Cheiromancer
Adventurer
This is a problem in our estimates for fighter types, too. We don't know how the "per encounter" abilities interact with with our estimates of power. Healing is an especially crucial factor- if a character can heal himself with per encounter combat maneuvers (maybe like the crusader in Bo9S) then he could have practically infinite power according to our formula. That's because he has practically infinite hit points.Mustrum_Ridcully said:The problem obviously is that we have no real guidelines yet on how to gauge the power of a spellcaster, especially since we concentrate on power per round or per combat, not per day.
Practically speaking, players will use up some of their "per day" abilities when the tide of battle swings against them- and eventually they may wear down and have to rest. But if WotC are trying to get rid of the "15 minute adventuring day" they might have a way of encouraging multiple encounters per day. Abilities usable 1/hour or something.
Our power formula is basically based on one combat that goes to the death, and our assumption is that this is the same as four combats that use up 25% of resources. But maybe this assumption is flawed.