10 you have advantage on the role. If they fail the injury is permanent - severed hand, lost eye etc. if they pass then the still suffer a lingering injury but it only lasts one week. It’s a broken hand, not a severed hand. It’s a bloodied eye, not a lost eye. The effect is same as the body part can’t be used properly but it’s not as savage. A medicine check can reduce the time of recovery to less than a week. DC 10 for 1 day less with an extra day less for every 5 points over 10. Provided you have sufficient equipment - bandages etc. These rules effectively double the chart’s results and reduce their effects. I’ve also put in place limits for healing the results that require healing. I hate effects that cure with 1hp healing having such a big impact for so little effort. So I’m saying you need to cure at least 10 hp in one go to remove the effect. Lucky result from a lvl 1 cure wounds but generally needing a level 2, or possibly even a level 3 to be sure. [/QUOTE]
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