Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Inchoroi" data-source="post: 8144317" data-attributes="member: 6752135"><p>Here's my houserules to make things a bit more...interesting.</p><ul> <li data-xf-list-type="ul">Use variant encumbrance in the PHB--including coins. Not everyone's cup of tea, I understand, but its fun for our group and might be for yours.</li> <li data-xf-list-type="ul">Failed death saving throws do not reset until you take a long rest or until you actually die; successful death saving throws do. If you actually die and are brought back via magic such as <em>revivify</em>, your death saves, both failed and successful, reset to 0.</li> <li data-xf-list-type="ul">Lingering Injuries (I use the ones in a DMsGuild product called Xanathar's Guide to Everything Else and modified to suit our games, but the ones in the DMG are fine).</li> <li data-xf-list-type="ul">The following are my changes to resting (I include all of it for the sake of completeness).</li> </ul><p><strong>Resting</strong></p><p>Heroic though you might be, your character can’t spend every hour of the day in the thick of exploration and adventure. You need to rest, time to sleep and eat, tend to your wounds, refresh your minds and spirits for spellcasting, and bracing yourself for future adventure.</p><p></p><p>Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it. Adventurers can also take a very short breather to steel themselves for further danger.</p><p></p><p><em>Breather</em></p><p>You can take a short 5-minute-long break, quickly tending to wounds, quaffing potions, or similar actions. This is usually done when time is of the essence, such as in the midst of a dangerous dungeon where taking a longer rest would be impossible or inadvisable.</p><p></p><p>When you take a breather, you gain a level of exhaustion, but gain the benefits of taking a short rest during your 5-minute-long breather.</p><p></p><p><em>Short Rest</em></p><p>A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains hit points equal to the total (minimum of 0). The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a long rest, as explained below.</p><p></p><p><em>Long Rest</em></p><p>A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity-at least 1 hour of walking, fighting, casting spells, or similar adventuring activity-the characters must begin the rest again to gain any</p><p>benefit from it.</p><p></p><p>During a long rest, a character regains no hit points. You can spend one or more hit dice to regain hit points, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, you roll the die and add your character’s Constitution modifier to it. The character regains hit points equal to the total (minimum of 0). You can choose to spend additional Hit Die after each roll.</p><p></p><p>At the end of your long rest, your character regains spend Hit Dice, up to a number of dice equal to half of the character’s total number of them (minimum of one die). A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 8144317, member: 6752135"] Here's my houserules to make things a bit more...interesting. [LIST] [*]Use variant encumbrance in the PHB--including coins. Not everyone's cup of tea, I understand, but its fun for our group and might be for yours. [*]Failed death saving throws do not reset until you take a long rest or until you actually die; successful death saving throws do. If you actually die and are brought back via magic such as [I]revivify[/I], your death saves, both failed and successful, reset to 0. [*]Lingering Injuries (I use the ones in a DMsGuild product called Xanathar's Guide to Everything Else and modified to suit our games, but the ones in the DMG are fine). [*]The following are my changes to resting (I include all of it for the sake of completeness). [/LIST] [B]Resting[/B] Heroic though you might be, your character can’t spend every hour of the day in the thick of exploration and adventure. You need to rest, time to sleep and eat, tend to your wounds, refresh your minds and spirits for spellcasting, and bracing yourself for future adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it. Adventurers can also take a very short breather to steel themselves for further danger. [I]Breather[/I] You can take a short 5-minute-long break, quickly tending to wounds, quaffing potions, or similar actions. This is usually done when time is of the essence, such as in the midst of a dangerous dungeon where taking a longer rest would be impossible or inadvisable. When you take a breather, you gain a level of exhaustion, but gain the benefits of taking a short rest during your 5-minute-long breather. [I]Short Rest[/I] A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains hit points equal to the total (minimum of 0). The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a long rest, as explained below. [I]Long Rest[/I] A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity-at least 1 hour of walking, fighting, casting spells, or similar adventuring activity-the characters must begin the rest again to gain any benefit from it. During a long rest, a character regains no hit points. You can spend one or more hit dice to regain hit points, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, you roll the die and add your character’s Constitution modifier to it. The character regains hit points equal to the total (minimum of 0). You can choose to spend additional Hit Die after each roll. At the end of your long rest, your character regains spend Hit Dice, up to a number of dice equal to half of the character’s total number of them (minimum of one die). A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
Top