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The problem with 5e
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8144500" data-attributes="member: 6802951"><p>Loss of hit points only has to mean that you are closer to dying as a result of the attack. It could be the parry that strains your arm a little and makes it less likely that a future parry will stop a blow in time. It might just be an attack that puts you on the back foot for a bit.</p><p></p><p>And as a corollary, a miss is an attack that doesn't increase your chance of losing that fight. For instance, in a fencing incident, I have been stabbed in the shoulder. The entry wound has healed up but there is still a scar at the exit wound. However in D&D terms, I probably lost no hit points: There wasn't that much blood loss, and while painful (particularly when my horrified partner instinctively pulled their sword out) it did not actually impair movement or use. It would be hard to imagine someone actually being incapacitated with multiple similar wounds, even for my lowly commoner self.</p><p></p><p>This links in with how I see hit point recovery in 5e. Hit point loss is rarely represented by actual injury, such as cuts and contusions, but when it is, the wound doesn't disappear after a short or long rest. After the first aid applied during a short rest, that cut is still there. After a long rest the character is still showing bruises. Its just a case that they have ceased to increase the chance that future attacks will incapacitate the character. </p><p>They probably still twinge a bit, and the character might complain about them, but in the adrenaline of a fight, they're not actually slowing them down at all.</p><p></p><p></p><p></p><p> Where did Mannahin say anything about the target not needing to try to defend against? They mention that an attack might not exhaust the defender to defend against it, but that is not the same thing.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8144500, member: 6802951"] Loss of hit points only has to mean that you are closer to dying as a result of the attack. It could be the parry that strains your arm a little and makes it less likely that a future parry will stop a blow in time. It might just be an attack that puts you on the back foot for a bit. And as a corollary, a miss is an attack that doesn't increase your chance of losing that fight. For instance, in a fencing incident, I have been stabbed in the shoulder. The entry wound has healed up but there is still a scar at the exit wound. However in D&D terms, I probably lost no hit points: There wasn't that much blood loss, and while painful (particularly when my horrified partner instinctively pulled their sword out) it did not actually impair movement or use. It would be hard to imagine someone actually being incapacitated with multiple similar wounds, even for my lowly commoner self. This links in with how I see hit point recovery in 5e. Hit point loss is rarely represented by actual injury, such as cuts and contusions, but when it is, the wound doesn't disappear after a short or long rest. After the first aid applied during a short rest, that cut is still there. After a long rest the character is still showing bruises. Its just a case that they have ceased to increase the chance that future attacks will incapacitate the character. They probably still twinge a bit, and the character might complain about them, but in the adrenaline of a fight, they're not actually slowing them down at all. Where did Mannahin say anything about the target not needing to try to defend against? They mention that an attack might not exhaust the defender to defend against it, but that is not the same thing. [/QUOTE]
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