Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Don Durito" data-source="post: 8143525" data-attributes="member: 6687260"><p>Most of the lingering injuries are not too bad mechanically.</p><p></p><p>1) Lose an eye. You have disadvantage on wisdom (Perception) checks that rely on sight and on ranged attack rolls.</p><p>2) Lose a foot or leg. Your speed on foot is halved and you must use a can or crutch to move. You have disadvantage on dexterity checks made to balance</p><p>3) Internal injuries. Whenever you attempt an action in combat, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can't use your reeactions until the start of your next turn. The injury heals if you receive magical healing or if you spend ten days doing nothing but resting.</p><p></p><p>These are probably the worst of them. Often the description is worth the the effect. Losing an exe or a foot is not necessarily worse then multiple exhaustion levels.</p><p></p><p>But I do think it's important to consider how to handle these - some of them need regeneration and some of the it just states magical healing. For eases sake I make lesser regeneration work for all of them (and reduce the effect correspondingly) and it's more easily available. It's a reasonably significant resource cost and if they don't have a Cleric or the Cleric hasn't prepped it, they need to find someone who does - however, most of them aren't so bad that you can't press on until then - which is important because if all they do is enforce downtime then they become a waste of time. The point of the injury is you should feel the injury.</p><p></p><p>Having lingering injuries on crits is a <em>bad</em> idea. They're far to common and they tend to fall on your front line warriors disproportionately. Using massive damage the way I do has several safe guards. Because it's based on half your total hit points characters with higher total hit points are slightly more protected. And because you add the lower of Strength or Con front line warriors are slightly more protected. The Barbarian with 18 Str and 16 Con only has a 10% of picking up a lingering injury, while the Wizard with 14 Con and 8 Strength has a 25% chance.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8143525, member: 6687260"] Most of the lingering injuries are not too bad mechanically. 1) Lose an eye. You have disadvantage on wisdom (Perception) checks that rely on sight and on ranged attack rolls. 2) Lose a foot or leg. Your speed on foot is halved and you must use a can or crutch to move. You have disadvantage on dexterity checks made to balance 3) Internal injuries. Whenever you attempt an action in combat, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can't use your reeactions until the start of your next turn. The injury heals if you receive magical healing or if you spend ten days doing nothing but resting. These are probably the worst of them. Often the description is worth the the effect. Losing an exe or a foot is not necessarily worse then multiple exhaustion levels. But I do think it's important to consider how to handle these - some of them need regeneration and some of the it just states magical healing. For eases sake I make lesser regeneration work for all of them (and reduce the effect correspondingly) and it's more easily available. It's a reasonably significant resource cost and if they don't have a Cleric or the Cleric hasn't prepped it, they need to find someone who does - however, most of them aren't so bad that you can't press on until then - which is important because if all they do is enforce downtime then they become a waste of time. The point of the injury is you should feel the injury. Having lingering injuries on crits is a [I]bad[/I] idea. They're far to common and they tend to fall on your front line warriors disproportionately. Using massive damage the way I do has several safe guards. Because it's based on half your total hit points characters with higher total hit points are slightly more protected. And because you add the lower of Strength or Con front line warriors are slightly more protected. The Barbarian with 18 Str and 16 Con only has a 10% of picking up a lingering injury, while the Wizard with 14 Con and 8 Strength has a 25% chance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
Top