Cheiromancer said:
Well, you started the thread. Maybe we went off-topic a little, but perhaps you gained something from our discursions. What do you want to do next?
My reply wasn't meant to be snarky-- just to point out that we'll be seeing 4e regardless of how we choose to spend our time speculatin' in the meantime.
What power curve do you want to explore, and how do you think we should stat up the initial brutes?
A 1st level Fighter should be 4x as powerful as a 1st level Orc Brute. Rationale: 5 PCs vs. 5 Orcs is a typical (average, moderate) encounter.
I'd imagine BAB, AC, and DPS about equal (rationale: I can't imagine any of these factors doubling power vis a vis the orc), and thus I assume the 1st level Fighter has 4HD. Just a guess.
And although all classes are not strictly "equal," I'd imagine that any 1st level PC of any class, with 4HD, can take on a single orc.
Personally, I think 4HD seems too powerful.
We have also seen mentioned that a typical (5-man, 4e) party "can" tackle 20 goblins. That's 4 goblins per PC. I don't know if that would be a difficult fight or still an average one, but it was mentioned as "doable."
I'm really wondering about the AC business. Will an nth level character have higher AC than a monster N? How often *should* a monsterN hit an nth level character?
Brute over brute (ie, Fighter) I expect PCs to maintain a 4x power ratio to monsters, so that the 5-vs-5 encounter format holds.
I mentioned it a couple of pages back:
1) Take a 1st level brute (Orc), stat him out "however." Give him a +0 BAB at 1st level, 16 STR, 14 AC, average dps weapon like a falchion, and 1 HD.
2) Now design the 1st level PC that can handle this guy as an "average" encounter. Remember that we'll be throwing 5 of the above orcs at 5 PCs, and that this fight can't possibly be 50/50. It must fall somewhere between current "moderate" and "difficult."
3) Now we have our 1st level Brute and our 1st level PC. The next step is to level up the PC. What increment? Well, it has to be meaningful, but it won't be exponential. I predict that BAB will not go up 1:1, not even for fighters. I imagine it will come down, maybe 2/3. AC will probably go up as a function of gold pieces spent, or maybe even class bonus (although I am doubtful on that)-- but all things considered, assume a +1 AC gain at 2nd level. And I think we can also assume a gain of 1 HD. (Obviously I think HD is the easiest and safest way to increment staying power.)
4) Now we have a 2nd level PC. So, to preserve the 5:5 encounter power ratio, he will be 4x as powerful as a 2nd level monster. Based on 2nd level Fighter, increment the 2nd level brute so that the power ratio is preserved.
That's how I'd proceed, continuing through all levels. To summarize:
1) Start with the baseline brute.
2) Use that to derive the 1st level PC.
3) Increment the PC to 2nd level based on realistic assumptions about what we can change on the power curve.
4) Derive the 2nd level brute.
5) Repeat steps 3 and 4. (Increment the PC, derive the brute.)
If my thinking is off, let me know!