EzekielRaiden
Follower of the Way
No, it's not--it's the exact reverse, actually. Magic weapons currently are a universal key that opens every lock, no matter how hard it is to open the lock normally or how hard it is to bypass the lock without opening it. You have proposed an unbreakable universal lock, which requires one specific key, depending on the nature of the monster in question.That's already how things are right now, with magic weapons being the weakness (or just magic in general).
A universal key makes life easy for people wanting to open the lock--aka players. A universal and unbreakable lock makes things significantly more difficult for players. That is the core of my criticism here. Players are punished unless and until they discover the key to open the lock.
How can you have vulnerability if the target is resistant to all damage?I have no problem with Vulnerability still existing. It's a great option for things like Skeletons!!