Ah, but that doesn't play out the way you'd think if you're working with an exponential curve. If power doubles with every level, then "stacking" first level just feels like starting off at third level, and the jump to fourth still feels like a doubling in power. (Only now you have no way to "really" start at first level.)Upper_Krust said:There are two ways to flatten the power curve. The first is to heavily stack the first level (or base character).
The current step-up in power is supposed to be exponential, with a doubling at every level, and the current EL system is predicated on that.Upper_Krust said:The second method would seemingly be the 'drop off'. This would be a sort of tapering of the 1st/2nd Edition design (though not as obviously abrupt) whereby the actual power of a single level 'unit' is reduced over time.
We don't need a discontinuous "drop off" at some point to flatten the curve. First, we could keep the exponential curve but reduce the "interest rate" to where combat-power doubles every other level.
Or we could flatten the curve to a polynomial of fourth, third (cubic), or even second (quadratic) degree. In fact, if you look at the current curve for "brute" Fighters -- see the Google Spreadsheet -- they don't advance anywhere near exponentially; their curve is already quadratic, at least without increasing equipment bonuses over time.