Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Don Durito" data-source="post: 8144446" data-attributes="member: 6687260"><p>The reason I use lingering injuries instead is that most of them are generally less punitive then exhaustion (I've house ruled exhaustion, but I actually want something to reflect exhaustion).</p><p></p><p>I've not specifically tried exhaustion for 0, but my experience is that exhaustion generally leads to 'rest now' if at all possble. You can't get very far into exhaustion without getting caught in a death spiral. Half Speed can be extremely dangerous and at level 3 with disadvantage on saving throws and ability checks combat effectiveness is way down.</p><p></p><p>It's a delicate balance. You want it to feel like something has happened, but you can easily put the players in a double bind that is not fun. They will want to retreat and rest but if there is any reason (such as time pressure) they must continue then they risk being frustrated and annoyed. It's not fun to enter a climactic battle and be barely able to contribute.</p><p></p><p>I've found that death spirals work best in games when you would not normally have to fight more then one battle before getting a full recovery.</p><p></p><p>Something that might work is something like an "injury die". Just proceed as normal but whenever you try an action, roll a d12. If the roll is a 1 then the action fails due to the injury. (And you can drop the die size for more severe injuries). This means that the character's effectiveness is not hugely affected - but every now and then the injury will be felt and the character will definitely want to get rid of it as soon as they can.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8144446, member: 6687260"] The reason I use lingering injuries instead is that most of them are generally less punitive then exhaustion (I've house ruled exhaustion, but I actually want something to reflect exhaustion). I've not specifically tried exhaustion for 0, but my experience is that exhaustion generally leads to 'rest now' if at all possble. You can't get very far into exhaustion without getting caught in a death spiral. Half Speed can be extremely dangerous and at level 3 with disadvantage on saving throws and ability checks combat effectiveness is way down. It's a delicate balance. You want it to feel like something has happened, but you can easily put the players in a double bind that is not fun. They will want to retreat and rest but if there is any reason (such as time pressure) they must continue then they risk being frustrated and annoyed. It's not fun to enter a climactic battle and be barely able to contribute. I've found that death spirals work best in games when you would not normally have to fight more then one battle before getting a full recovery. Something that might work is something like an "injury die". Just proceed as normal but whenever you try an action, roll a d12. If the roll is a 1 then the action fails due to the injury. (And you can drop the die size for more severe injuries). This means that the character's effectiveness is not hugely affected - but every now and then the injury will be felt and the character will definitely want to get rid of it as soon as they can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The problem with 5e
Top