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The Pumpkin Pie Spice RPG Contest Discussion Thread
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<blockquote data-quote="Deset Gled" data-source="post: 9146328" data-attributes="member: 7808"><p>Last minute entry. Pretty basic, but I stand by basic.</p><p></p><p><strong><span style="font-size: 26px">Golem, Pumpkin Spice</span></strong></p><p><strong>Family</strong>: Golems</p><p><em>Construct, unaligned</em></p><p><strong>Sizes</strong>: Tall (Medium), Grande (Large), Venti (Gargantuan), Grande w/ Extra Shot (Large)</p><p></p><p><strong><span style="font-size: 18px">Tall</span></strong></p><p><strong>Armor Class</strong> 14 (natural armor)</p><p><strong>Hit Points</strong> 102 (12d8 + 48)</p><p><strong>Speed</strong> 20 ft.</p><p><strong>STR DEX CON INT WIS CHA</strong></p><p>12 (+1) 9 (-1) 18 (+4) 5 (-3) 8 (-1) 10 (0)</p><p><strong>Challenge</strong> 3</p><p></p><p><strong><span style="font-size: 18px">Grande</span></strong></p><p><strong>Armor Class</strong> 14 (natural armor)</p><p><strong>Hit Points</strong> 143 (14d10 + 70)</p><p><strong>Speed </strong>20 ft.</p><p><strong>STR DEX CON INT WIS CHA</strong></p><p>16 (+3) 8 (-2) 20 (+5) 5 (-3) 8 (-1) 10 (0)</p><p><strong>Challenge </strong>5</p><p></p><p><strong><span style="font-size: 18px">Venti</span></strong></p><p><strong>Armor Class</strong> 16 (natural armor)</p><p><strong>Hit Points</strong> 264 (16d20 + 96)</p><p><strong>Speed </strong>30 ft.</p><p><strong>STR DEX CON INT WIS CHA</strong></p><p>20 (+5) 6 (-3) 22 (+6) 5 (-3) 8 (-1) 10 (0)</p><p>Challenge 9</p><p></p><p><strong><span style="font-size: 18px">Grande w/ Extra Shot</span></strong></p><p><strong>Armor Class</strong> 14 (natural armor)</p><p><strong>Hit Points</strong> 184 (16d10 + 96)</p><p><strong>Speed </strong>20 ft.</p><p><strong>STR DEX CON INT WIS CHA</strong></p><p>20 (+5) 8 (-2) 22 (+6) 5 (-3) 8 (-1) 10 (0)</p><p><strong>Challenge </strong>8</p><p></p><p><strong><span style="font-size: 18px">Traits:</span></strong></p><p><strong>Damage Immunities</strong>: acid, poison, psychic; bludgeoning, piercing, and slashing from non-magical attacks</p><p><strong>Condition Immunities</strong>: charmed, exhaustion, frightened, paralyzed,</p><p><strong>Senses</strong>: Darkvision 60 ft., passive Perception 9</p><p><strong>Languages</strong>: Understands all known languages (flavor is universal) but can’t speak</p><p></p><p><strong><span style="font-size: 18px">Special Traits:</span></strong></p><p><strong>Heat Absorption: </strong>Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.</p><p><strong>Immutable Form: </strong>The golem is immune to any spell or effect that would alter its form.</p><p><strong>Magic Resistance: </strong>The golem has advantage on saving throws against spells and other magical effects.</p><p><strong>Magic Weapons: </strong>The golem’s weapon attacks are magical.</p><p><strong>Peppermint Weakness: </strong>Whenever exposed to peppermint, the golem has disadvantage on all attack rolls and ability checks unit its next turn.</p><p><strong>Alternate Version:</strong> Some Pumpkin Spice Golems, called "Iced" Pumpkin Spice Golems lack the "Heat Absorption" trait above. These golems are instead immune to cold damage.</p><p></p><p><strong>Actions</strong></p><p><strong>Multiattack</strong>: Tall golems make one slam attack. Grande golems make two slam attacks. Venti and Grande w/ Extra Shot golems make three slam attacks.</p><p><strong>Slam </strong>(Tall): Melee Weapon Attack: +5to hit, reach 5 ft., one target. Hit: 7 (1d10 + 1) bludgeoning damage.</p><p><strong>Slam </strong>(Grande): Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.</p><p><strong>Slam </strong>(Venti): Melee Weapon Attack: +21 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.</p><p><strong>Slam </strong>(Grande w/ Extra Shot): Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.</p><p><strong>Slam </strong>(all): If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be involuntarily under the effect of Haste (per below) until its next turn.</p><p><strong>Haste </strong>(at will): For the next 4 turns, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.</p><p><strong>Spice Breath</strong> (Recharge 4): The golem exhales gas in a 15-foot cone. Any food or crops in that cone immediately smell and taste of pumpkin spice. This effect can only be reversed with a Wish or Miracle.</p><p></p><p><strong><span style="font-size: 18px">About</span></strong></p><p>Unlike other golems, no one knows where Pumpkin Spice Golems come from. These large creatures started randomly appearing 20-30 years ago. The first sightings occurred during the annual harvest festival. However, each subsequent year they have started to appear a few days earlier. Some fear they may become a constant threat. Luckily, Pumpkin Spice Golems disappear as the snow becomes commonplace. Despite this, they have no aversion to the cold and it is unknown what causes their disappearance. There are rumors that Pumpkin Spice Golems are attacked and eaten by the mysterious Peppermint Golems that appear near the winter solstice, but this has not been confirmed.</p><p></p><p>The Pumpkin Spice Golem appears as a humanoid body with a pumpkin for a head. However, when destroyed they turn into a pile of spicy dust. Analysis has shown that there is no actual pumpkin in their remains. Nor have they ever been spotted in a pumpkin field, or eating pumpkins.</p><p></p><p>Pumpkin Spice Golems are naturally tame. They will not attack unless provoked. However, they will wander anywhere; passing through farms, towns, and even crowded areas without regard to any other beings, while spreading their Spice Breath at will. Because of this, a large number of townsfolk have declared them a menace to society, and attack them on sight. A makeshift order of knights, calling themselves “<a href="https://youtu.be/d1mbbYKPpHY?si=oZ-Zii9nRo00LiaP" target="_blank">The Defenders of the Basic</a>”, have been known to protect Pumpkin Spice Golems from slaughter.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9146328, member: 7808"] Last minute entry. Pretty basic, but I stand by basic. [B][SIZE=7]Golem, Pumpkin Spice[/SIZE] Family[/B]: Golems [I]Construct, unaligned[/I] [B]Sizes[/B]: Tall (Medium), Grande (Large), Venti (Gargantuan), Grande w/ Extra Shot (Large) [B][SIZE=5]Tall[/SIZE] Armor Class[/B] 14 (natural armor) [B]Hit Points[/B] 102 (12d8 + 48) [B]Speed[/B] 20 ft. [B]STR DEX CON INT WIS CHA[/B] 12 (+1) 9 (-1) 18 (+4) 5 (-3) 8 (-1) 10 (0) [B]Challenge[/B] 3 [B][SIZE=5]Grande[/SIZE] Armor Class[/B] 14 (natural armor) [B]Hit Points[/B] 143 (14d10 + 70) [B]Speed [/B]20 ft. [B]STR DEX CON INT WIS CHA[/B] 16 (+3) 8 (-2) 20 (+5) 5 (-3) 8 (-1) 10 (0) [B]Challenge [/B]5 [B][SIZE=5]Venti[/SIZE] Armor Class[/B] 16 (natural armor) [B]Hit Points[/B] 264 (16d20 + 96) [B]Speed [/B]30 ft. [B]STR DEX CON INT WIS CHA[/B] 20 (+5) 6 (-3) 22 (+6) 5 (-3) 8 (-1) 10 (0) Challenge 9 [B][SIZE=5]Grande w/ Extra Shot[/SIZE] Armor Class[/B] 14 (natural armor) [B]Hit Points[/B] 184 (16d10 + 96) [B]Speed [/B]20 ft. [B]STR DEX CON INT WIS CHA[/B] 20 (+5) 8 (-2) 22 (+6) 5 (-3) 8 (-1) 10 (0) [B]Challenge [/B]8 [B][SIZE=5]Traits:[/SIZE] Damage Immunities[/B]: acid, poison, psychic; bludgeoning, piercing, and slashing from non-magical attacks [B]Condition Immunities[/B]: charmed, exhaustion, frightened, paralyzed, [B]Senses[/B]: Darkvision 60 ft., passive Perception 9 [B]Languages[/B]: Understands all known languages (flavor is universal) but can’t speak [B][SIZE=5]Special Traits:[/SIZE] Heat Absorption: [/B]Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. [B]Immutable Form: [/B]The golem is immune to any spell or effect that would alter its form. [B]Magic Resistance: [/B]The golem has advantage on saving throws against spells and other magical effects. [B]Magic Weapons: [/B]The golem’s weapon attacks are magical. [B]Peppermint Weakness: [/B]Whenever exposed to peppermint, the golem has disadvantage on all attack rolls and ability checks unit its next turn. [B]Alternate Version:[/B] Some Pumpkin Spice Golems, called "Iced" Pumpkin Spice Golems lack the "Heat Absorption" trait above. These golems are instead immune to cold damage. [B]Actions Multiattack[/B]: Tall golems make one slam attack. Grande golems make two slam attacks. Venti and Grande w/ Extra Shot golems make three slam attacks. [B]Slam [/B](Tall): Melee Weapon Attack: +5to hit, reach 5 ft., one target. Hit: 7 (1d10 + 1) bludgeoning damage. [B]Slam [/B](Grande): Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage. [B]Slam [/B](Venti): Melee Weapon Attack: +21 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. [B]Slam [/B](Grande w/ Extra Shot): Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. [B]Slam [/B](all): If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be involuntarily under the effect of Haste (per below) until its next turn. [B]Haste [/B](at will): For the next 4 turns, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action. [B]Spice Breath[/B] (Recharge 4): The golem exhales gas in a 15-foot cone. Any food or crops in that cone immediately smell and taste of pumpkin spice. This effect can only be reversed with a Wish or Miracle. [B][SIZE=5]About[/SIZE][/B] Unlike other golems, no one knows where Pumpkin Spice Golems come from. These large creatures started randomly appearing 20-30 years ago. The first sightings occurred during the annual harvest festival. However, each subsequent year they have started to appear a few days earlier. Some fear they may become a constant threat. Luckily, Pumpkin Spice Golems disappear as the snow becomes commonplace. Despite this, they have no aversion to the cold and it is unknown what causes their disappearance. There are rumors that Pumpkin Spice Golems are attacked and eaten by the mysterious Peppermint Golems that appear near the winter solstice, but this has not been confirmed. The Pumpkin Spice Golem appears as a humanoid body with a pumpkin for a head. However, when destroyed they turn into a pile of spicy dust. Analysis has shown that there is no actual pumpkin in their remains. Nor have they ever been spotted in a pumpkin field, or eating pumpkins. Pumpkin Spice Golems are naturally tame. They will not attack unless provoked. However, they will wander anywhere; passing through farms, towns, and even crowded areas without regard to any other beings, while spreading their Spice Breath at will. Because of this, a large number of townsfolk have declared them a menace to society, and attack them on sight. A makeshift order of knights, calling themselves “[URL='https://youtu.be/d1mbbYKPpHY?si=oZ-Zii9nRo00LiaP']The Defenders of the Basic[/URL]”, have been known to protect Pumpkin Spice Golems from slaughter. [/QUOTE]
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