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The problem with 5e
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<blockquote data-quote="Jaygamersince1970s" data-source="post: 8244073" data-attributes="member: 7030397"><p>Ok so just joined, hopefully this isn’t an old thread.</p><p>Looking for any threads that address my concerns. As my name implies played all types of dnd, somehow missed 4e. I have been told that is a good thing. </p><p></p><p>These are the issues that make me nervous about game mastering:</p><p>1. Why does almost everybody get lots of spells?</p><p>2. Why is charisma the casting stat for so many casters?</p><p>3. Why did they weird up so many spells? (sacred flame, hellish rebuke, invisibility only an hour?)</p><p></p><p>As a dm, these are the things that are annoying but I can work around:</p><p>1. Magic resistance - just get to roll twice? I would turn that into spell “evasion” </p><p>2. Skill system lame - I could house rules with that. More annoying as a player In strict campaign.</p><p>3. Changes making big monsters less invulnerable. Will change resistance to immunity.</p><p></p><p>Found fun and flaws with all editions. 3e has the best skill system, but is a rules lawyer paradise.</p><p></p><p>As an aside, I always loved making players have to be really creative. Throwing a gargoyle at a party with no magic weapons was the best. (They lured it into a swamp and threw chain nets on it. It sank. Not technically dead, but I gave them full experience.)</p><p></p><p>Not a bad edition overall, but I don’t know what to expect from players. Bard doing all kinds advantage and damage, rangers doing hunters prey stuff, paladins adding lots of “stank” on attacks, clerics blasting every turn, and I haven’t seen a plain fighter yet. Noncasters seen to have specialties like hexblade. I haven’t seen a player not able to cast a spell. </p><p>Makes it very hard to figure out what to throw at them...</p><p></p><p>I have enjoyed playing 5e... as a sorcerer, it seems to be the least mutated class. </p><p></p><p>Again, looking for advice. Not just griping. I prefer running games, but not ready for this version.</p></blockquote><p></p>
[QUOTE="Jaygamersince1970s, post: 8244073, member: 7030397"] Ok so just joined, hopefully this isn’t an old thread. Looking for any threads that address my concerns. As my name implies played all types of dnd, somehow missed 4e. I have been told that is a good thing. These are the issues that make me nervous about game mastering: 1. Why does almost everybody get lots of spells? 2. Why is charisma the casting stat for so many casters? 3. Why did they weird up so many spells? (sacred flame, hellish rebuke, invisibility only an hour?) As a dm, these are the things that are annoying but I can work around: 1. Magic resistance - just get to roll twice? I would turn that into spell “evasion” 2. Skill system lame - I could house rules with that. More annoying as a player In strict campaign. 3. Changes making big monsters less invulnerable. Will change resistance to immunity. Found fun and flaws with all editions. 3e has the best skill system, but is a rules lawyer paradise. As an aside, I always loved making players have to be really creative. Throwing a gargoyle at a party with no magic weapons was the best. (They lured it into a swamp and threw chain nets on it. It sank. Not technically dead, but I gave them full experience.) Not a bad edition overall, but I don’t know what to expect from players. Bard doing all kinds advantage and damage, rangers doing hunters prey stuff, paladins adding lots of “stank” on attacks, clerics blasting every turn, and I haven’t seen a plain fighter yet. Noncasters seen to have specialties like hexblade. I haven’t seen a player not able to cast a spell. Makes it very hard to figure out what to throw at them... I have enjoyed playing 5e... as a sorcerer, it seems to be the least mutated class. Again, looking for advice. Not just griping. I prefer running games, but not ready for this version. [/QUOTE]
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