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<blockquote data-quote="Helldritch" data-source="post: 8144384" data-attributes="member: 6855114"><p>1) In example #1. Bob is not fine and well. He is down to zero and dying. Read Saelorn, read. He will need assistance and someone to stabilize him.</p><p></p><p>2) In the other example. Everything is fine. Hp are going down. But no actual real debilitating harm is done. That is why an overnight nap will restore HP (using HD in my case, or magic). HP are plot armor, experience and yaddi yadda.</p><p></p><p>2b) Yes the arrow did hit but did no real damage. The armor saved the day, be it the plot armor or the armor itself or the gods' favor or just an instinctive reaction from Bob who shifted just enough so that the angle the arrow hit was just a graze. That is what HP represent. Unless you go down, no permanent or debilitating bodily harm is done. You're just tired, bruised and battered but otherwise fine. Only if you fall down to zero will you be actually injured. </p><p></p><p>And this is at the zero that the trouble start. There are no consequences to fall to zero. A lucky death save of 20 and hey! You're at 1hp with full capacity. A level of exhaustion should be given. But that is not in the rule.</p><p></p><p>Again. HP are not meat point. There are other systems that do that and they're not that popular either. But do as you want.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8144384, member: 6855114"] 1) In example #1. Bob is not fine and well. He is down to zero and dying. Read Saelorn, read. He will need assistance and someone to stabilize him. 2) In the other example. Everything is fine. Hp are going down. But no actual real debilitating harm is done. That is why an overnight nap will restore HP (using HD in my case, or magic). HP are plot armor, experience and yaddi yadda. 2b) Yes the arrow did hit but did no real damage. The armor saved the day, be it the plot armor or the armor itself or the gods' favor or just an instinctive reaction from Bob who shifted just enough so that the angle the arrow hit was just a graze. That is what HP represent. Unless you go down, no permanent or debilitating bodily harm is done. You're just tired, bruised and battered but otherwise fine. Only if you fall down to zero will you be actually injured. And this is at the zero that the trouble start. There are no consequences to fall to zero. A lucky death save of 20 and hey! You're at 1hp with full capacity. A level of exhaustion should be given. But that is not in the rule. Again. HP are not meat point. There are other systems that do that and they're not that popular either. But do as you want. [/QUOTE]
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