Something to consider:
The assumption of the model is on a the basis of a static challenge, aka, a party is growing stronger against an enemy that stays the same.
But in most campaigns, monsters scale with the power of the pcs (for the purpose of encounters and not world building).
In that respect, we note that in 3e, damage and attack rolls tend to scale much quicker than AC. If we further include the prevalence of nasty status effects, crippling effects, and save or dies we note a concordance with the empirical results most people notice at high levels....offense trumps defense.
So if we return to the basic equation for the models here: Combat Power = Damage over time x combat staying power, you will note that while DOT is going up, CSP is dropping. So high level parties are not actually more powerful than their medium level ones, but simply that the fights decrease in length.
An example is that an 8th level party fightning a CR 8 monster might last for 4 rounds. A 20th level party vs a CR 20 monster will often last a single round.