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The problem with 5e
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<blockquote data-quote="Oofta" data-source="post: 8145950" data-attributes="member: 6801845"><p>Yeah, I use the alternate rest rule and find that it really helps with pacing for my game since I don't do dungeon crawls very often.</p><p></p><p>In previous editions, it was more of an issue at higher levels. I remember playing games where every encounter just ended in 3.x once it was the caster's turn after about 13th level or so; there wasn't really a reason for anyone else in the party. It also depended on the game (and house rules), such as how many wands or staves the casters had and so on.</p><p></p><p>Before 3 there was so much variance in how people played the game I wouldn't be surprised if people had different experiences.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8145950, member: 6801845"] Yeah, I use the alternate rest rule and find that it really helps with pacing for my game since I don't do dungeon crawls very often. In previous editions, it was more of an issue at higher levels. I remember playing games where every encounter just ended in 3.x once it was the caster's turn after about 13th level or so; there wasn't really a reason for anyone else in the party. It also depended on the game (and house rules), such as how many wands or staves the casters had and so on. Before 3 there was so much variance in how people played the game I wouldn't be surprised if people had different experiences. [/QUOTE]
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